0ad/source/graphics/TerrainProperties.cpp
Ykkrosh 2f53eea71a Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
Color: Moved SColor* structs into SColor.h, so they can be used without
indirectly including CVector[34]D.
Terrain: Added 'base colour', for the Actor Viewer to be able to
modulate the colour of normally-white terrain.
Removed some "using namespace std" (because it doesn't make the code
easier to read, and it defeats the point of namespaces, and the rest of
the code doesn't do it).

This was SVN commit r4392.
2006-09-26 01:44:20 +00:00

178 lines
4.2 KiB
C++

#include "precompiled.h"
#include <string>
#include "TerrainProperties.h"
#include "TextureManager.h"
#include "ps/Overlay.h"
#include "ps/Parser.h"
#include "ps/XML/XeroXMB.h"
#include "ps/XML/Xeromyces.h"
#include "ps/CLogger.h"
#define LOG_CATEGORY "graphics"
CTerrainProperties::CTerrainProperties(CTerrainPropertiesPtr parent):
m_pParent(parent),
m_BaseColor(0),
m_HasBaseColor(false)
{
if (m_pParent)
m_Groups = m_pParent->m_Groups;
}
CTerrainPropertiesPtr CTerrainProperties::FromXML(CTerrainPropertiesPtr parent, const char* path)
{
CXeromyces XeroFile;
if (XeroFile.Load(path) != PSRETURN_OK)
return CTerrainPropertiesPtr();
XMBElement root = XeroFile.getRoot();
CStr rootName = XeroFile.getElementString(root.getNodeName());
// Check that we've got the right kind of xml document
if (rootName != "Terrains")
{
LOG(ERROR,
LOG_CATEGORY,
"TextureManager: Loading %s: Root node is not terrains (found \"%s\")",
path,
rootName.c_str());
return CTerrainPropertiesPtr();
}
#define ELMT(x) int el_##x = XeroFile.getElementID(#x)
#define ATTR(x) int at_##x = XeroFile.getAttributeID(#x)
ELMT(terrain);
#undef ELMT
#undef ATTR
// Ignore all non-terrain nodes, loading the first terrain node and
// returning it.
// Really, we only expect there to be one child and it to be of the right
// type, though.
XMBElementList children = root.getChildNodes();
for (int i=0; i<children.Count; ++i)
{
//debug_printf("Object %d\n", i);
XMBElement child = children.item(i);
if (child.getNodeName() == el_terrain)
{
CTerrainPropertiesPtr ret (new CTerrainProperties(parent));
ret->LoadXML(child, &XeroFile);
return ret;
}
else
{
LOG(WARNING, LOG_CATEGORY,
"TerrainProperties: Loading %s: Unexpected node %s\n",
path,
XeroFile.getElementString(child.getNodeName()).c_str());
// Keep reading - typos shouldn't be showstoppers
}
}
return CTerrainPropertiesPtr();
}
void CTerrainProperties::LoadXML(XMBElement node, CXeromyces *pFile)
{
#define ELMT(x) int elmt_##x = pFile->getElementID(#x)
#define ATTR(x) int attr_##x = pFile->getAttributeID(#x)
ELMT(doodad);
ELMT(passable);
ELMT(event);
// Terrain Attribs
ATTR(mmap);
ATTR(groups);
ATTR(properties);
// Passable Attribs
ATTR(type);
ATTR(speed);
ATTR(effect);
// Doodad Attribs
ATTR(name);
ATTR(max);
// Event attribs
ATTR(on);
#undef ELMT
#undef ATTR
// stomp on "unused" warnings
UNUSED2(attr_effect);
UNUSED2(attr_name);
UNUSED2(attr_type);
UNUSED2(attr_on);
UNUSED2(attr_speed);
UNUSED2(attr_max);
UNUSED2(elmt_event);
UNUSED2(elmt_passable);
UNUSED2(elmt_doodad);
XMBAttributeList attribs = node.getAttributes();
for (int i=0;i<attribs.Count;i++)
{
XMBAttribute attr = attribs.item(i);
if (attr.Name == attr_groups)
{
// Parse a comma-separated list of groups, add the new entry to
// each of them
CParser parser;
CParserLine parserLine;
parser.InputTaskType("GroupList", "<_$value_,>_$value_");
if (!parserLine.ParseString(parser, (CStr)attr.Value))
continue;
m_Groups.clear();
for (size_t i=0;i<parserLine.GetArgCount();i++)
{
std::string value;
if (!parserLine.GetArgString(i, value))
continue;
CTerrainGroup *pType = g_TexMan.FindGroup(value);
m_Groups.push_back(pType);
}
}
else if (attr.Name == attr_mmap)
{
CColor col;
if (!col.ParseString((CStr)attr.Value, 255))
continue;
// m_BaseColor is BGRA
u8 *baseColor = (u8*)&m_BaseColor;
baseColor[0] = (u8)(col.b*255);
baseColor[1] = (u8)(col.g*255);
baseColor[2] = (u8)(col.r*255);
baseColor[3] = (u8)(col.a*255);
m_HasBaseColor = true;
}
else if (attr.Name == attr_properties)
{
// TODO Parse a list of properties and store them somewhere
}
}
// TODO Parse information in child nodes (doodads, passable, events) and
// store them somewhere
}
bool CTerrainProperties::HasBaseColor()
{
return m_HasBaseColor || (m_pParent && m_pParent->HasBaseColor());
}
u32 CTerrainProperties::GetBaseColor()
{
if (m_HasBaseColor || !m_pParent)
return m_BaseColor;
else if (m_pParent)
return m_pParent->GetBaseColor();
else
// White, full opacity.. but this value shouldn't ever be used
return 0xffffffff;
}