Additional unit variants added.
Props additions and improvements. Made the long cape use more variants. This was SVN commit r26321.
This commit is contained in:
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@ -10,17 +10,23 @@
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</variant>
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</group>
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<group>
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<variant file="biped/base_axeman_shield_fast_ready.xml" name="Axeman-Shield-Fast-Ready" frequency="1"/>
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<variant file="biped/base_axeman_shield_fast_relax.xml" name="Axeman-Shield-Fast-Relax" frequency="1"/>
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<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
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<variant file="biped/base_spearman_shield_ready.xml" name="Spearman-Shield-Ready" frequency="1"/>
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<variant file="biped/base_spearman_shield_relax.xml" name="Spearman-Shield-Relax" frequency="1"/>
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<variant file="biped/base_spearman_shield_relax_celt.xml" name="Spearman-Shield-Relax-Celt" frequency="1"/>
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<variant file="biped/base_spearman_shield_relax_celt_fast.xml" name="Spearman-Shield-Relax-Celt-Fast" frequency="1"/>
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<variant file="biped/base_spearman_shield_relax_fast.xml" name="Spearman-Shield-Relax-Fast" frequency="1"/>
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<variant file="biped/base_swordsman_2hand_ready.xml" name="Swordsman-2h-Ready" frequency="1"/>
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<variant file="biped/base_swordsman_2hand_relax.xml" name="Swordsman-2h-Relax" frequency="1"/>
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<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
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<variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
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<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax-Celt" frequency="1"/>
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<variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
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<variant file="biped/base_swordsman_shieldarm_relax.xml" name="Swordsman-Shieldarm-Relax" frequency="1"/>
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<variant file="biped/base_swordsman_shield_fast.xml" name="Swordsman-Shield-Relax-Fast" frequency="1"/>
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<variant file="biped/base_swordsman_shield_fast_wild.xml" name="Swordsman-Shield-Fast-Wild" frequency="1"/>
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<variant file="biped/base_rhomphaia_shield_fast.xml" name="Swordsman-Rhomphaia-Fast" frequency="1"/>
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<variant file="biped/base_rhomphaia_shield_ready.xml" name="Swordsman-Rhomphaia-Ready" frequency="1"/>
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<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
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@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="base">
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<color>234 234 234</color>
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<mesh>props/new/dude_head.dae</mesh>
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<textures>
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<texture file="props/head/rome_veteran.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="hair-color-black">
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<color>8 8 8</color>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="death">
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<textures><texture file="props/head/rome_veteran_bloodied.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -26,5 +26,5 @@
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="thracian-06">
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<mesh>props/helmet/hele_thracian_e.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Bronze">
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<textures>
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<texture file="props/helmet/hele_thracian_07_bronze.png" name="baseTex"/>
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<texture file="props/helmet/hele_thracian_07_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_thracian_07_bronze_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Cheek Guards-Tall Crest">
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<props>
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<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
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<prop actor="props/units/helmets/props/hele_crest_bronze_03.xml" attachpoint="crest"/>
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</props>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="apulo-Corinthian">
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<mesh>props/helmet/rome_apulo_b.dae</mesh>
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<textures>
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<texture file="props/helmet/rome_apulo_corinthian_01_bronze.png" name="baseTex"/>
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<texture file="props/helmet/rome_apulo_corinthian_01_norm.png" name="normTex"/>
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<texture file="props/helmet/rome_apulo_corinthian_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="Crest + Feather">
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<props>
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<prop actor="props/units/helmets/props/rome_crest_bronze_01.xml" attachpoint="crest"/>
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<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
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<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
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</props>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Apulo-itallic">
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<mesh>props/helmet/rome_apulo_a.dae</mesh>
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<textures>
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<texture file="props/helmet/rome_apulo_itallic_01_bronze.png" name="baseTex"/>
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<texture file="props/helmet/rome_apulo_itallic_01_norm.png" name="normTex"/>
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<texture file="props/helmet/rome_apulo_itallic_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="Crest + Feather">
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<props>
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<prop actor="props/units/helmets/props/rome_crest_bronze_01.xml" attachpoint="crest"/>
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<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
