0ad/source/ps
Ykkrosh fe53bce3b1 Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient.
Delete unnecessary unused incomplete profiler scripting support.
Clean up some JSAPI code to use newer features.
Display simulation script functions in the profiler.

This was SVN commit r7503.
2010-05-05 22:36:35 +00:00
..
GameSetup Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient. 2010-05-05 22:36:35 +00:00
scripting fix dehydra warnings (some of which were dangerous pass-user-string-as-format-string vulnerabilities) 2009-11-07 09:32:19 +00:00
tests Fix buffer overflow in logger. Add tests for it. Make this kind of error harder to miss. 2010-01-05 19:55:09 +00:00
XML minor fixes 2010-05-01 18:43:05 +00:00
CConsole.cpp Fix assertion failure when using console. 2010-05-03 22:09:18 +00:00
CConsole.h Fix assertion failure when using console. 2010-05-03 22:09:18 +00:00
CLogger.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
CLogger.h misc. string fixes 2009-11-04 15:29:28 +00:00
ConfigDB.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ConfigDB.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
CStr.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
CStr.h move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h) 2010-03-20 20:54:03 +00:00
DllLoader.cpp Load libraries from rpath=$ORIGIN instead of from cwd. Fixes #288 2010-03-20 20:55:54 +00:00
DllLoader.h Add GPL header 2009-04-18 17:00:33 +00:00
Errors.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Errors.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
FileIo.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
FileIo.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Filesystem.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Filesystem.h fix handling of non-CP1252 characters in paths 2010-01-05 19:44:30 +00:00
Font.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Font.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Game.cpp Avoid running the old simulation code in the background when it's not needed. 2010-05-01 16:20:58 +00:00
Game.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
GameAttributes.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
GameAttributes.h Add GPL header 2009-04-18 17:00:33 +00:00
GameRecord.cpp Add GPL header 2009-04-18 17:00:33 +00:00
GameRecord.h Add GPL header 2009-04-18 17:00:33 +00:00
Globals.cpp Don't scroll the game view when the mouse is outside the window 2010-01-23 20:40:15 +00:00
Globals.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Hotkey.cpp Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup) 2010-02-18 00:06:50 +00:00
Hotkey.h Add/rename header guards 2010-02-17 23:21:49 +00:00
i18n.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
i18n.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Interact.cpp Make CUnit::GetModel return a reference so it's clear it can never be NULL. 2010-04-17 11:44:08 +00:00
Interact.h Add/rename header guards 2010-02-17 23:21:49 +00:00
KeyName.cpp Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup) 2010-02-18 00:06:50 +00:00
KeyName.h Fix non-PCH builds 2010-03-28 18:21:48 +00:00
Loader.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Loader.h Add GPL header 2009-04-18 17:00:33 +00:00
LoaderThunks.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Overlay.cpp # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
Overlay.h # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
Parser.cpp Fix #251 (Config parser doesn't ignore comments), based on patch from Cygal 2009-08-12 15:17:35 +00:00
Parser.h Add GPL header 2009-04-18 17:00:33 +00:00
Player.cpp Add GPL header 2009-04-18 17:00:33 +00:00
Player.h Add GPL header 2009-04-18 17:00:33 +00:00
Profile.cpp Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient. 2010-05-05 22:36:35 +00:00
Profile.h Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient. 2010-05-05 22:36:35 +00:00
ProfileViewer.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
ProfileViewer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Pyrogenesis.cpp more unicode/string cleanup: 2009-11-03 22:27:25 +00:00
Pyrogenesis.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Singleton.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
StringConvert.cpp Add GPL header 2009-04-18 17:00:33 +00:00
StringConvert.h Add/rename header guards 2010-02-17 23:21:49 +00:00
ThreadUtil.h Add GPL header 2009-04-18 17:00:33 +00:00
UniDoubler.h Add GPL header 2009-04-18 17:00:33 +00:00
utf16string.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Util.cpp Hide cursor when taking big screenshots 2010-05-01 09:45:27 +00:00
Util.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Vector2D.h Add GPL header 2009-04-18 17:00:33 +00:00
World.cpp # Add a demo map with all units on it. 2010-05-03 19:13:58 +00:00
World.h Add GPL header 2009-04-18 17:00:33 +00:00