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0ad/binaries/data/mods/official/entities/template_structure_economic_mill.xml

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_structure_economic">
<Traits>
<Id>
<Internal_Only />
<Generic>Mill</Generic>
<Icon_Cell>52</Icon_Cell>
<Classes>Village, Mill</Classes>
<Rollover>A Mill must be constructed near a source of Wood, Stone or Metal in order to collect them. It also provides technologies that improve gathering of these resources.</Rollover>
</Id>
<Creation>
<TerritoryRestriction>All</TerritoryRestriction>
<Foundation>foundation_3x3</Foundation>
<Resource>
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<Wood>50</Wood>
<Stone>50</Stone>
</Resource>
</Creation>
<Footprint>
<Width>12.0</Width>
<Depth>12.0</Depth>
<Height>8.0</Height>
</Footprint>
<Health>
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<Max>800</Max>
</Health>
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<Armour>
<Hack>18.0</Hack>
<Crush>15.0</Crush>
</Armour>
<Auras>
<Dropsite>
<Radius>50</Radius>
<Types>
<Wood/>
<Stone/>
<Metal/>
</Types>
<r>0.1</r>
<g>0.2</g>
<b>1.0</b>
<a>0.4</a>
</Dropsite>
</Auras>
</Traits>
</Entity>