0ad/source/lib/res/graphics/unifont.cpp

379 lines
8.9 KiB
C++

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Unicode OpenGL texture font.
*/
#include "precompiled.h"
#include "unifont.h"
#include <stdio.h>
#include <string>
#include <sstream>
#include <map>
#include "ogl_tex.h"
#include "lib/res/h_mgr.h"
struct GlyphData
{
float u0, v0, u1, v1;
i16 x0, y0, x1, y1;
i16 xadvance;
};
typedef std::map<u16, GlyphData> glyphmap;
static glyphmap* BoundGlyphs = NULL;
struct UniFont
{
Handle ht; // Handle to font texture
glyphmap* glyphs;
int LineSpacing;
int Height; // of a capital letter, roughly
};
H_TYPE_DEFINE(UniFont);
static void UniFont_init(UniFont* UNUSED(f), va_list UNUSED(args))
{
}
static void UniFont_dtor(UniFont* f)
{
// these are all safe, no is_valid flags needed
(void)ogl_tex_free(f->ht);
SAFE_DELETE(f->glyphs);
}
// basename is e.g. "console"; the files are "fonts/console.fnt" and "fonts/console.png"
// [10..70ms]
static LibError UniFont_reload(UniFont* f, const PIVFS& vfs, const VfsPath& basename, Handle UNUSED(h))
{
// already loaded
if(f->ht > 0)
return INFO::OK;
f->glyphs = new glyphmap();
const VfsPath path(L"fonts/");
// Read font definition file into a stringstream
shared_ptr<u8> buf; size_t size;
const VfsPath fntName(basename.string() + L".fnt");
RETURN_ERR(vfs->LoadFile(path/fntName, buf, size)); // [cumulative for 12: 36ms]
std::istringstream FNTStream(std::string((const char*)buf.get(), size));
int Version;
FNTStream >> Version;
if (Version < 100 || Version > 101) // Make sure this is from a recent version of the font builder
WARN_RETURN(ERR::FAIL);
int TextureWidth, TextureHeight;
FNTStream >> TextureWidth >> TextureHeight;
GLenum fmt_ovr = GL_ALPHA;
if (Version >= 101)
{
std::string Format;
FNTStream >> Format;
if (Format == "rgba")
fmt_ovr = GL_RGBA;
else if (Format == "a")
fmt_ovr = GL_ALPHA;
else
debug_warn(L"Invalid .fnt format string");
}
int NumGlyphs;
FNTStream >> NumGlyphs;
FNTStream >> f->LineSpacing;
if (Version >= 101)
FNTStream >> f->Height;
else
f->Height = 0;
// [cumulative for 12: 256ms]
for (int i = 0; i < NumGlyphs; ++i)
{
int Codepoint, TextureX, TextureY, Width, Height, OffsetX, OffsetY, Advance;
FNTStream >> Codepoint>>TextureX>>TextureY>>Width>>Height>>OffsetX>>OffsetY>>Advance;
if (Codepoint < 0 || Codepoint > 0xFFFF)
{
debug_assert(0); // Invalid codepoint
continue;
}
if (Version < 101 && Codepoint == 'I')
{
f->Height = Height;
}
GLfloat u = (GLfloat)TextureX / (GLfloat)TextureWidth;
GLfloat v = (GLfloat)TextureY / (GLfloat)TextureHeight;
GLfloat w = (GLfloat)Width / (GLfloat)TextureWidth;
GLfloat h = (GLfloat)Height / (GLfloat)TextureHeight;
GlyphData g = { u, -v, u+w, -v+h, (i16)OffsetX, (i16)-OffsetY, (i16)(OffsetX+Width), (i16)(-OffsetY+Height), (i16)Advance };
(*f->glyphs)[(u16)Codepoint] = g;
}
debug_assert(f->Height); // Ensure the height has been found (which should always happen if the font includes an 'I')
// Load glyph texture
// [cumulative for 12: 20ms]
const VfsPath imgName(basename.string() + L".png");
Handle ht = ogl_tex_load(vfs, path/imgName);
RETURN_ERR(ht);
(void)ogl_tex_set_filter(ht, GL_NEAREST);
// override is necessary because the GL format is chosen as LUMINANCE,
// but we want ALPHA. there is no way of knowing what format
// 8bpp textures are in - we could adopt a naming convention and
// add some TEX_ flags, but that's overkill.
LibError err = ogl_tex_upload(ht, fmt_ovr);
if(err < 0)
{
(void)ogl_tex_free(ht);
return err;
}
f->ht = ht;
return INFO::OK;
}
static LibError UniFont_validate(const UniFont* f)
{
if(f->ht < 0)
WARN_RETURN(ERR::_1);
if(debug_IsPointerBogus(f->glyphs))
WARN_RETURN(ERR::_2);
// <LineSpacing> and <Height> are read directly from font file.