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<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
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</props>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="Base" frequency="1">
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<animations>
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<animation file="biped/infantry/swordsman/idle_relax_shield_01.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_02.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_03.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_06.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_07.dae" name="Idle" id="idle7" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="10"/>
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<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="11"/>
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<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
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<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run3" speed="10"/>
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<animation event="0.5" file="biped/attack_mace_axe_shieldarm.dae" name="attack_melee" id="attack1" speed="180"/>
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<animation event="0.5" file="biped/attack_mace_axe_shield.dae" name="attack_melee" id="attack2" speed="160"/>
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<animation event="0.5" file="biped/attack_mace_axe_shieldarm.dae" name="attack_melee" id="attack3" speed="150"/>
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<animation event="0.5" file="biped/attack_mace_axe_shield.dae" name="attack_melee" id="attack4" speed="160"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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@ -0,0 +1,19 @@
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<variant name="Base" frequency="1">
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<animations>
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<animation file="biped/infantry/swordsman/idle_ready_shield_01.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_ready_shield_02.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_ready_shield_03.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_ready_shield_04.dae" name="Idle" id="idle4" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_ready_shield_05.dae" name="Idle" id="idle5" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_ready_shield_06.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="12"/>
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<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="13"/>
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<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
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<animation event="0.5" file="biped/attack_mace_axe_shieldarm.dae" name="attack_melee" id="attack1" speed="180"/>
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<animation event="0.5" file="biped/attack_mace_axe_shield.dae" name="attack_melee" id="attack2" speed="160"/>
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<animation event="0.5" file="biped/attack_mace_axe_shieldarm.dae" name="attack_melee" id="attack3" speed="150"/>
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<animation event="0.5" file="biped/attack_mace_axe_shield.dae" name="attack_melee" id="attack4" speed="160"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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@ -0,0 +1,20 @@
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<variant name="Base" frequency="1">
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<animations>
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<animation file="biped/infantry/swordsman/idle_relax_shield_01.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_02.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_03.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_06.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_07.dae" name="Idle" id="idle7" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="12"/>
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<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="13"/>
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<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
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<animation event="0.5" file="biped/attack_mace_axe_shieldarm.dae" name="attack_melee" id="attack1" speed="180"/>
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<animation event="0.5" file="biped/attack_mace_axe_shield.dae" name="attack_melee" id="attack2" speed="160"/>
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<animation event="0.5" file="biped/attack_mace_axe_shieldarm.dae" name="attack_melee" id="attack3" speed="150"/>
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<animation event="0.5" file="biped/attack_mace_axe_shield.dae" name="attack_melee" id="attack4" speed="160"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="Base" frequency="1">
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<animations>
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<animation file="biped/infantry/pikeman/idle_relax.dae" name="Idle" speed="30"/>
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<animation file="biped/infantry/pikeman/walk_relax.dae" name="Walk" speed="35"/>
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<animation file="biped/infantry/pikeman/jog_relax.dae" name="run" speed="10"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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<animation event="0.5" file="biped/infantry/pikeman/attack_melee.dae" name="attack_melee" id="attack1" speed="10"/>
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</animations>
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</variant>
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@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="Base" frequency="1">
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<animations>
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<animation file="biped/infantry/javelinist/idle_relax.dae" name="Idle" id="idle1" speed="70"/>
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<animation file="biped/infantry/javelinist/idle_relax.dae" name="Idle" id="idle2" speed="65"/>
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<animation file="biped/infantry/javelinist/idle_relax.dae" name="Idle" id="idle3" speed="60"/>
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<animation file="biped/infantry/javelinist/jog_relax.dae" name="Walk" id="walk1" speed="10"/>
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<animation file="biped/infantry/javelinist/jog_relax.dae" name="Walk" id="walk2" speed="11"/>
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<animation file="biped/infantry/javelinist/jog_relax.dae" name="Walk" id="walk3" speed="12"/>
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<animation file="biped/infantry/javelinist/idle_ready.dae" name="Idle" id="idle1" speed="70"/>
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<animation file="biped/infantry/javelinist/idle_ready.dae" name="Idle" id="idle2" speed="65"/>
