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forked from 0ad/0ad

fix atlas screenshot (code that passes the extension wasn't updated when porting to boost::filesystem; the one inside the game engine was)

This was SVN commit r5672.
This commit is contained in:
janwas 2008-02-23 18:30:30 +00:00
parent ebd46113f3
commit 3f23e37fac

View File

@ -26,7 +26,7 @@ MESSAGEHANDLER(MessageTrace)
MESSAGEHANDLER(Screenshot)
{
// TODO: allow non-big screenshots too
WriteBigScreenshot("bmp", msg->tiles);
WriteBigScreenshot(".bmp", msg->tiles);
}
QUERYHANDLER(CinemaRecord)