0ad/source/ps/XML/XeroXMB.cpp
Ykkrosh 2f53eea71a Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
Color: Moved SColor* structs into SColor.h, so they can be used without
indirectly including CVector[34]D.
Terrain: Added 'base colour', for the Actor Viewer to be able to
modulate the colour of normally-white terrain.
Removed some "using namespace std" (because it doesn't make the code
easier to read, and it defeats the point of namespaces, and the rest of
the code doesn't do it).

This was SVN commit r4392.
2006-09-26 01:44:20 +00:00

251 lines
5.9 KiB
C++

#include "precompiled.h"
#include "Xeromyces.h"
#include "ps/utf16string.h"
const u32 HeaderMagic = 0x30424D58; // = "XMB0" (little-endian)
const char* HeaderMagicStr = "XMB0";
// Warning: May contain traces of pointer abuse
void XMBFile::Initialise(const char* FileData)
{
m_Pointer = FileData;
u32 Header = *(u32 *)m_Pointer; m_Pointer += 4;
debug_assert(Header == HeaderMagic && "Invalid XMB header!");
int i;
// FIXME Check that m_Pointer doesn't end up past the end of the buffer
// (it shouldn't be all that dangerous since we're only doing read-only
// access, but it might crash on an invalid file, reading a couple of
// billion random element names from RAM)
#ifdef XERO_USEMAP
// Build a std::map of all the names->ids
u32 ElementNameCount = *(u32*)m_Pointer; m_Pointer += 4;
for (i = 0; i < ElementNameCount; ++i)
m_ElementNames[ReadZStrA()] = i;
u32 AttributeNameCount = *(u32*)m_Pointer; m_Pointer += 4;
for (i = 0; i < AttributeNameCount; ++i)
m_AttributeNames[ReadZStrA()] = i;
#else
// Ignore all the names for now, and skip over them
// (remembering the position of the first)
m_ElementNameCount = *(int*)m_Pointer; m_Pointer += 4;
m_ElementPointer = m_Pointer;
for (i = 0; i < m_ElementNameCount; ++i)
m_Pointer += 4 + *(int*)m_Pointer; // skip over the string
m_AttributeNameCount = *(int*)m_Pointer; m_Pointer += 4;
m_AttributePointer = m_Pointer;
for (i = 0; i < m_AttributeNameCount; ++i)
m_Pointer += 4 + *(int*)m_Pointer; // skip over the string
#endif
}
std::string XMBFile::ReadZStrA()
{
int Length = *(int*)m_Pointer;
m_Pointer += 4;
std::string String (m_Pointer); // reads up until the first NULL
m_Pointer += Length;
return String;
}
XMBElement XMBFile::getRoot() const
{
return XMBElement(m_Pointer);
}
#ifdef XERO_USEMAP
int XMBFile::getElementID(const char* Name) const
{
return m_ElementNames[Name];
}
int XMBFile::getAttributeID(const char* Name) const
{
return m_AttributeNames[Name];
}
#else // #ifdef XERO_USEMAP
int XMBFile::getElementID(const char* Name) const
{
const char* Pos = m_ElementPointer;
int len = (int)strlen(Name)+1; // count bytes, including null terminator
// Loop through each string to find a match
for (int i = 0; i < m_ElementNameCount; ++i)
{
// See if this could be the right string, checking its
// length and then its contents
if (*(int*)Pos == len && strnicmp(Pos+4, Name, len) == 0)
return i;
// If not, jump to the next string
Pos += 4 + *(int*)Pos;
}
// Failed
return -1;
}
int XMBFile::getAttributeID(const char* Name) const
{
const char* Pos = m_AttributePointer;
int len = (int)strlen(Name)+1; // count bytes, including null terminator
// Loop through each string to find a match
for (int i = 0; i < m_AttributeNameCount; ++i)
{
// See if this could be the right string, checking its
// length and then its contents
if (*(int*)Pos == len && strnicmp(Pos+4, Name, len) == 0)
return i;
// If not, jump to the next string
Pos += 4 + *(int*)Pos;
}
// Failed
return -1;
}
#endif // #ifdef XERO_USEMAP / #else
// Relatively inefficient, so only use when
// laziness overcomes the need for speed
std::string XMBFile::getElementString(const int ID) const
{
const char* Pos = m_ElementPointer;
for (int i = 0; i < ID; ++i)
Pos += 4 + *(int*)Pos;
return std::string(Pos+4);
}
std::string XMBFile::getAttributeString(const int ID) const
{
const char* Pos = m_AttributePointer;
for (int i = 0; i < ID; ++i)
Pos += 4 + *(int*)Pos;
return std::string(Pos+4);
}
int XMBElement::getNodeName() const
{
return *(int*)(m_Pointer + 4); // == ElementName
}
XMBElementList XMBElement::getChildNodes() const
{
return XMBElementList(
m_Pointer + 20 + *(int*)(m_Pointer + 16), // == Children[]
*(int*)(m_Pointer + 12) // == ChildCount
);
}
XMBAttributeList XMBElement::getAttributes() const
{
return XMBAttributeList(
m_Pointer + 24 + *(int*)(m_Pointer + 20), // == Attributes[]
*(int*)(m_Pointer + 8) // == AttributeCount
);
}
utf16string XMBElement::getText() const
{
// Return empty string if there's no text
if (*(int*)(m_Pointer + 20) == 0)
return utf16string();
else
return utf16string((utf16_t*)(m_Pointer + 28));
}
int XMBElement::getLineNumber() const
{
// Make sure there actually was some text to record the line of
if (*(int*)(m_Pointer + 20) == 0)
return -1;
else
return *(int*)(m_Pointer + 24);
}
XMBElement XMBElementList::item(const int id)
{
debug_assert(id >= 0 && id < Count && "Element ID out of range");
const char* Pos;
// If access is sequential, don't bother scanning
// through all the nodes to find the next one
if (id == m_LastItemID+1)
{
Pos = m_LastPointer;
Pos += *(int*)Pos; // skip over the last node
}
else
{
Pos = m_Pointer;
// Skip over each preceding node
for (int i=0; i<id; ++i)
Pos += *(int*)Pos;
}
// Cache information about this node
m_LastItemID = id;
m_LastPointer = Pos;
return XMBElement(Pos);
}
utf16string XMBAttributeList::getNamedItem(const int AttributeName) const
{
const char* Pos = m_Pointer;
// Maybe not the cleverest algorithm, but it should be
// fast enough with half a dozen attributes:
for (int i = 0; i < Count; ++i)
{
if (*(int*)Pos == AttributeName)
return utf16string((utf16_t*)(Pos+8));
Pos += 8 + *(int*)(Pos+4); // Skip over the string
}
// Can't find attribute
return utf16string();
}
XMBAttribute XMBAttributeList::item(const int id)
{
debug_assert(id >= 0 && id < Count && "Attribute ID out of range");
const char* Pos;
// If access is sequential, don't bother scanning through
// all the nodes to find the right one
if (id == m_LastItemID+1)
{
Pos = m_LastPointer;
// Skip over the last attribute
Pos += 8 + *(int*)(Pos+4);
}
else
{
Pos = m_Pointer;
// Skip over each preceding attribute
for (int i=0; i<id; ++i)
Pos += 8 + *(int*)(Pos+4); // skip ID, length, and string data
}
// Cache information about this attribute
m_LastItemID = id;
m_LastPointer = Pos;
return XMBAttribute(*(int*)Pos, utf16string( (const utf16_t*)(Pos+8) ));
}