1
0
forked from 0ad/0ad

Added decals to the Greek buildings.

Updated Saharan Oases.
New "underbrush" object.

This was SVN commit r8721.
This commit is contained in:
Michael D. Hafer 2010-11-28 06:46:45 +00:00
parent 6ff423e45b
commit 3de4ed7649
14 changed files with 78 additions and 75 deletions

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant name="underbrush mediterranean">
<mesh>props/underbrush_plane_large.dae</mesh>
<texture>gaia/grass_underbrush_medit.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -1,18 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_mc.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/barracks.xml" attachpoint="props_main"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_mc.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/barracks.xml" attachpoint="props_main"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop attachpoint=""/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,18 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_tc.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/market.xml" attachpoint="props_main"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_tc.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/market.xml" attachpoint="props_main"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,18 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_rc.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/mill.xml" attachpoint="props_main"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_rc.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/mill.xml" attachpoint="props_main"/>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,18 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_sb3.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/special_theatre.xml" attachpoint="props_main"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,18 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_sb1.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/theatre.xml" attachpoint="props_main"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
<prop attachpoint=""/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,18 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_sb4.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/tholos.xml" attachpoint="props_main"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -6,6 +6,7 @@
<mesh>structural/hele_wall_tower.dae</mesh>
<props>
<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>structural/hele_struct_b.dds</texture>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.