1
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forked from 0ad/0ad

This was SVN commit r4940.

This commit is contained in:
Michael D. Hafer 2007-03-03 18:20:43 +00:00
parent d7634868b4
commit 63c85198c8
43 changed files with 402 additions and 150 deletions

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@ -8,7 +8,7 @@
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="10"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="250"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="250"/>
</animations>

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@ -7,7 +7,7 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="10"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="melee" speed="300"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="melee" speed="300"/>

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@ -8,7 +8,7 @@
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="18"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="10"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
</animations>

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@ -9,8 +9,8 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="200"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="200"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

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@ -8,7 +8,7 @@
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="18"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="10"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
</animations>

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@ -9,8 +9,8 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="200"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="200"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>

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@ -11,9 +11,9 @@
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="200"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="200"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="18"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="150"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="150"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="10"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="100"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

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@ -9,8 +9,8 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="200"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="200"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>

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@ -8,8 +8,8 @@
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="17"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="13"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
@ -20,7 +20,6 @@
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
@ -49,9 +48,12 @@
</group>
<group>
<variant frequency="1" name="texture-a">
<variant frequency="1" name="Armour-a">
<texture>skeletal/hele_isp_a.dds</texture>
</variant>
<variant frequency="1" name="Armour-b">
<texture>skeletal/hele_csw_e.dds</texture>
</variant>
</group>
<group>

View File

@ -8,8 +8,8 @@
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="17"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="13"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
@ -20,7 +20,6 @@
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>

View File

@ -8,8 +8,8 @@
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="135"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="17"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="13"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>

View File

@ -17,7 +17,6 @@
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>

View File

@ -9,7 +9,6 @@
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>

View File

@ -7,8 +7,8 @@
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="run" speed="18"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="10"/>
<animation file="quadraped/horse_gallop.psa" name="run" speed="8"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
</animations>

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@ -8,11 +8,7 @@
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="cavalry/rider_gallop.psa" name="run" speed="18"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="cavalry/rider_gallop.psa" name="run" speed="8"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>

View File

@ -7,8 +7,8 @@
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="run" speed="18"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="10"/>
<animation file="quadraped/horse_gallop.psa" name="run" speed="8"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
</animations>

View File

@ -8,7 +8,7 @@
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="cavalry/rider_gallop.psa" name="run" speed="18"/>
<animation file="cavalry/rider_gallop.psa" name="run" speed="8"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>

View File

@ -7,8 +7,8 @@
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="run" speed="18"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="10"/>
<animation file="quadraped/horse_gallop.psa" name="run" speed="8"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
</animations>

View File

@ -6,9 +6,9 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
<animation file="cavalry/rider_gallop.psa" name="run" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="17"/>
<animation file="cavalry/rider_gallop.psa" name="run" speed="8"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>

View File

@ -7,7 +7,7 @@
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="18"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>

View File

@ -8,11 +8,7 @@
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
<animation file="biped/rider_gallop.psa" name="run" speed="18"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="biped/rider_gallop.psa" name="run" speed="8"/>
<animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="melee" speed="90"/>
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
</animations>

View File

@ -28,7 +28,7 @@
</Footprint>
<Armour>
<Crush>1000.0</Crush>
<Crush>1.0</Crush>
</Armour>
<Formation>
@ -93,7 +93,7 @@
<TurningRadius>0.0</TurningRadius>
<Run>
<Speed>12.0</Speed>
<Speed>15.0</Speed>
<Range>50.0</Range>
<RangeMin>0.0</RangeMin>

View File

@ -17,8 +17,8 @@
<Armour>
<Hack>3.0</Hack>
<Pierce>1.0</Pierce>
<Crush>1000.0</Crush>
<Pierce>10.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Footprint>
@ -31,7 +31,7 @@
</Health>
<Stamina>
<Max>500.0</Max>
<Max>800.0</Max>
</Stamina>
<Loot>
@ -54,6 +54,11 @@
<ConformX>3.141592</ConformX>
<ConformZ>0</ConformZ>
</Anchor>
<Vision>
<Los>15</Los>
</Vision>
</Traits>
<Actions>
@ -75,12 +80,12 @@
</Loot>
<Move>
<Speed>12.0</Speed>
<TurningRadius>1.0</TurningRadius>
<Speed>10.0</Speed>
<TurningRadius>5.0</TurningRadius>
<Run>
<Speed>22.0</Speed>
<Range>500.0</Range>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>

