0ad/source/sound/JSI_Sound.cpp
janwas c3a331b73f add JS sound binding
This was SVN commit r1328.
2004-11-15 18:23:39 +00:00

61 lines
1.3 KiB
C++
Executable File

#include "precompiled.h"
#include "JSI_Sound.h"
#include "lib/res/snd.h"
#include "lib/res/h_mgr.h" // h_filename
JSI_Sound::JSI_Sound( const CStr& Filename )
{
Handle m_Handle = snd_open(Filename.c_str());
}
JSI_Sound::~JSI_Sound()
{
this->free();
}
// start playing the sound (one-shot).
// it will automatically be freed when done.
void JSI_Sound::play()
{
snd_play(m_Handle);
}
// request the sound be played until free() is called. returns immediately.
void JSI_Sound::loop()
{
snd_set_loop(m_Handle, true);
snd_play(m_Handle);
}
// stop sound if currently playing and free resources.
// doesn't need to be called unless played via loop() -
// sounds are freed automatically when done playing.
void JSI_Sound::free()
{
snd_free(m_Handle); // resets it to 0
}
// Script-bound functions
void JSI_Sound::ScriptingInit()
{
AddMethod<jsval, &JSI_Sound::ToString>( "toString", 0 );
CJSObject<JSI_Sound>::ScriptingInit( "Sound" );
}
jsval JSI_Sound::ToString( JSContext* cx, uintN argc, jsval* argv )
{
const char* Filename = h_filename(m_Handle);
wchar_t buffer[256];
swprintf( buffer, 256, L"[object Sound: %ls]", Filename );
buffer[255] = 0;
utf16string str16(buffer, buffer+wcslen(buffer));
return( STRING_TO_JSVAL( JS_NewUCStringCopyZ( cx, str16.c_str() ) ) );
}