Added decals to the Greek buildings.
Updated Saharan Oases. New "underbrush" object. This was SVN commit r8721.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant name="underbrush mediterranean">
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<mesh>props/underbrush_plane_large.dae</mesh>
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<texture>gaia/grass_underbrush_medit.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,18 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_mc.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/barracks.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_mc.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/barracks.xml" attachpoint="props_main"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop attachpoint=""/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,18 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_tc.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/market.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_tc.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/market.xml" attachpoint="props_main"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,18 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_rc.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/mill.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_rc.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/mill.xml" attachpoint="props_main"/>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,18 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_sb3.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/special_theatre.xml" attachpoint="props_main"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,18 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_sb1.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/theatre.xml" attachpoint="props_main"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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<prop attachpoint=""/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,18 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_sb4.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/tholos.xml" attachpoint="props_main"/>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -6,6 +6,7 @@
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<mesh>structural/hele_wall_tower.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/>
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<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/hele_struct_b.dds</texture>
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BIN
binaries/data/mods/public/art/meshes/props/hele_farmstead_hay.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/hele_farmstead_hay.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/hele_farmstead_props.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/hele_farmstead_props.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/underbrush_plane_large.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/meshes/props/underbrush_plane_large.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/meshes/structural/hele_farmstead.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_farmstead.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/grass_underbrush_medit.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/gaia/grass_underbrush_medit.png
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/maps/scenarios/Saharan Oases.xml
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Saharan Oases.xml
(Stored with Git LFS)
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