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tests
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
CCmpAIManager.cpp
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Stop VFS from causing a crash when the AI player isn't found. Patch by Itms. Fixes #2558
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2014-05-31 14:55:09 +00:00 |
CCmpCommandQueue.cpp
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Fixes multiplayer crash when host disconnects while clients are still loading.
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2013-03-25 05:01:36 +00:00 |
CCmpDecay.cpp
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Dynamic message subscriptions.
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2014-06-19 23:20:12 +00:00 |
CCmpFootprint.cpp
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
CCmpMinimap.cpp
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Removes pointless minimap state change during attack notification, it broke synchronized simulation state and caused some OOS errors. Fixes #2525. Refs #1719, #2526.
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2014-05-19 01:35:14 +00:00 |
CCmpMotionBall.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
CCmpObstruction.cpp
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Fix units chasing each other. Fixes #1537
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2013-12-30 16:07:19 +00:00 |
CCmpObstructionManager.cpp
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Fix units falling off the edge of the world.
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2014-06-03 22:35:40 +00:00 |
CCmpOverlayRenderer.cpp
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Dynamic message subscriptions.
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2014-06-19 23:20:12 +00:00 |
CCmpOwnership.cpp
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
CCmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
CCmpPathfinder_Common.h
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Fix units falling off the edge of the world.
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2014-06-03 22:35:40 +00:00 |
CCmpPathfinder_Tile.cpp
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Implemented nested territory boundaries. Fixes #918.
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2012-01-18 21:22:58 +00:00 |
CCmpPathfinder_Vertex.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
CCmpPathfinder.cpp
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Fix units falling off the edge of the world.
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2014-06-03 22:35:40 +00:00 |
CCmpPosition.cpp
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Dynamic message subscriptions.
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2014-06-19 23:20:12 +00:00 |
CCmpProjectileManager.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
CCmpRallyPointRenderer.cpp
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Dynamic message subscriptions.
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2014-06-19 23:20:12 +00:00 |
CCmpRangeManager.cpp
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Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
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2014-07-10 20:51:39 +00:00 |
CCmpSelectable.cpp
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Dynamic message subscriptions.
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2014-06-19 23:20:12 +00:00 |
CCmpSoundManager.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
CCmpTemplateManager.cpp
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Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17
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2014-06-30 10:20:20 +00:00 |
CCmpTerrain.cpp
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Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
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2014-07-03 20:07:15 +00:00 |
CCmpTerritoryInfluence.cpp
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Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set.
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2014-07-01 19:00:41 +00:00 |
CCmpTerritoryManager.cpp
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Fix pathfinding and territories not being recomputed when water height changes.
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2014-05-26 13:45:10 +00:00 |
CCmpTest.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpUnitMotion.cpp
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Dynamic message subscriptions.
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2014-06-19 23:20:12 +00:00 |
CCmpUnitRenderer.cpp
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
CCmpVision.cpp
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
CCmpVisualActor.cpp
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
CCmpWaterManager.cpp
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Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check).
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2014-07-04 09:03:21 +00:00 |
ICmpAIInterface.cpp
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Fix AI errors on skirmish maps.
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2013-12-04 16:52:44 +00:00 |
ICmpAIInterface.h
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Fix AI errors on skirmish maps.
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2013-12-04 16:52:44 +00:00 |
ICmpAIManager.cpp
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add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
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2013-09-10 14:17:04 +00:00 |
ICmpAIManager.h
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Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
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2013-03-13 20:44:48 +00:00 |
ICmpCommandQueue.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpCommandQueue.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpDecay.cpp
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpDecay.h
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpFootprint.cpp
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Second (main) commit for the SpiderMonkey upgrade.
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2014-03-28 20:26:32 +00:00 |
ICmpFootprint.h
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
ICmpGuiInterface.cpp
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
ICmpGuiInterface.h
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
ICmpIdentity.cpp
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Missing files
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2011-05-05 20:07:51 +00:00 |
ICmpIdentity.h
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Missing files
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2011-05-05 20:07:51 +00:00 |
ICmpMinimap.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
ICmpMinimap.h
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Implements attack notifications based on patch by madmax and zoot, fixes #1719
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2013-10-06 04:49:38 +00:00 |
ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpObstruction.cpp
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
ICmpObstruction.h
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Fix units chasing each other. Fixes #1537
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2013-12-30 16:07:19 +00:00 |
ICmpObstructionManager.cpp
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Stop units walking outside the edges of circular maps.