View File

@ -15,13 +15,13 @@
<Auras>
<Trample>
<Radius>5</Radius>
<Radius>4</Radius>
<Speed>1000</Speed>
<Duration>3</Duration>
<Crush>0.0</Crush>
<Hack>10.0</Hack>
<Pierce>10.0</Pierce>
<Crush>11.0</Crush>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<r>1.0</r>
<g>0.1</g>
@ -44,9 +44,9 @@
</Melee>
<Charge>
<Hack>10.0</Hack>
<Hack>15.0</Hack>
<Pierce>10.0</Pierce>
<Crush>0.0</Crush>
<Crush>15.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>

View File

@ -17,26 +17,31 @@
</Id>
<Creation>
<Resource>
<Food>85</Food>
<Metal>25</Metal>
<Resource>
<Food>110</Food>
<Wood>50</Wood>
</Resource>
</Creation>
<Armour>
<Hack>0.0</Hack>
<Pierce>30.0</Pierce>
<Crush>5.0</Crush>
<Hack>3.0</Hack>
<Pierce>10.0</Pierce>
<Crush>12.0</Crush>
</Armour>
</Traits>
<Health>
<Max>160</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>0.0</Hack>
<Pierce>15.0</Pierce>
<Crush>1.0</Crush>
<Hack>10.0</Hack>
<Pierce>5.0</Pierce>
<Crush>0.0</Crush>
</Melee>
</Attack>
</Actions>

View File

@ -17,16 +17,21 @@
</Id>
<Creation>
<Resource>
<Food>75</Food>
<Metal>40</Metal>
<Resource>
<Food>100</Food>
<Metal>65</Metal>
</Resource>
</Creation>
<Armour>
<Hack>50.0</Hack>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
<Hack>3.0</Hack>
<Pierce>10.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Health>
<Max>160</Max>
</Health>
</Traits>
@ -35,9 +40,9 @@
<Actions>
<Attack>
<Melee>
<Hack>20.0</Hack>
<Pierce>10.0</Pierce>
<Crush>5.0</Crush>
<Hack>12.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Melee>
</Attack>
</Actions>

View File

@ -27,9 +27,9 @@
</Melee>
<Charge>
<Hack>7.5</Hack>
<Pierce>7.5</Pierce>
<Crush>0.0</Crush>
<Hack>10.0</Hack>
<Pierce>0.0</Pierce>
<Crush>10.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
</Charge>

View File

@ -18,16 +18,29 @@
</Id>
<Creation>
<Resource>
<Food>50</Food>
<Metal>25</Metal>
<Resource>
<Food>60</Food>
<Wood>55</Wood>
</Resource>
</Creation>
<Armour>
<Hack>10.0</Hack>
<Pierce>5.0</Pierce>
<Crush>8.0</Crush>
</Armour>
<Hack>5.0</Hack>
<Pierce>3.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Health>
<Max>90</Max>
</Health>
<Stamina>
<Max>300.0</Max>
</Stamina>
<Vision>
<Los>12</Los>
</Vision>
</Traits>
@ -35,12 +48,11 @@
<Actions>
<Attack>
<Melee>
<Hack>5.0</Hack>
<Hack>10.0</Hack>
<Pierce>5.0</Pierce>
<Crush>0.0</Crush>
</Melee>
</Attack>
</Actions>
</Entity>