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<animation file="biped/infantry/javelinist/idle_ready.dae" name="Idle" id="idle3" speed="60"/>
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<animation file="biped/infantry/javelinist/jog_relax.dae" name="Walk" id="walk1" speed="15"/>
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<animation file="biped/infantry/javelinist/jog_relax.dae" name="Walk" id="walk2" speed="16"/>
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<animation file="biped/infantry/javelinist/jog_relax.dae" name="Walk" id="walk3" speed="17"/>
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<animation file="biped/infantry/javelinist/run_ready.dae" name="Run" id="run1" speed="10"/>
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<animation file="biped/infantry/javelinist/run_ready.dae" name="Run" id="run2" speed="11"/>
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<animation file="biped/infantry/javelinist/run_ready.dae" name="Run" id="run3" speed="12"/>
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="Base" frequency="1">
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<animations>
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<animation file="biped/citizen/idle_relax_m_a.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_b.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_c.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_d.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_e.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_f.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_g.dae" name="Idle" id="idle7" frequency="1" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_h.dae" name="Idle" id="idle8" frequency="1" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_i.dae" name="Idle" id="idle9" frequency="1" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_j.dae" name="Idle" id="idle10" frequency="1" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_k.dae" name="Idle" id="idle11" frequency="1" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_l.dae" name="Idle" id="idle12" frequency="1" speed="80"/>
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<animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/>
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<animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/>
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<animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" speed="100"/>
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<animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
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<animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
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<animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
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<animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
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<animation file="biped/citizen/walk_relax_m.dae" name="Walk" id="walk1" speed="30"/>
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<animation file="biped/citizen/walk_relax_m.dae" name="Walk" id="walk2" speed="31"/>
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<animation file="biped/citizen/run.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/citizen/run.dae" name="Run" id="run2" speed="9"/>
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<animation file="biped/citizen/run.dae" name="Run" id="run3" speed="10"/>
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<animation file="biped/citizen/walk_relax_m.dae" name="Walk" id="walk2" speed="28"/>
|
||||
<animation file="biped/citizen/run.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/citizen/run.dae" name="Run" id="run2" speed="5"/>
|
||||
<animation file="biped/citizen/run.dae" name="Run" id="run3" speed="6"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
@ -0,0 +1,18 @@
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/infantry/hoplite/idle_relax_01.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
|
||||
<animation file="biped/infantry/hoplite/idle_relax_02.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/hoplite/idle_relax_03.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/hoplite/idle_relax_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
|
||||
<animation file="biped/infantry/hoplite/idle_relax_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
|
||||
<animation file="biped/infantry/hoplite/idle_relax_06.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="16"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="17"/>
|
||||
<animation file="biped/infantry/spearman/run_relax.dae" name="Run" id="run1" speed="4"/>
|
||||
<animation file="biped/infantry/spearman/run_relax.dae" name="Run" id="run2" speed="4"/>
|
||||
<animation file="biped/infantry/spearman/run_relax.dae" name="Run" id="run3" speed="4"/>
|
||||
<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
@ -0,0 +1,14 @@
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="idle" id="idle1" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="idle" id="idle2" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="15"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="16"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_01.dae" name="Idle" id="idle1" frequency="8" speed="40"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_02.dae" name="Idle" id="idle2" frequency="1" speed="40"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_03.dae" name="Idle" id="idle3" frequency="1" speed="40"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_04.dae" name="Idle" id="idle4" frequency="3" speed="40"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_05.dae" name="Idle" id="idle5" frequency="3" speed="40"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_06.dae" name="Idle" id="idle6" frequency="1" speed="40"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_07.dae" name="Idle" id="idle7" frequency="1" speed="40"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Walk" id="walk1" speed="10"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_03.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack4" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_05.dae" name="attack_melee" id="attack5" speed="120"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shieldarm.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shieldarm.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/jog_ready_shieldarm.dae" name="Walk" speed="12"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
@ -0,0 +1,12 @@
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shieldsmall.dae" name="idle" id="idle1" speed="100"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shieldsmall.dae" name="idle" id="idle2" speed="90"/>
|
||||
<animation file="biped/infantry/swordsman/jog_ready_shield.dae" name="Walk" speed="15"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_05.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_06.dae" name="attack_melee" id="attack3" speed="100"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
Loading…
Reference in New Issue
Block a user