0ad/source/simulation2/serialization/SerializeTemplates.h
Ykkrosh 05422ad545 Avoid slightly-expensive QueryInterface() calls
Add CEntityHandle which wraps an entity_id_t and also has a pointer to a
per-entity array of IComponents. QueryInterface/CmpPtr on a handle just
involve a couple of pointer dereferences instead of a map lookup.

This requires sizeof(void*) per registered interface type per entity,
which is currently ~0.5KB per entity, which shouldn't be a problem.

This was SVN commit r13825.
2013-09-11 20:41:53 +00:00

239 lines
6.5 KiB
C++

/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SERIALIZETEMPLATES
#define INCLUDED_SERIALIZETEMPLATES
/**
* @file
* Helper templates for serializing/deserializing common objects.
*/
#include "simulation2/components/ICmpPathfinder.h"
template<typename ELEM>
struct SerializeVector
{
template<typename T>
void operator()(ISerializer& serialize, const char* name, std::vector<T>& value)
{
size_t len = value.size();
serialize.NumberU32_Unbounded("length", (u32)len);
for (size_t i = 0; i < len; ++i)
ELEM()(serialize, name, value[i]);
}
template<typename T>
void operator()(IDeserializer& deserialize, const char* name, std::vector<T>& value)
{
value.clear();
u32 len;
deserialize.NumberU32_Unbounded("length", len);
value.reserve(len); // TODO: watch out for out-of-memory
for (size_t i = 0; i < len; ++i)
{
T el;
ELEM()(deserialize, name, el);
value.push_back(el);
}
}
};
template<typename KS, typename VS>
struct SerializeMap
{
template<typename K, typename V>
void operator()(ISerializer& serialize, const char* UNUSED(name), std::map<K, V>& value)
{
size_t len = value.size();
serialize.NumberU32_Unbounded("length", (u32)len);
for (typename std::map<K, V>::iterator it = value.begin(); it != value.end(); ++it)
{
KS()(serialize, "key", it->first);
VS()(serialize, "value", it->second);
}
}
template<typename K, typename V, typename C>
void operator()(ISerializer& serialize, const char* UNUSED(name), std::map<K, V>& value, C& context)
{
size_t len = value.size();
serialize.NumberU32_Unbounded("length", (u32)len);
for (typename std::map<K, V>::iterator it = value.begin(); it != value.end(); ++it)
{
KS()(serialize, "key", it->first);
VS()(serialize, "value", it->second, context);
}
}
template<typename M>
void operator()(IDeserializer& deserialize, const char* UNUSED(name), M& value)
{
typedef typename M::key_type K;
typedef typename M::value_type::second_type V; // M::data_type gives errors with gcc
value.clear();
u32 len;
deserialize.NumberU32_Unbounded("length", len);
for (size_t i = 0; i < len; ++i)
{
K k;
V v;
KS()(deserialize, "key", k);
VS()(deserialize, "value", v);
value.insert(std::make_pair(k, v));
}
}
template<typename M, typename C>
void operator()(IDeserializer& deserialize, const char* UNUSED(name), M& value, C& context)
{
typedef typename M::key_type K;
typedef typename M::value_type::second_type V; // M::data_type gives errors with gcc
value.clear();
u32 len;
deserialize.NumberU32_Unbounded("length", len);
for (size_t i = 0; i < len; ++i)
{
K k;
V v;
KS()(deserialize, "key", k);
VS()(deserialize, "value", v, context);
value.insert(std::make_pair(k, v));
}
}
};
// We have to order the map before serializing to make things consistent
template<typename KS, typename VS>
struct SerializeUnorderedMap
{
template<typename K, typename V>
void operator()(ISerializer& serialize, const char* name, boost::unordered_map<K, V>& value)
{
std::map<K, V> ordered_value(value.begin(), value.end());
SerializeMap<KS, VS>()(serialize, name, ordered_value);
}
template<typename K, typename V>
void operator()(IDeserializer& deserialize, const char* name, boost::unordered_map<K, V>& value)
{
SerializeMap<KS, VS>()(deserialize, name, value);
}
};
template<typename T, T max>
struct SerializeU8_Enum
{
void operator()(ISerializer& serialize, const char* name, T value)
{
serialize.NumberU8(name, value, 0, max);
}
void operator()(IDeserializer& deserialize, const char* name, T& value)
{
u8 val;
deserialize.NumberU8(name, val, 0, max);
value = (T)val;
}
};
struct SerializeU32_Unbounded
{
void operator()(ISerializer& serialize, const char* name, u32 value)
{
serialize.NumberU32_Unbounded(name, value);
}
void operator()(IDeserializer& deserialize, const char* name, u32& value)
{
deserialize.NumberU32_Unbounded(name, value);
}
};
struct SerializeI32_Unbounded
{
void operator()(ISerializer& serialize, const char* name, i32 value)
{
serialize.NumberI32_Unbounded(name, value);
}
void operator()(IDeserializer& deserialize, const char* name, i32& value)
{
deserialize.NumberI32_Unbounded(name, value);
}
};
struct SerializeBool
{
void operator()(ISerializer& serialize, const char* name, bool value)
{
serialize.Bool(name, value);
}
void operator()(IDeserializer& deserialize, const char* name, bool& value)
{
deserialize.Bool(name, value);
}
};
struct SerializeScriptVal
{
void operator()(ISerializer& serialize, const char* name, CScriptValRooted value)
{
serialize.ScriptVal(name, value);
}
void operator()(IDeserializer& deserialize, const char* name, CScriptValRooted& value)
{
deserialize.ScriptVal(name, value);
}
};
struct SerializeWaypoint
{
void operator()(ISerializer& serialize, const char* UNUSED(name), const ICmpPathfinder::Waypoint& value)
{
serialize.NumberFixed_Unbounded("waypoint x", value.x);
serialize.NumberFixed_Unbounded("waypoint z", value.z);
}
void operator()(IDeserializer& deserialize, const char* UNUSED(name), ICmpPathfinder::Waypoint& value)
{
deserialize.NumberFixed_Unbounded("waypoint x", value.x);
deserialize.NumberFixed_Unbounded("waypoint z", value.z);
}
};
struct SerializeGoal
{
template<typename S>
void operator()(S& serialize, const char* UNUSED(name), ICmpPathfinder::Goal& value)
{
SerializeU8_Enum<ICmpPathfinder::Goal::Type, ICmpPathfinder::Goal::SQUARE>()(serialize, "type", value.type);
serialize.NumberFixed_Unbounded("goal x", value.x);
serialize.NumberFixed_Unbounded("goal z", value.z);
serialize.NumberFixed_Unbounded("goal u x", value.u.X);
serialize.NumberFixed_Unbounded("goal u z", value.u.Y);
serialize.NumberFixed_Unbounded("goal v x", value.v.X);
serialize.NumberFixed_Unbounded("goal v z", value.v.Y);
serialize.NumberFixed_Unbounded("goal hw", value.hw);
serialize.NumberFixed_Unbounded("goal hh", value.hh);
}
};
#endif // INCLUDED_SERIALIZETEMPLATES