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forked from 0ad/0ad

Female fixes - new head, new head texture, new dress mesh, new celtic texture

This was SVN commit r3321.
This commit is contained in:
Wijitmaker 2005-12-31 12:16:52 +00:00
parent ed86f34d20
commit 5487d069c4
11 changed files with 39 additions and 17 deletions

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@ -1,13 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/dudette_head.pmd</mesh>
<props/>
<texture>props/dudette_head.dds</texture>
<texture>props/head/celt_fem_a.dds</texture>
</variant>
</group>
<group>
<variant name="blonde">
<colour>224 215 31</colour>
</variant>
<variant name="brown">
<colour>157 151 21</colour>
</variant>
<variant name="red">
<colour>224 120 16</colour>
</variant>
<variant name="darkbrown">
<colour>68 66 30</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -7,7 +7,7 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
<animation file="biped/fem_walk.psa" name="Walk" speed="20"/>
<animation file="biped/fem_walk.psa" name="Walk" speed="10"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>

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@ -7,21 +7,20 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
<animation file="biped/fem_walk.psa" name="Walk" speed="20"/>
<animation file="biped/fem_walk.psa" name="Walk" speed="10"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_female_citizen.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_celt_b.dds</texture>
<texture>skeletal/celt_fem.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -7,7 +7,7 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
<animation file="biped/fem_walk.psa" name="Walk" speed="20"/>
<animation file="biped/fem_walk.psa" name="Walk" speed="10"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>

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@ -7,7 +7,7 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
<animation file="biped/fem_walk.psa" name="Walk" speed="20"/>
<animation file="biped/fem_walk.psa" name="Walk" speed="10"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>

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@ -7,7 +7,7 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
<animation file="biped/fem_walk.psa" name="Walk" speed="20"/>
<animation file="biped/fem_walk.psa" name="Walk" speed="10"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>

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@ -44,7 +44,7 @@
<Actions>
<Move>
<Speed>6.0</Speed>
<Speed>5.0</Speed>
<TurningRadius>0.0</TurningRadius>
</Move>