Differentiate movement speeds of ranged cavalry
Ranged cavalry goes from a base 0.89 walkspeed multiplier to: - 0.8 for crossbowmen - 0.85 for archers - 0.9 for javelineers The intention is to nerf archers slightly. Patch By: Nescio Accepted By: ValihrAnt, chrstgtr Differential Revision: https://code.wildfiregames.com/D3758 This was SVN commit r25464.
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@ -10,7 +10,4 @@
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special/formations/skirmish
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</Formations>
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</Identity>
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<UnitMotion>
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<WalkSpeed op="mul">0.89</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -34,4 +34,7 @@
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<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.85</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -39,4 +39,7 @@
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<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.8</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -34,4 +34,7 @@
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<attack_impact_ranged>attack/impact/javelin_impact.xml</attack_impact_ranged>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.9</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -41,6 +41,6 @@
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.89</WalkSpeed>
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<WalkSpeed op="mul">0.85</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -41,6 +41,6 @@
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.89</WalkSpeed>
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<WalkSpeed op="mul">0.8</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -41,6 +41,6 @@
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.89</WalkSpeed>
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<WalkSpeed op="mul">0.9</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -41,6 +41,6 @@
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.89</WalkSpeed>
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<WalkSpeed op="mul">0.85</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -41,6 +41,6 @@
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.89</WalkSpeed>
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<WalkSpeed op="mul">0.8</WalkSpeed>
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</UnitMotion>
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</Entity>
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@ -41,6 +41,6 @@
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.89</WalkSpeed>
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<WalkSpeed op="mul">0.9</WalkSpeed>
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</UnitMotion>
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</Entity>
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