0ad/source/renderer
janwas d43aa11d36 file: free cached IO blocks to avoid them appearing as "leaks"
vfs: now always check filter in VDir (Not only in debug mode)
vfs_tree: free VFS nodes to avoid them appearing as "leaks". bugfix in
bucket allocator - wasn't coping with exactly filled buckets correctly
all Handle users: add to_string method that writes the interesting parts
of a resource's user data to string.
h_mgr: show this information when a handle is closed
ogl_tex: add ogl_tex_find
add 2 timer clients
mem: now record address of function that allocated memory
GameSetup: fix shutdown order
Renderer: allow freeing individual alpha map textures (we cache the
composite)

This was SVN commit r2981.
2005-10-21 07:47:38 +00:00
..
AlphaMapCalculator.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
BlendShapes.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
ModelDefRData.cpp renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ModelDefRData.h Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
ModelRData.cpp renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ModelRData.h Single pass player color rendering. 2005-10-10 14:15:28 +00:00
PatchRData.cpp Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame). 2005-10-10 03:35:32 +00:00
PatchRData.h Sped up LOS rendering. 2005-10-09 08:14:42 +00:00
PlayerRenderer.cpp Player colour rendering fallback now looks exactly the same as the fast path 2005-10-12 01:07:01 +00:00
PlayerRenderer.h Player colour rendering fallback now looks exactly the same as the fast path 2005-10-12 01:07:01 +00:00
Renderer.cpp file: free cached IO blocks to avoid them appearing as "leaks" 2005-10-21 07:47:38 +00:00
Renderer.h CInput: swapped direction of mouse-wheel scrolling. 2005-10-14 21:59:08 +00:00
RenderPathVertexShader.cpp Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
RenderPathVertexShader.h Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
SHCoeffs.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
SHCoeffs.h Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area. 2005-09-06 08:25:41 +00:00
TransparencyRenderer.cpp Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
TransparencyRenderer.h Minor changes. 2004-10-06 18:44:47 +00:00
VertexArray.cpp renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
VertexArray.h Stupid bug in VertexArrayIterator template - forgot a return *this. 2005-10-05 16:54:10 +00:00
VertexBuffer.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
VertexBuffer.h Added VertexArray & co. classes to simplify a flexible, render path dependent 2005-10-02 21:11:11 +00:00
VertexBufferManager.cpp Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00
VertexBufferManager.h Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00