fix atlas screenshot (code that passes the extension wasn't updated when porting to boost::filesystem; the one inside the game engine was)
This was SVN commit r5672.
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@ -26,7 +26,7 @@ MESSAGEHANDLER(MessageTrace)
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MESSAGEHANDLER(Screenshot)
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{
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// TODO: allow non-big screenshots too
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WriteBigScreenshot("bmp", msg->tiles);
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WriteBigScreenshot(".bmp", msg->tiles);
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}
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QUERYHANDLER(CinemaRecord)
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