forked from 0ad/0ad
42 lines
1.7 KiB
C
42 lines
1.7 KiB
C
/* Copyright (c) 2010 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* forward declaration of SDL_Event
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*/
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#ifndef INCLUDED_SDL_FWD
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#define INCLUDED_SDL_FWD
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// 2006-08-26 SDL is dragged into 6 of our 7 static library components.
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// it must be specified in each of their "extern_libs" so that the
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// include path is set and <SDL/sdl.h> can be found.
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//
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// obviously this is bad, so we work around the root cause. mostly only
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// SDL_Event is needed. unfortunately it cannot be forward-declared,
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// because it is a union (regrettable design mistake).
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// we fix this by wrapping it in a struct, which can safely be
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// forward-declared and used for SDL_Event_* parameters.
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struct SDL_Event_;
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#endif // #ifndef INCLUDED_SDL_FWD
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