0ad/source
2005-09-12 22:58:55 +00:00
..
graphics Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
gui guirenderer: fix bug that was breaking the ScEd button in main menu. it was calling glEnable/glActiveTextureUnit before ogl_tex_bind, which is now also doing that. 2005-09-04 19:48:26 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib misused SVN to transfer from laptop. fixed a compile error that was in there 2005-09-12 22:58:55 +00:00
maths some infrastructure for self-tests: gets rid of boilerplate code. 2005-09-02 02:47:25 +00:00
ps Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
renderer Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area. 2005-09-06 08:25:41 +00:00
scripting dyn_array: efficient expandable array that doesn't waste mem or relocate itself. TODO: self test and dox 2005-09-06 22:44:48 +00:00
simulation Added health properties to BaseEntity so they work properly for Entity as well (on units that don't directly specify them). 2005-09-06 19:30:41 +00:00
sound minor error reporting / wording changes while cruising through. 2005-09-08 01:48:57 +00:00
tools Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
main.cpp Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00