0ad/source/ps/Player.cpp
2004-08-16 15:19:17 +00:00

14 lines
205 B
C++
Executable File

#include "precompiled.h"
#include "Player.h"
#include "Network/NetMessage.h"
CPlayer::CPlayer(uint playerID):
m_PlayerID(playerID)
{}
bool CPlayer::ValidateCommand(CNetMessage *pMsg)
{
return true;
}