// negative values don't make sense, but that's all we can check.
if(f->LineSpacing < 0 || f->Height < 0)
WARN_RETURN(ERR::_3);
return INFO::OK;
}
static LibError UniFont_to_string(const UniFont* f, wchar_t* buf)
{
if (f->ht) // not true if this is called after dtor (which it is)
{
const VfsPath& path = h_filename(f->ht);
swprintf_s(buf, H_STRING_LEN, L"Font %ls", path.string().c_str());
}
else
swprintf_s(buf, H_STRING_LEN, L"Font");
return INFO::OK;
}
Handle unifont_load(const PIVFS& vfs, const VfsPath& pathname, size_t flags)
{
return h_alloc(H_UniFont, vfs, pathname, flags);
}
LibError unifont_unload(Handle& h)
{
H_DEREF(h, UniFont, f);
// unbind ourself, so people will get errors if
// they draw more text without binding a new font
if (BoundGlyphs == f->glyphs)
BoundGlyphs = NULL;
return h_free(h, H_UniFont);
}
LibError unifont_bind(const Handle h)
{
H_DEREF(h, UniFont, f);
ogl_tex_bind(f->ht);
BoundGlyphs = f->glyphs;
return INFO::OK;
}
int unifont_linespacing(const Handle h)
{
H_DEREF(h, UniFont, f);
return f->LineSpacing;
}
int unifont_height(const Handle h)
{
H_DEREF(h, UniFont, f);
return f->Height;
}
int unifont_character_width(const Handle h, wchar_t c)
{
H_DEREF(h, UniFont, f);
glyphmap::iterator it = f->glyphs->find(c);
if (it == f->glyphs->end())
it = f->glyphs->find(0xFFFD); // Use the missing glyph symbol
return it->second.xadvance;
}
struct t2f_v2i
{
float u, v;
i16 x, y;
};
void glvwprintf(const wchar_t* fmt, va_list args)
{
const int buf_size = 1024;
wchar_t buf[buf_size];
int ret = vswprintf(buf, buf_size-1, fmt, args);
if(ret < 0) {
debug_printf(L"glwprintf failed (buffer size exceeded?) - return value %d, errno %d\n", ret, errno);
}
// Make sure there's always null termination
buf[buf_size-1] = 0;
debug_assert(BoundGlyphs != NULL); // You always need to bind something first
// Count the number of characters
size_t len = wcslen(buf);
// 0 glyphs -> nothing to do (avoid BoundsChecker warning)
if (!len)
return;
t2f_v2i* vertexes = new t2f_v2i[len*4];
i32 x = 0;
for (size_t i = 0; i < len; ++i)
{
glyphmap::iterator it = BoundGlyphs->find(buf[i]);
if (it == BoundGlyphs->end())
it = BoundGlyphs->find(0xFFFD); // Use the missing glyph symbol
if (it == BoundGlyphs->end()) // Missing the missing glyph symbol - give up
continue;
const GlyphData& g = it->second;
vertexes[i*4].u = g.u0;
vertexes[i*4].v = g.v0;
vertexes[i*4].x = g.x0 + x;
vertexes[i*4].y = g.y0;
vertexes[i*4+1].u = g.u1;
vertexes[i*4+1].v = g.v0;
vertexes[i*4+1].x = g.x1 + x;
vertexes[i*4+1].y = g.y0;
vertexes[i*4+2].u = g.u1;
vertexes[i*4+2].v = g.v1;
vertexes[i*4+2].x = g.x1 + x;
vertexes[i*4+2].y = g.y1;
vertexes[i*4+3].u = g.u0;
vertexes[i*4+3].v = g.v1;
vertexes[i*4+3].x = g.x0 + x;
vertexes[i*4+3].y = g.y1;
x += g.xadvance;
}
ogl_WarnIfError();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_SHORT, sizeof(t2f_v2i), (u8*)vertexes + offsetof(t2f_v2i, x));
glTexCoordPointer(2, GL_FLOAT, sizeof(t2f_v2i), (u8*)vertexes + offsetof(t2f_v2i, u));
glDrawArrays(GL_QUADS, 0, (GLsizei)len*4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
ogl_WarnIfError();
// Move into position for subsequent prints
glTranslatef((float)x, 0, 0);
delete[] vertexes;
}
void glwprintf(const wchar_t* fmt, ...)
{
va_list args;
va_start(args, fmt);
glvwprintf(fmt, args);
va_end(args);
}
LibError unifont_stringsize(const Handle h, const wchar_t* text, int& width, int& height)
{
H_DEREF(h, UniFont, f);
width = 0;
height = f->Height;
size_t len = wcslen(text);
for (size_t i = 0; i < len; ++i)
{
glyphmap::iterator it = f->glyphs->find(text[i]);
if (it == f->glyphs->end())
it = f->glyphs->find(0xFFFD); // Use the missing glyph symbol
if (it == f->glyphs->end()) // Missing the missing glyph symbol - give up
{
debug_assert(0); // Missing the missing glyph in a unifont!
return INFO::OK;
}
width += it->second.xadvance; // Add the character's advance distance
}
return INFO::OK;
}