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2010-10-30 18:25:34 +00:00 |
ICmpObstructionManager.h
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Fix some Clang warnings about unused private members
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2013-10-19 00:53:58 +00:00 |
ICmpOverlayRenderer.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
ICmpOverlayRenderer.h
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Use path types and conversions more consistently.
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2011-03-21 22:59:00 +00:00 |
ICmpOwnership.cpp
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
ICmpOwnership.h
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
ICmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
ICmpParticleManager.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
ICmpPathfinder.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
ICmpPathfinder.h
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
ICmpPlayer.cpp
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Remove some unused component setters
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2012-04-21 13:12:36 +00:00 |
ICmpPlayer.h
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Remove some unused component setters
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2012-04-21 13:12:36 +00:00 |
ICmpPlayerManager.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
ICmpPlayerManager.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
ICmpPosition.cpp
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
ICmpPosition.h
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Fix non-PCH build.
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2014-06-02 20:06:27 +00:00 |
ICmpProjectileManager.cpp
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
ICmpProjectileManager.h
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
ICmpRallyPointRenderer.cpp
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Recompute rally point lines when the rally point is set on a moving unit.
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2014-06-04 22:07:58 +00:00 |
ICmpRallyPointRenderer.h
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Recompute rally point lines when the rally point is set on a moving unit.
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2014-06-04 22:07:58 +00:00 |
ICmpRangeManager.cpp
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Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
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2014-07-10 20:51:39 +00:00 |
ICmpRangeManager.h
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Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
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2014-07-10 20:51:39 +00:00 |
ICmpSelectable.cpp
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Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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2012-07-19 04:45:01 +00:00 |
ICmpSelectable.h
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Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365.
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2012-07-30 21:06:54 +00:00 |
ICmpSettlement.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpSettlement.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpSoundManager.cpp
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
ICmpSoundManager.h
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
ICmpTechnologyTemplateManager.cpp
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AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
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2013-03-05 22:52:48 +00:00 |
ICmpTechnologyTemplateManager.h
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AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
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2013-03-05 22:52:48 +00:00 |
ICmpTemplateManager.cpp
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AIs now properly receive aura and technology updates. Fixes #2377, Refs #1520 . Consequently reimplement repairing for AIs.
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2014-01-16 20:32:44 +00:00 |
ICmpTemplateManager.h
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Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17
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2014-06-30 10:20:20 +00:00 |
ICmpTerrain.cpp
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Summon planes back from the emptyness
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2013-11-26 15:12:16 +00:00 |
ICmpTerrain.h
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Fix an issue with corruption of water data when the actor editor opened in Atlas.
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2014-02-25 06:27:15 +00:00 |
ICmpTerritoryInfluence.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpTerritoryInfluence.h
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
ICmpTerritoryManager.cpp
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
ICmpTerritoryManager.h
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Implemented nested territory boundaries. Fixes #918.
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2012-01-18 21:22:58 +00:00 |
ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpUnitMotion.cpp
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Improve navigation for ship formations by setting the formation controller to the right passability class
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2014-05-18 07:59:43 +00:00 |
ICmpUnitMotion.h
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Improve navigation for ship formations by setting the formation controller to the right passability class
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2014-05-18 07:59:43 +00:00 |
ICmpUnitRenderer.cpp
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
ICmpUnitRenderer.h
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpValueModificationManager.cpp
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
ICmpValueModificationManager.h
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
ICmpVision.cpp
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
ICmpVision.h
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
ICmpVisual.cpp
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
ICmpVisual.h
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
ICmpWaterManager.cpp
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Substantial speed-up of the foam generation code.
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2014-01-05 16:15:20 +00:00 |
ICmpWaterManager.h
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Substantial speed-up of the foam generation code.
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2014-01-05 16:15:20 +00:00 |