View File

@ -18,24 +18,35 @@
<Creation>
<Resource>
<Food>40</Food>
<Metal>40</Metal>
<Food>50</Food>
<Metal>62</Metal>
</Resource>
</Creation>
<Armour>
<Hack>15.0</Hack>
<Pierce>8.0</Pierce>
<Crush>0.0</Crush>
</Armour>
<Hack>6.0</Hack>
<Pierce>3.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Health>
<Max>90</Max>
</Health>
<Stamina>
<Max>400.0</Max>
</Stamina>
<Vision>
<Los>12</Los>
</Vision>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Pierce>1.0</Pierce>
<Hack>12.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Melee>
</Attack>

View File

@ -14,7 +14,7 @@
</Id>
<Vision>
<Los>7</Los>
<Los>12.0</Los>
</Vision>
</Traits>
@ -26,7 +26,7 @@
<Pierce>10.0</Pierce>
<Crush>0.0</Crush>
<Range>24.0</Range>
<Range>48.0</Range>
<Speed>1500</Speed>
<ProjectileSpeed>28.0</ProjectileSpeed>
</Ranged>

View File

@ -17,40 +17,47 @@
</Id>
<Creation>
<Resource>
<Food>35</Food>
<Wood>35</Wood>
<Resource>
<Food>50</Food>
<Wood>70</Wood>
</Resource>
</Creation>
<Health>
<Max>85</Max>
</Health>
<Armour>
<Hack>0.0</Hack>
<Pierce>10.0</Pierce>
<Crush>0.0</Crush>
</Armour>
<Hack>1.0</Hack>
<Pierce>3.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<Stamina>
<Max>450.0</Max>
</Stamina>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>8.0</Pierce>
<Pierce>35.0</Pierce>
<Crush>0.0</Crush>
<MinRange>20.0</MinRange>
<Range>40.0</Range>
<Speed>1500</Speed>
<ProjectileSpeed>28.0</ProjectileSpeed>
</Ranged>
</Attack>
<Move>
<Speed>8.0</Speed>
<Run>
<Speed>16.0</Speed>
</Run>
</Move>
</Actions>
<Actions>
<Attack>
<Ranged>
<MinRange>8.0</MinRange>
<ProjectileSpeed>30.0</ProjectileSpeed>
</Ranged>
</Attack>
</Actions>
</Entity>

View File

@ -18,27 +18,46 @@
<Creation>
<Resource>
<Food>35</Food>
<Wood>20</Wood>
<Food>50</Food>
<Wood>50</Wood>
</Resource>
</Creation>
<Health>
<Max>75</Max>
</Health>
<Armour>
<Hack>0.0</Hack>
<Pierce>8.0</Pierce>
<Crush>0.0</Crush>
</Armour>
<Hack>1.0</Hack>
<Pierce>3.0</Pierce>
<Crush>2.0</Crush>
</Armour>
<Stamina>
<Max>500.0</Max>
</Stamina>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>5.0</Pierce>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
<MinRange>16.0</MinRange>
<Range>30</Range>
<Speed>1500</Speed>
<ProjectileSpeed>25.0</ProjectileSpeed>
</Ranged>
</Attack>
<Move>
<Speed>9.0</Speed>
<Run>
<Speed>17.0</Speed>
</Run>
</Move>
</Actions>
</Entity>

View File

@ -19,28 +19,46 @@
<Creation>
<Resource>
<Food>20</Food>
<Stone>20</Stone>
<Food>50</Food>
<Stone>40</Stone>
</Resource>
</Creation>
<Health>
<Max>70</Max>
</Health>
<Armour>
<Hack>0.0</Hack>
<Pierce>5.0</Pierce>
<Crush>11.0</Crush>
</Armour>
<Hack>1.0</Hack>
<Pierce>2.0</Pierce>
<Crush>2.0</Crush>
</Armour>
<Stamina>
<Max>550.0</Max>
</Stamina>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>8.0</Crush>
<Pierce>15.0</Pierce>
<Crush>0.0</Crush>
<MinRange>16.0</MinRange>
<Range>28.0</Range>
<Speed>1500</Speed>
<ProjectileSpeed>30.0</ProjectileSpeed>
</Ranged>
</Attack>
<Move>
<Speed>9.5</Speed>
<Run>
<Speed>18.0</Speed>
</Run>
</Move>
</Actions>
</Entity>

