.. |
tests
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Changes tests to use global g_ScriptRuntime instead of creating a new JSRuntime for each test.
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2014-04-25 21:19:51 +00:00 |
CCmpAIManager.cpp
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Second (main) commit for the SpiderMonkey upgrade.
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2014-03-28 20:26:32 +00:00 |
CCmpCommandQueue.cpp
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Fixes multiplayer crash when host disconnects while clients are still loading.
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2013-03-25 05:01:36 +00:00 |
CCmpDecay.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
CCmpFootprint.cpp
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
CCmpMinimap.cpp
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Implements attack notifications based on patch by madmax and zoot, fixes #1719
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2013-10-06 04:49:38 +00:00 |
CCmpMotionBall.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
CCmpObstruction.cpp
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Fix units chasing each other. Fixes #1537
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2013-12-30 16:07:19 +00:00 |
CCmpObstructionManager.cpp
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As per ticket #1707. Some minor improvements to spatial subdivision. Makes way for future changes in RangeManager.
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2013-09-15 14:03:53 +00:00 |
CCmpOverlayRenderer.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
CCmpOwnership.cpp
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
CCmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
CCmpPathfinder_Common.h
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
CCmpPathfinder_Tile.cpp
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Implemented nested territory boundaries. Fixes #918.
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2012-01-18 21:22:58 +00:00 |
CCmpPathfinder_Vertex.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
CCmpPathfinder.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
CCmpPosition.cpp
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Fix Atlas lag due to Position component that listens to the territoriesChanged message
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2014-02-21 13:42:46 +00:00 |
CCmpProjectileManager.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
CCmpRallyPointRenderer.cpp
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Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo.
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2013-10-16 17:58:12 +00:00 |
CCmpRangeManager.cpp
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Add an 'explore map' option to the game setup.
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2014-04-14 19:52:49 +00:00 |
CCmpSelectable.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
CCmpSoundManager.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
CCmpTemplateManager.cpp
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Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
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2013-12-30 15:52:42 +00:00 |
CCmpTerrain.cpp
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Fix an issue with corruption of water data when the actor editor opened in Atlas.
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2014-02-25 06:27:15 +00:00 |
CCmpTerritoryInfluence.cpp
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
CCmpTerritoryManager.cpp
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Improve speed of territory computation, fixes #2360
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2014-01-06 22:49:57 +00:00 |
CCmpTest.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpUnitMotion.cpp
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Improve navigation for ship formations by setting the formation controller to the right passability class
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2014-05-18 07:59:43 +00:00 |
CCmpVision.cpp
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
CCmpVisualActor.cpp
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
CCmpWaterManager.cpp
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Fix an issue with corruption of water data when the actor editor opened in Atlas.
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2014-02-25 06:27:15 +00:00 |
ICmpAIInterface.cpp
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Fix AI errors on skirmish maps.
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2013-12-04 16:52:44 +00:00 |
ICmpAIInterface.h
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Fix AI errors on skirmish maps.
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2013-12-04 16:52:44 +00:00 |
ICmpAIManager.cpp
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add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
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2013-09-10 14:17:04 +00:00 |
ICmpAIManager.h
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Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
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2013-03-13 20:44:48 +00:00 |
ICmpCommandQueue.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpCommandQueue.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpDecay.cpp
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpDecay.h
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpFootprint.cpp
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Second (main) commit for the SpiderMonkey upgrade.
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2014-03-28 20:26:32 +00:00 |
ICmpFootprint.h
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add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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2014-01-08 18:27:58 +00:00 |
ICmpGuiInterface.cpp
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
ICmpGuiInterface.h
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
ICmpIdentity.cpp
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Missing files
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2011-05-05 20:07:51 +00:00 |
ICmpIdentity.h
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Missing files
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2011-05-05 20:07:51 +00:00 |
ICmpMinimap.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
ICmpMinimap.h
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Implements attack notifications based on patch by madmax and zoot, fixes #1719
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2013-10-06 04:49:38 +00:00 |
ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpObstruction.cpp
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
ICmpObstruction.h
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Fix units chasing each other. Fixes #1537
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2013-12-30 16:07:19 +00:00 |
ICmpObstructionManager.cpp
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Stop units walking outside the edges of circular maps.
