0ad/binaries/data/mods/official/shaders
prefect 7dee30e24c - Terrain self-shadows (only noticeable with a low angle of sun)
- explicitly split ambient and diffuse
- add renderer.shadowZBias to bias depths in the depth texture
  and avoid flickering artifacts caused by Z fighting
- cantabrian_generated uses new light values so that shadows aren't
pitch
  black

This was SVN commit r3508.
2006-02-13 14:18:20 +00:00
..
globallight.vs - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
instancing_base.vs Add ARB_vertex_shader specific functions to glext_funcs.h 2005-10-30 00:22:22 +00:00
instancing_light.vs Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
instancing_light.xml - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
instancing.vs Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
instancing.xml instancing.xml doesn't need shlight.vs (thanks to Philip for pointing it out) 2005-11-06 17:36:58 +00:00
model_light.vs Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
model_light.xml - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00