0ad/source
2008-07-23 05:21:57 +00:00
..
collada This was SVN commit r6199. 2008-07-05 01:14:23 +00:00
dcdt/se Fixed one set of annoying DCDT warnings 2008-07-18 23:49:51 +00:00
graphics Stopped CLogger outputting error messages with debug_printf while in test cases that are intentionally triggering errors. 2008-07-19 19:02:27 +00:00
gui dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace). 2008-07-13 21:22:03 +00:00
i18n Use GCC's std::tr1::unordered_* classes instead of the now-deprecated __gnu_cxx::hash_* when possible 2008-07-19 00:20:54 +00:00
lib fixes from work 2008-07-21 20:43:37 +00:00
maths dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace). 2008-07-13 21:22:03 +00:00
network Fixed multi-line comment warning 2008-07-18 23:52:29 +00:00
pch pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths) 2007-10-09 07:27:45 +00:00
ps Added active field to players to check whether the player is a human or CPU. 2008-07-23 05:21:57 +00:00
renderer Fixed some strict aliasing warnings 2008-07-19 00:36:42 +00:00
scripting Adding IsGameRunning() function 2008-07-12 21:27:38 +00:00
simulation Fixed some strict aliasing warnings 2008-07-19 00:36:42 +00:00
sound dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace). 2008-07-13 21:22:03 +00:00
tools Fix MSVC build errors and warnings 2008-07-19 00:58:34 +00:00
main.cpp more dehydra. disabled lockfree module (not in use). 2008-07-17 17:00:00 +00:00
test_setup.cpp premake: detect processor architecture from script 2008-06-30 17:34:18 +00:00