Updated entity script to work with traits.promotion.entity.
This was SVN commit r4738.
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@ -440,21 +440,18 @@ function setupRank()
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case "_b":
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// Basic. Upgrades to Advanced.
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promotion.rank = "1";
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nextSuffix = "_a";
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// Set rank image to put over entity's head.
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this.traits.rank.name = "";
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break;
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case "_a":
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// Advanced. Upgrades to Elite.
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promotion.rank = "2";
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nextSuffix = "_e";
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// Set rank image to put over entity's head.
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this.traits.rank.name = "advanced.dds";
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break;
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case "_e":
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// Elite. Maximum rank.
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promotion.rank = "3";
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nextSuffix = "";
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// Set rank image to put over entity's head.
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this.traits.rank.name = "elite.dds";
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break;
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@ -471,10 +468,6 @@ function setupRank()
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if (promotion.rank > "1"
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&& actorStr.substring (actorStr.length-5, actorStr.length) != nextSuffix + ".xml")
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this.actor = actorStr.substring (1,actorStr.length-5) + nextSuffix + ".xml";
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// The entity it should become (unless specified otherwise) is the base entity plus promotion suffix.
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if (!promotion.newentity && nextSuffix != "" && promotion.rank != "0")
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promotion.newentity = entityName.substring (0, entityName.length-2) + nextSuffix;
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}
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// ====================================================================
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@ -921,7 +914,7 @@ function damage( dmg, inflictor )
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case "XP":
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// If the inflictor gains promotions, and he's capable of earning more ranks,
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if (inflictor.traits.promotion && inflictor.traits.promotion.curr && inflictor.traits.promotion.req
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&& inflictor.traits.promotion.newentity && inflictor.traits.promotion.newentity != ""
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&& inflictor.traits.promotion.entity && inflictor.traits.promotion.entity != ""
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&& this.traits.loot && this.traits.loot.xp && inflictor.actions.loot.xp)
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{
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// Give him the fallen's upgrade points (if he has any).
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@ -951,11 +944,8 @@ function damage( dmg, inflictor )
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inflictor.traits.id.icon_cell++;
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// Transmogrify him into his next rank.
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inflictor.template = getEntityTemplate( inflictor.traits.promotion.newentity, inflictor.player );
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inflictor.traits.promotion.newentity = null; // So that setupRank() can set it properly
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inflictor.template = getEntityTemplate( inflictor.traits.promotion.entity, inflictor.player );
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inflictor.setupRank();
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//console.write("New promotion values: " + inflictor.traits.promotion.curr + " / " + inflictor.traits.promotion.req);
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}
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}
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break;
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