..
scripting
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
tests
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Camera.cpp
Pass CVector3D as const reference in a few places.
2017-05-08 04:04:45 +00:00
Camera.h
Pass CVector3D as const reference in a few places.
2017-05-08 04:04:45 +00:00
CinemaManager.cpp
Cinema Path GUI hiding and silhouettes fixes.
2017-06-17 14:17:30 +00:00
CinemaManager.h
Cinema Path GUI hiding and silhouettes fixes.
2017-06-17 14:17:30 +00:00
ColladaManager.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
ColladaManager.h
Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190 .
2013-07-08 20:25:06 +00:00
Color.cpp
Convert debug_printf to take UTF-8 strings instead of wchar_t.
2015-02-14 01:45:13 +00:00
Color.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Decal.cpp
Fix crash when setting rally point
2013-09-29 14:02:47 +00:00
Decal.h
MapReader: Load terrain before entities.
2014-06-01 18:08:11 +00:00
Entity.h
Small cleanup, based on a change from one of Philip's old patches
2015-05-16 09:39:27 +00:00
Font.cpp
Optimise glyph lookup in text renderer
2013-10-18 15:56:12 +00:00
Font.h
Optimise rendering of scrollable text boxes by clipping
2013-10-18 16:05:02 +00:00
FontManager.cpp
Automatically replace %hs/%ls with %s in CLogger format strings.
2015-01-22 20:36:24 +00:00
FontManager.h
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
FontMetrics.cpp
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
FontMetrics.h
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
Frustum.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
Frustum.h
Optimization of isBoxVisible + cleanup, fixes #3712
2015-12-28 16:27:31 +00:00
GameView.cpp
Ensure the camera position being above the water level (without smoothing the water level with the terrain).
2017-07-10 02:16:57 +00:00
GameView.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
HeightMipmap.cpp
Texture system refactoring and cleanup, fixes #2455 , patch by IronNerd.
2014-03-13 02:37:05 +00:00
HeightMipmap.h
Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794 , based on patch by Dietger.
2012-04-18 20:39:00 +00:00
HFTracer.cpp
Fix non-PCH build.
2014-07-06 16:35:41 +00:00
HFTracer.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
LightEnv.cpp
Fixes MSVC warnings of truncation from double to float
2012-10-30 02:03:40 +00:00
LightEnv.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
LOSTexture.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
LOSTexture.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
MapGenerator.cpp
Fix all broken checks for the absent (random-mapgen+simulation) Seed property in the engine, refs #3965 .
2017-06-02 15:07:58 +00:00
MapGenerator.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
MapIO.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
MapReader.cpp
Remove code that doesn't do anything.
2017-07-29 23:27:28 +00:00
MapReader.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
MapWriter.cpp
Move most cinematic path simulation data and control from the graphics class to the simulation component and solve the hash mimatch in non-visual replay.
2017-04-05 03:59:20 +00:00
MapWriter.h
Move most cinematic path simulation data and control from the graphics class to the simulation component and solve the hash mimatch in non-visual replay.
2017-04-05 03:59:20 +00:00
Material.cpp
Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches).
2015-03-15 11:37:26 +00:00
Material.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
MaterialManager.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
MaterialManager.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MeshManager.cpp
Automatically replace %hs/%ls with %s in CLogger format strings.
2015-01-22 20:36:24 +00:00
MeshManager.h
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
MiniPatch.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
MiniPatch.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Model.cpp
Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
2016-12-08 23:16:54 +00:00
Model.h
Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
2016-12-08 23:16:54 +00:00
ModelAbstract.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
ModelAbstract.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ModelDef.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
ModelDef.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ObjectBase.cpp
Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
2016-12-08 23:16:54 +00:00
ObjectBase.h
Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
2016-12-08 23:16:54 +00:00
ObjectEntry.cpp
Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
2016-12-08 23:16:54 +00:00
ObjectEntry.h
Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
2016-12-08 23:16:54 +00:00
ObjectManager.cpp
Replace some functor structs with lambdas, closures or range-based fors.
2015-08-19 03:33:04 +00:00
ObjectManager.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Overlay.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
Overlay.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ParticleEmitter.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
ParticleEmitter.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ParticleEmitterType.cpp
XML validation. Based on patch by historic_bruno. Refs #245 .
2015-06-07 21:56:52 +00:00
ParticleEmitterType.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ParticleManager.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
ParticleManager.h
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
Patch.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
Patch.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
RenderableObject.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
SColor.h
Add GPL header
2009-04-18 17:00:33 +00:00
ShaderDefines.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
ShaderDefines.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ShaderManager.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
ShaderManager.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ShaderProgram.cpp
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
ShaderProgram.h
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
ShaderProgramFFP.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
ShaderProgramPtr.h
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
ShaderTechnique.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
ShaderTechnique.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
SkeletonAnim.h
Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
2016-12-08 23:16:54 +00:00
SkeletonAnimDef.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
SkeletonAnimDef.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
SkeletonAnimManager.cpp
Actually remove trailing whitespace for non-header files as well.
2016-11-23 13:02:58 +00:00
SkeletonAnimManager.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Terrain.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
Terrain.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
TerrainProperties.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
TerrainProperties.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
TerrainTextureEntry.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
TerrainTextureEntry.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
TerrainTextureManager.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
TerrainTextureManager.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
TerritoryBoundary.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
TerritoryBoundary.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
TerritoryTexture.cpp
Stop copying the territory grid when recomputing the texture.
2017-07-30 23:37:05 +00:00
TerritoryTexture.h
Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
2014-07-14 17:15:22 +00:00
TextRenderer.cpp
Use direct gui.scale instead of reciprocal gui.scale
2017-06-14 17:13:44 +00:00
TextRenderer.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Texture.h
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
TextureConverter.cpp
XML validation. Based on patch by historic_bruno. Refs #245 .
2015-06-07 21:56:52 +00:00
TextureConverter.h
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
TextureManager.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
TextureManager.h
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
Unit.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
Unit.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
UnitAnimation.cpp
Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
2016-12-08 23:16:54 +00:00
UnitAnimation.h
Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
2016-12-08 23:16:54 +00:00
UnitManager.cpp
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
2012-02-27 05:32:35 +00:00
UnitManager.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00