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2010-10-30 18:25:34 +00:00 |
ICmpObstructionManager.h
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Fix some Clang warnings about unused private members
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2013-10-19 00:53:58 +00:00 |
ICmpOverlayRenderer.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
ICmpOverlayRenderer.h
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Use path types and conversions more consistently.
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2011-03-21 22:59:00 +00:00 |
ICmpOwnership.cpp
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
ICmpOwnership.h
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
ICmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
ICmpParticleManager.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
ICmpPathfinder.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
ICmpPathfinder.h
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
ICmpPlayer.cpp
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Remove some unused component setters
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2012-04-21 13:12:36 +00:00 |
ICmpPlayer.h
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Remove some unused component setters
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2012-04-21 13:12:36 +00:00 |
ICmpPlayerManager.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
ICmpPlayerManager.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
ICmpPosition.cpp
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Optimize the "Move()" function by removing unnecessary message broadcast. Fixes #2094
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2013-12-04 17:38:46 +00:00 |
ICmpPosition.h
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Optimize the "Move()" function by removing unnecessary message broadcast. Fixes #2094
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2013-12-04 17:38:46 +00:00 |
ICmpProjectileManager.cpp
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
ICmpProjectileManager.h
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
ICmpRallyPointRenderer.cpp
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Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo.
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2013-10-16 17:58:12 +00:00 |
ICmpRallyPointRenderer.h
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Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo.
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2013-10-16 17:58:12 +00:00 |
ICmpRangeManager.cpp
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Add an 'explore map' option to the game setup.
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2014-04-14 19:52:49 +00:00 |
ICmpRangeManager.h
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Add an 'explore map' option to the game setup.
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2014-04-14 19:52:49 +00:00 |
ICmpSelectable.cpp
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Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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2012-07-19 04:45:01 +00:00 |
ICmpSelectable.h
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Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365.
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2012-07-30 21:06:54 +00:00 |
ICmpSettlement.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpSettlement.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpSoundManager.cpp
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
ICmpSoundManager.h
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
ICmpTechnologyTemplateManager.cpp
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AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
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2013-03-05 22:52:48 +00:00 |
ICmpTechnologyTemplateManager.h
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AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
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2013-03-05 22:52:48 +00:00 |
ICmpTemplateManager.cpp
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AIs now properly receive aura and technology updates. Fixes #2377, Refs #1520 . Consequently reimplement repairing for AIs.
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2014-01-16 20:32:44 +00:00 |
ICmpTemplateManager.h
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Disable XML validation when loading templates for AI, to save startup time
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2011-02-20 20:45:39 +00:00 |
ICmpTerrain.cpp
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Summon planes back from the emptyness
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2013-11-26 15:12:16 +00:00 |
ICmpTerrain.h
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Fix an issue with corruption of water data when the actor editor opened in Atlas.
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2014-02-25 06:27:15 +00:00 |
ICmpTerritoryInfluence.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpTerritoryInfluence.h
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
ICmpTerritoryManager.cpp
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
ICmpTerritoryManager.h
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Implemented nested territory boundaries. Fixes #918.
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2012-01-18 21:22:58 +00:00 |
ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpUnitMotion.cpp
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Improve navigation for ship formations by setting the formation controller to the right passability class
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2014-05-18 07:59:43 +00:00 |
ICmpUnitMotion.h
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Improve navigation for ship formations by setting the formation controller to the right passability class
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2014-05-18 07:59:43 +00:00 |
ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpValueModificationManager.cpp
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
ICmpValueModificationManager.h
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
ICmpVision.cpp
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
ICmpVision.h
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
ICmpVisual.cpp
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Adds building previews that rise during construction, fixes #1174, refs #21.
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2013-02-03 02:08:20 +00:00 |
ICmpVisual.h
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Adds building previews that rise during construction, fixes #1174, refs #21.
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2013-02-03 02:08:20 +00:00 |
ICmpWaterManager.cpp
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Substantial speed-up of the foam generation code.
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2014-01-05 16:15:20 +00:00 |
ICmpWaterManager.h
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Substantial speed-up of the foam generation code.
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2014-01-05 16:15:20 +00:00 |