1
0
forked from 0ad/0ad

Updating cavalry to use the new horses. Each civ uses is own horse color texture.

This was SVN commit r1685.
This commit is contained in:
Wijitmaker 2005-01-09 06:09:37 +00:00
parent e2939934d9
commit 242e9241ce
42 changed files with 168 additions and 168 deletions

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@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Celtic Advanced Javelinist Cavalry</Name> <Name>Celtic Advanced Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Celtic Advanced Javelinist Rider"> </Prop> <Prop attachpoint="Rider" model="Celtic Advanced Javelinist Rider"> </Prop>

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@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Celtic Basic Javelinist Cavalry</Name> <Name>Celtic Basic Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Celtic Basic Javelinist Rider"> </Prop> <Prop attachpoint="Rider" model="Celtic Basic Javelinist Rider"> </Prop>

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@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Celtic Elite Javelinist Cavalry</Name> <Name>Celtic Elite Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Celtic Elite Javelinist Rider"> </Prop> <Prop attachpoint="Rider" model="Celtic Elite Javelinist Rider"> </Prop>

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@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Celtic Advanced Spearman Cavalry</Name> <Name>Celtic Advanced Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Celtic Advanced Spearman Rider"> </Prop> <Prop attachpoint="Rider" model="Celtic Advanced Spearman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Celtic Basic Spearman Cavalry</Name> <Name>Celtic Basic Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Celtic Basic Spearman Rider"> </Prop> <Prop attachpoint="Rider" model="Celtic Basic Spearman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Celtic Elite Spearman Cavalry</Name> <Name>Celtic Elite Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Celtic Elite Spearman Rider"> </Prop> <Prop attachpoint="Rider" model="Celtic Elite Spearman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Celtic Advanced Spearman Cavalry</Name> <Name>Celtic Advanced Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Celtic Advanced Spearman Rider"> </Prop> <Prop attachpoint="Rider" model="Celtic Advanced Spearman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Celtic Basic Swordsman Cavalry</Name> <Name>Celtic Basic Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Celtic Basic Swordsman Rider"> </Prop> <Prop attachpoint="Rider" model="Celtic Basic Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Celtic Elite Swordsman Cavalry</Name> <Name>Celtic Elite Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Celtic Elite Swordsman Rider"> </Prop> <Prop attachpoint="Rider" model="Celtic Elite Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Hellene Advanced Swordsman Cavalry</Name> <Name>Hellene Advanced Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_tan_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Hellene Advanced Swordsman Rider"> </Prop> <Prop attachpoint="Rider" model="Hellene Advanced Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Hellene Basic Swordsman Cavalry</Name> <Name>Hellene Basic Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_tan_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Hellene Basic Swordsman Rider"> </Prop> <Prop attachpoint="Rider" model="Hellene Basic Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Hellene Elite Swordsman Cavalry</Name> <Name>Hellene Elite Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_tan_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Hellene Elite Swordsman Rider"> </Prop> <Prop attachpoint="Rider" model="Hellene Elite Swordsman Rider"> </Prop>

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@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Iberian Advanced Javelinist Cavalry</Name> <Name>Iberian Advanced Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_brown_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Iberian Advanced Javelinist Rider"> </Prop> <Prop attachpoint="Rider" model="Iberian Advanced Javelinist Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Iberian Basic Javelinist Cavalry</Name> <Name>Iberian Basic Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_brown_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Iberian Basic Javelinist Rider"> </Prop> <Prop attachpoint="Rider" model="Iberian Basic Javelinist Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Iberian Elite Javelinist Cavalry</Name> <Name>Iberian Elite Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_brown_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Iberian Elite Javelinist Rider"> </Prop> <Prop attachpoint="Rider" model="Iberian Elite Javelinist Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Iberian Advanced Swordsman Cavalry</Name> <Name>Iberian Advanced Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_brown_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Iberian Advanced Swordsman Rider"> </Prop> <Prop attachpoint="Rider" model="Iberian Advanced Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Iberian Basic Swordsman Cavalry</Name> <Name>Iberian Basic Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_brown_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Iberian Basic Swordsman Rider"> </Prop> <Prop attachpoint="Rider" model="Iberian Basic Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Iberian Elite Swordsman Cavalry</Name> <Name>Iberian Elite Swordsman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_brown_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Iberian Elite Swordsman Rider"> </Prop> <Prop attachpoint="Rider" model="Iberian Elite Swordsman Rider"> </Prop>

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@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Carthaginian Advanced Javelinist Cavalry</Name> <Name>Carthaginian Advanced Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_dun_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Carthaginian Advanced Javelinist Rider"> </Prop> <Prop attachpoint="Rider" model="Carthaginian Advanced Javelinist Rider"> </Prop>

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@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Carthaginian Basic Javelinist Cavalry</Name> <Name>Carthaginian Basic Javelinist Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
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@ -5,15 +5,15 @@
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<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
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<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
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@ -5,15 +5,15 @@
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<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
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<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_black_a.dds</TextureName>
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<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
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<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_black_a.dds</TextureName>
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<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
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@ -5,15 +5,15 @@
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<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
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castshadows="1" castshadows="1"
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<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
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<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
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<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
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<Properties <Properties
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<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
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<Animations> <Animations>
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<Animations> <Animations>
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<Animations> <Animations>
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<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Persian Elite Swordsman Rider"> </Prop> <Prop attachpoint="Rider" model="Persian Elite Swordsman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Roman Advanced Spearman Cavalry</Name> <Name>Roman Advanced Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_gray_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Roman Advanced Spearman Rider"> </Prop> <Prop attachpoint="Rider" model="Roman Advanced Spearman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Roman Basic Spearman Cavalry</Name> <Name>Roman Basic Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_gray_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Roman Basic Spearman Rider"> </Prop> <Prop attachpoint="Rider" model="Roman Basic Spearman Rider"> </Prop>

View File

@ -5,15 +5,15 @@
<!-- File automatically generated by ScEd --> <!-- File automatically generated by ScEd -->
<Object> <Object>
<Name>Roman Elite Spearman Cavalry</Name> <Name>Roman Elite Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName> <ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName> <TextureName>art/textures/skins/skeletal/horse_gray_a.dds</TextureName>
<Properties <Properties
autoflatten="0" autoflatten="0"
castshadows="1" castshadows="1"
></Properties> ></Properties>
<Animations> <Animations>
<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation> <Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation> <Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations> </Animations>
<Props> <Props>
<Prop attachpoint="Rider" model="Roman Elite Spearman Rider"> </Prop> <Prop attachpoint="Rider" model="Roman Elite Spearman Rider"> </Prop>