Fix missing stuff from the latest committ and delete unused variants.
@Stan Checkref This was SVN commit r23626.
This commit is contained in:
parent
a4341acaa6
commit
08c432d126
@ -10,17 +10,17 @@
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_pers_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_pers_spec.png" name="specTex"/>
|
||||
<texture file="props/shield/aspis_spec_bronze.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Kardakes-01">
|
||||
<variant frequency="1" name="Faravah-01">
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_pers_kardakes_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Kardakes-02">
|
||||
<variant frequency="1" name="Shahbaz-02">
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_pers_kardakes_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
|
@ -21,8 +21,8 @@
|
||||
<variant frequency="1" name="ptol_round_f_eagle_player">
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_ptol_eagle_01.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_02_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_02_spec.png" name="specTex"/>
|
||||
<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_spec_bronze.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="ptol_round_b_bronze_player">
|
||||
|
@ -21,8 +21,8 @@
|
||||
<variant frequency="1" name="ptol_round_f_eagle_player">
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_ptol_eagle_01.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_02_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_02_spec.png" name="specTex"/>
|
||||
<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_spec_bronze.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="ptol_round_b_bronze_player">
|
||||
|
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_03_bronze.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_03_bronze.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_mace_01_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_mace_01_spec.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_mace_02_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_mace_02_spec.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_mace_03_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_mace_03_spec.png
(Stored with Git LFS)
Binary file not shown.
@ -1,11 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="attack_ranged">
|
||||
<animations>
|
||||
<animation event="0.48" file="biped/infantry/javelinist/attack_ranged_aspis.dae" load="0.75" name="attack_ranged" speed="60"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="loaded-weapon_R"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant name="Base">
|
||||
<mesh>props/shield/aspis_01_front.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_02_spec.png" name="specTex"/>
|
||||
<texture file="props/shield/aspis_02_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant name="Base">
|
||||
<mesh>props/shield/aspis_01_front.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_01_spec.png" name="specTex"/>
|
||||
<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant name="Base">
|
||||
<mesh>props/shield/aspis_01_front.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_01_spec.png" name="specTex"/>
|
||||
<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant name="Base">
|
||||
<mesh>props/shield/aspis_01_front.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_01_spec.png" name="specTex"/>
|
||||
<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
Loading…
Reference in New Issue
Block a user