0ad/binaries/data/mods/official
2006-07-04 04:06:28 +00:00
..
art This was SVN commit r4059. 2006-07-04 04:06:28 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities Added a simpler entity init function for quasi-entites to speed up simulation init time. 2006-07-02 04:30:33 +00:00
fonts * Increased Optimus font to 14b. 2006-03-10 21:23:39 +00:00
formations Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers. 2006-06-09 23:04:47 +00:00
gui # bugfix (main menu music fading) 2006-06-22 19:13:25 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps map for basic game testing - feel free to modify as needed (doesn't need to look pretty) 2006-06-28 05:18:50 +00:00
scripts Basket texture; tech script. (I must have forgotten to re-add these when restoring the lost SVN revisions.) 2006-07-03 20:07:11 +00:00
shaders Added water murkiness parameters to shaders. 2006-06-22 21:11:56 +00:00
technologies Restoring SVN repository: 2006-06-21 22:37:31 +00:00
temp This was SVN commit r3661. 2006-03-18 05:49:56 +00:00