1
0
forked from 0ad/0ad

Updating cavalry to use the new horses. Each civ uses is own horse color texture.

This was SVN commit r1685.
This commit is contained in:
Wijitmaker 2005-01-09 06:09:37 +00:00
parent e2939934d9
commit 242e9241ce
42 changed files with 168 additions and 168 deletions

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Advanced Javelinist Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Basic Javelinist Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Elite Javelinist Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Advanced Spearman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Basic Spearman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Elite Spearman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Advanced Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Advanced Spearman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Basic Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Basic Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Celtic Elite Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_tan_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Advanced Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Basic Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_tan_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Basic Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Elite Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_tan_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Elite Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Advanced Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_brown_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Advanced Javelinist Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Basic Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_brown_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Basic Javelinist Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Elite Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_brown_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Elite Javelinist Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Advanced Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_brown_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Advanced Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Basic Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_brown_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Basic Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Elite Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_brown_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Elite Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Advanced Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_dun_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Carthaginian Advanced Javelinist Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Basic Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_dun_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Carthaginian Basic Javelinist Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Elite Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_dun_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Carthaginian Elite Javelinist Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Advanced Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_dun_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Carthaginian Advanced Spearman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Basic Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_dun_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Carthaginian Basic Spearman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Elite Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_dun_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Carthaginian Elite Spearman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Advanced Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_dun_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
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<Props>
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View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Basic Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_dun_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Carthaginian Basic Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Elite Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_dun_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Carthaginian Elite Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian Advanced Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_black_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Persian Advanced Archer Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian Basic Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_black_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Persian Basic Archer Rider"> </Prop>

View File

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<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian Elite Archer Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_black_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Persian Elite Archer Rider"> </Prop>

View File

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<Object>
<Name>Persian Advanced Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_black_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Persian Advanced Javelinist Rider"> </Prop>

View File

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<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian Basic Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_black_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Persian Basic Javelinist Rider"> </Prop>

View File

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<Object>
<Name>Persian Elite Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_black_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Persian Elite Javelinist Rider"> </Prop>

View File

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<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian Advanced Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_black_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Persian Advanced Spearman Rider"> </Prop>

View File

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<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian Basic Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_black_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Persian Basic Spearman Rider"> </Prop>

View File

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<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian Elite Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_black_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Persian Elite Spearman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian Advanced Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_black_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Persian Advanced Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian Basic Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_black_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Persian Basic Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian Elite Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_black_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Persian Elite Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Advanced Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_gray_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Roman Advanced Spearman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Basic Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_gray_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Roman Basic Spearman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Elite Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_gray_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Roman Elite Spearman Rider"> </Prop>