forked from 0ad/0ad
historic_bruno
0fda0019d1
Adds proper OS X app bundle support. Updates Windows installer script. This was SVN commit r11389.
108 lines
2.3 KiB
C++
108 lines
2.3 KiB
C++
/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_PS_GAMESETUP_PATHS
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#define INCLUDED_PS_GAMESETUP_PATHS
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#include "lib/os_path.h"
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#include "CmdLineArgs.h"
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/**
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* Wrapper class for OS paths used by the game
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*/
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class Paths
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{
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public:
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Paths(const CmdLineArgs& args);
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/**
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* Returns the game's root directory
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*/
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const OsPath& Root() const
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{
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return m_root;
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}
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/**
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* Returns directory for read-only data installed with the game
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*/
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const OsPath& RData() const
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{
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return m_rdata;
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}
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/**
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* Returns directory for game-managed data and mods
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*/
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const OsPath& GameData() const
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{
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return m_gameData;
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}
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/**
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* Returns directory for user-created data
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* Only things created in response to an explicit user action should go here.
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* (note: only Windows currently treats this differently than GameData)
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*/
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const OsPath& UserData() const
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{
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return m_userData;
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}
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/**
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* Returns config file directory
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*/
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const OsPath& Config() const
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{
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return m_config;
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}
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/**
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* Returns cache directory
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*/
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const OsPath& Cache() const
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{
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return m_cache;
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}
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/**
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* Returns logs directory
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*/
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const OsPath& Logs() const
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{
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return m_logs;
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}
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private:
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static OsPath Root(const OsPath& argv0);
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static OsPath RootData(const OsPath& argv0);
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static OsPath XDG_Path(const char* envname, const OsPath& home, const OsPath& defaultPath);
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// read-only directories, fixed paths relative to executable
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OsPath m_root;
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OsPath m_rdata;
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// writable directories
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OsPath m_gameData;
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OsPath m_userData;
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OsPath m_config;
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OsPath m_cache;
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OsPath m_logs; // special-cased in single-root-folder installations
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};
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#endif // #ifndef INCLUDED_PS_GAMESETUP_PATHS
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