View File

@ -15,9 +15,28 @@
<Entity>hele_infantry_spearman_e</Entity>
</Promotion>
<Armour>
<Hack>5.5</Hack>
<Pierce>3.3</Pierce>
<Crush>11.0</Crush>
</Armour>
<Health>
<Max>100</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>11.0</Hack>
<Pierce>6.0</Pierce>
<Crush>0.0</Crush>
</Melee>
</Attack>
</Actions>
<Actor>units/hellenes/infantry_spearman_a.xml</Actor>

View File

@ -9,9 +9,28 @@
<Icon_Cell>5</Icon_Cell>
</Id>
<Armour>
<Hack>7.0</Hack>
<Pierce>7.0</Pierce>
<Crush>11.0</Crush>
</Armour>
<Health>
<Max>120</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>14.5</Hack>
<Pierce>7.75</Pierce>
<Crush>0.0</Crush>
</Melee>
</Attack>
</Actions>
<Actor>units/hellenes/infantry_spearman_e.xml</Actor>

View File

@ -10,8 +10,40 @@
</Promotion>
<Health>
<Max>90</Max>
</Health>
<Armour>
<Hack>2.5</Hack>
<Pierce>4.0</Pierce>
<Crush>3.5</Crush>
</Armour>
<Stamina>
<Max>550.0</Max>
</Stamina>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>25.0</Pierce>
<Crush>0.0</Crush>
<Range>34</Range>
<ProjectileSpeed>26.0</ProjectileSpeed>
</Ranged>
</Attack>
<Move>
<Speed>8.5</Speed>
<Run>
<Speed>16.5</Speed>
</Run>
</Move>
</Actions>
<Actor>units/romans/infantry_javelinist_a.xml</Actor>
</Entity>

View File

@ -21,7 +21,36 @@
</Promotion>
<Health>
<Max>80</Max>
</Health>
<Armour>
<Hack>1.5</Hack>
<Pierce>3.5</Pierce>
<Crush>3.0</Crush>
</Armour>
<Stamina>
<Max>550.0</Max>
</Stamina>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>22.0</Pierce>
<Crush>0.0</Crush>
<Range>34</Range>
<Speed>1500</Speed>
<ProjectileSpeed>25.0</ProjectileSpeed>
</Ranged>
</Attack>
</Actions>
<Actor>units/romans/infantry_javelinist_b.xml</Actor>
</Entity>

View File

@ -4,4 +4,40 @@
<Actor>units/romans/infantry_javelinist_e.xml</Actor>
<Traits>
<Health>
<Max>105</Max>
</Health>
<Armour>
<Hack>3.5</Hack>
<Pierce>4.5</Pierce>
<Crush>4.0</Crush>
</Armour>
<Stamina>
<Max>550.0</Max>
</Stamina>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>30.0</Pierce>
<Crush>0.0</Crush>
<Range>38</Range>
<ProjectileSpeed>27.0</ProjectileSpeed>
</Ranged>
</Attack>
<Move>
<Speed>8.25</Speed>
<Run>
<Speed>15.5</Speed>
</Run>
</Move>
</Actions>
</Entity>

View File

@ -12,8 +12,28 @@
</Promotion>
<Armour>
<Hack>7.0</Hack>
<Pierce>5.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Health>
<Max>105</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>14.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Melee>
</Attack>
</Actions>
<Actor>units/romans/infantry_swordsman_a.xml</Actor>
</Entity>

View File

@ -4,6 +4,30 @@
Parent="rome_infantry_swordsman_a"
>
<Traits>
<Armour>
<Hack>8.0</Hack>
<Pierce>5.0</Pierce>
<Crush>11.0</Crush>
</Armour>
<Health>
<Max>120</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>16.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Melee>
</Attack>
</Actions>
<Actor>units/romans/infantry_swordsman_e.xml</Actor>
</Entity>

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