Female fixes - new head, new head texture, new dress mesh, new celtic texture
This was SVN commit r3321.
This commit is contained in:
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@ -1,13 +1,30 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<group>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/dudette_head.pmd</mesh>
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<mesh>props/dudette_head.pmd</mesh>
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<props/>
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<texture>props/head/celt_fem_a.dds</texture>
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<texture>props/dudette_head.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<variant name="blonde">
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<colour>224 215 31</colour>
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</variant>
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<variant name="brown">
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<colour>157 151 21</colour>
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</variant>
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<variant name="red">
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<colour>224 120 16</colour>
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</variant>
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<variant name="darkbrown">
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<colour>68 66 30</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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</actor>
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@ -7,7 +7,7 @@
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations>
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<animations>
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<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
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<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
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<animation file="biped/fem_walk.psa" name="Walk" speed="20"/>
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<animation file="biped/fem_walk.psa" name="Walk" speed="10"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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@ -7,21 +7,20 @@
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations>
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<animations>
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<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
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<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
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<animation file="biped/fem_walk.psa" name="Walk" speed="20"/>
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<animation file="biped/fem_walk.psa" name="Walk" speed="10"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
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</animations>
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</animations>
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<mesh>skeletal/f_dress.pmd</mesh>
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<mesh>skeletal/f_dress.pmd</mesh>
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<props>
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<props>
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<prop actor="props/temp/celt_sign_female_citizen.xml" attachpoint="head_extra"/>
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<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
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<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
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</props>
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</props>
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<texture>skeletal/plac_celt_b.dds</texture>
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<texture>skeletal/celt_fem.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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</actor>
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</actor>
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@ -7,7 +7,7 @@
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations>
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<animations>
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<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
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<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
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<animation file="biped/fem_walk.psa" name="Walk" speed="20"/>
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<animation file="biped/fem_walk.psa" name="Walk" speed="10"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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@ -7,7 +7,7 @@
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations>
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<animations>
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<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
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<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
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<animation file="biped/fem_walk.psa" name="Walk" speed="20"/>
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<animation file="biped/fem_walk.psa" name="Walk" speed="10"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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@ -7,7 +7,7 @@
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations>
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<animations>
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<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
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<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
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<animation file="biped/fem_walk.psa" name="Walk" speed="20"/>
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<animation file="biped/fem_walk.psa" name="Walk" speed="10"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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BIN
binaries/data/mods/official/art/meshes/props/dudette_head.pmd
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/meshes/props/dudette_head.pmd
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/skeletal/f_dress.pmd
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/meshes/skeletal/f_dress.pmd
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/head/celt_fem_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/head/celt_fem_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_fem.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_fem.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -44,7 +44,7 @@
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<Actions>
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<Actions>
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<Move>
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<Move>
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<Speed>6.0</Speed>
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<Speed>5.0</Speed>
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<TurningRadius>0.0</TurningRadius>
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<TurningRadius>0.0</TurningRadius>
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</Move>
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</Move>
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