0ad/source
2005-03-18 22:26:49 +00:00
..
graphics add instrumentation to see what's slow when starting a session 2005-03-18 22:02:20 +00:00
gui Disabled mipmaps on GUI textures and cursors 2005-03-17 00:06:51 +00:00
i18n add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
lib remove no longer necessary include guard define (it used to work around a mmgr and crtdbg conflict, but that has since been fixed) 2005-03-18 22:26:49 +00:00
maths Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
ps add instrumentation to see what's slow when starting a session 2005-03-18 22:02:20 +00:00
renderer add instrumentation to see what's slow when starting a session 2005-03-18 22:02:20 +00:00
scripting - Created JSMap 2005-02-21 17:13:31 +00:00
simulation types.h => lib/types.h (avoid name collision) 2005-02-26 15:13:15 +00:00
sound add pitch shift capability to snd.cpp and JS binding 2005-03-09 16:17:26 +00:00
tests Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
tools Updated archive builder a little bit more 2005-03-17 19:17:41 +00:00
main.cpp param to InitVfs made const (BTW, why check argc?); remove lib_init 2005-03-18 22:19:38 +00:00
ProgrammingSchedule.xls marked a few of my completed tasks as such 2005-02-26 15:38:41 +00:00