From 46bf2cac22487b304985350a9c656ff4384eb9a7 Mon Sep 17 00:00:00 2001 From: leper Date: Tue, 17 Apr 2012 21:05:01 +0000 Subject: [PATCH] Fix remaining issue This was SVN commit r11539. --- binaries/data/mods/public/simulation/components/BuildingAI.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/binaries/data/mods/public/simulation/components/BuildingAI.js b/binaries/data/mods/public/simulation/components/BuildingAI.js index 147531cb97..d1b80e365e 100644 --- a/binaries/data/mods/public/simulation/components/BuildingAI.js +++ b/binaries/data/mods/public/simulation/components/BuildingAI.js @@ -76,7 +76,7 @@ BuildingAI.prototype.SetupRangeQuery = function(owner) if (cmpAttack) { var range = cmpAttack.GetRange("Ranged"); - this.enemyUnitsQuery = cmpRangeManager.CreateActiveQuery(this.entity, range.min, range.max, players, 0); + this.enemyUnitsQuery = cmpRangeManager.CreateActiveQuery(this.entity, range.min, range.max, players, 0, cmpRangeManager.GetEntityFlagMask("normal")); cmpRangeManager.EnableActiveQuery(this.enemyUnitsQuery); } };