0ad/source/tools/atlas/GameInterface/SimState.h
2010-05-20 18:09:23 +00:00

34 lines
913 B
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SIMSTATE_INCLUDED
#define SIMSTATE_INCLUDED
#include <sstream>
class SimState
{
public:
static SimState* Freeze();
void Thaw();
private:
std::stringstream stream;
};
#endif // SIMSTATE_INCLUDED