forked from 0ad/0ad
Yves
6fba293088
The Multiplayer lobby needs some changes to avoid compartment mismatches. Instead of initializing it with a ScriptInterface and storing script values at different locations, it takes a ScriptInterface argument in the functions that really need to read or write some script values and avoids storing values as script values with an associated compartment where possible. The scripting interface of the lobby is also adjusted to use JSInterface_Lobby.h/cpp files as other components instead of adding all functions to ScriptFunctions.cpp. This makes it a bit more clearly arranged IMO. Fixes #2267 Refs #2241 Refs #1886 This was SVN commit r14199.
59 lines
2.3 KiB
C++
59 lines
2.3 KiB
C++
/* Copyright (C) 2013 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef IXMPPCLIENT_H
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#define IXMPPCLIENT_H
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class ScriptInterface;
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class CScriptVal;
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class CScriptValRooted;
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class IXmppClient
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{
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public:
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static IXmppClient* create(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, bool regOpt = false);
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virtual ~IXmppClient() {}
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virtual void connect() = 0;
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virtual void disconnect() = 0;
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virtual void recv() = 0;
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virtual void SendIqGetGameList() = 0;
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virtual void SendIqGetBoardList() = 0;
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virtual void SendIqGameReport(ScriptInterface& scriptInterface, CScriptVal data) = 0;
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virtual void SendIqRegisterGame(ScriptInterface& scriptInterface, CScriptVal data) = 0;
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virtual void SendIqUnregisterGame() = 0;
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virtual void SendIqChangeStateGame(const std::string& nbp, const std::string& players) = 0;
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virtual void SetNick(const std::string& nick) = 0;
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virtual void GetNick(std::string& nick) = 0;
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virtual void kick(const std::string& nick, const std::string& reason) = 0;
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virtual void ban(const std::string& nick, const std::string& reason) = 0;
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virtual void SetPresence(const std::string& presence) = 0;
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virtual void GetPresence(const std::string& nickname, std::string& presence) = 0;
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virtual CScriptValRooted GUIGetPlayerList(ScriptInterface& scriptInterface) = 0;
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virtual CScriptValRooted GUIGetGameList(ScriptInterface& scriptInterface) = 0;
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virtual CScriptValRooted GUIGetBoardList(ScriptInterface& scriptInterface) = 0;
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virtual CScriptValRooted GuiPollMessage(ScriptInterface& scriptInterface) = 0;
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virtual void SendMUCMessage(const std::string& message) = 0;
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};
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extern IXmppClient *g_XmppClient;
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extern bool g_rankedGame;
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#endif // XMPPCLIENT_H
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