Fix archive builder to not compress the recently-renamed terrain blend textures
This was SVN commit r8919.
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@ -93,7 +93,7 @@ void CArchiveBuilder::Build(const fs::wpath& archive)
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tex_is_known_extension(m_Files[i]) &&
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// Skip some subdirectories where the engine doesn't use CTextureManager yet:
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!boost::algorithm::starts_with(m_Files[i].string(), L"art/textures/cursors/") &&
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!boost::algorithm::starts_with(m_Files[i].string(), L"art/textures/terrain/alphamaps/special/")
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!boost::algorithm::starts_with(m_Files[i].string(), L"art/textures/terrain/alphamaps/")
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)
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{
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VfsPath cachedPath;
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