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0ad/source/renderer/FixedFunctionModelRenderer.h

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/**
* =========================================================================
* File : FixedFunctionModelRenderer.h
* Project : Pyrogenesis
* Description : ModelVertexRenderer that uses only fixed function pipeline
* : to render animated models.
*
* @author Nicolai Haehnle <nicolai@wildfiregames.com>
* =========================================================================
*/
#ifndef FIXEDFUNCTIONMODELRENDERER_H
#define FIXEDFUNCTIONMODELRENDERER_H
#include "renderer/ModelVertexRenderer.h"
struct FixedFunctionModelRendererInternals;
/**
* Class FixedFunctionModelRenderer: Render animated models using only
* OpenGL fixed function.
*/
class FixedFunctionModelRenderer : public ModelVertexRenderer
{
public:
/**
* FixedFunctionModelRenderer: Constructor.
*
* @param colorIsDiffuseOnly if true, the primary color sent to the fragment stage
* contains only the diffuse term, and not the ambient
*/
FixedFunctionModelRenderer(bool colorIsDiffuseOnly);
~FixedFunctionModelRenderer();
// Implementations
void* CreateModelData(CModel* model);
void UpdateModelData(CModel* model, void* data, u32 updateflags);
void DestroyModelData(CModel* model, void* data);
void BeginPass(uint streamflags, const CMatrix3D* texturematrix);
void EndPass(uint streamflags);
void PrepareModelDef(uint streamflags, CModelDefPtr def);
void RenderModel(uint streamflags, CModel* model, void* data);
private:
FixedFunctionModelRendererInternals* m;
};
#endif // FIXEDFUNCTIONMODELRENDERER_H