0ad/source
2005-03-24 20:57:42 +00:00
..
graphics Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map. 2005-03-22 23:31:30 +00:00
gui Stopped undesirable loading-screen blending 2005-03-24 00:02:54 +00:00
i18n add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
lib Various small fixes and minimal improvements 2005-03-22 13:54:37 +00:00
maths Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
ps Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map. 2005-03-22 23:31:30 +00:00
renderer improved update frequency and accuracy of progress bar (by splitting up more init functions). 2005-03-22 21:00:56 +00:00
scripting On-demand loading of actors (sort of) 2005-03-19 11:55:27 +00:00
simulation Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map. 2005-03-22 23:31:30 +00:00
sound add pitch shift capability to snd.cpp and JS binding 2005-03-09 16:17:26 +00:00
tests Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
tools Updated ScEd binary. Fixed problem with loading maps. 2005-03-24 20:57:42 +00:00
main.cpp Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map. 2005-03-22 23:31:30 +00:00
ProgrammingSchedule.xls marked a few of my completed tasks as such 2005-02-26 15:38:41 +00:00