0ad/source/renderer
prefect dbd58f4011 Remove CRenderer::Close(), which wasn't called anyway and the only reasonable
calling site would have been just before the destructor.
m_VertexShader is no longer leaked.

This was SVN commit r2860.
2005-10-06 16:07:36 +00:00
..
AlphaMapCalculator.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
BlendShapes.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
ModelDefRData.cpp Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
ModelDefRData.h Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
ModelRData.cpp Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
ModelRData.h Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
PatchRData.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
PatchRData.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
PlayerRenderer.cpp Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
PlayerRenderer.h Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds. 2005-05-20 17:09:47 +00:00
Renderer.cpp Remove CRenderer::Close(), which wasn't called anyway and the only reasonable 2005-10-06 16:07:36 +00:00
Renderer.h Remove CRenderer::Close(), which wasn't called anyway and the only reasonable 2005-10-06 16:07:36 +00:00
RenderPathVertexShader.cpp Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
RenderPathVertexShader.h Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
SHCoeffs.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
SHCoeffs.h Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area. 2005-09-06 08:25:41 +00:00
TransparencyRenderer.cpp Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
TransparencyRenderer.h Minor changes. 2004-10-06 18:44:47 +00:00
VertexArray.cpp glDrawRangeElements -> glDrawRangeElementsEXT (fixes compilation error; EXT/ARB/etc extensions need to be used for everything not in GL1.1) 2005-10-03 16:04:55 +00:00
VertexArray.h Stupid bug in VertexArrayIterator template - forgot a return *this. 2005-10-05 16:54:10 +00:00
VertexBuffer.cpp Added VertexArray & co. classes to simplify a flexible, render path dependent 2005-10-02 21:11:11 +00:00
VertexBuffer.h Added VertexArray & co. classes to simplify a flexible, render path dependent 2005-10-02 21:11:11 +00:00
VertexBufferManager.cpp Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00
VertexBufferManager.h Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00