broken rope bridge eyecandy object added
This was SVN commit r9120.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="broken rope bridge long">
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<mesh>props/special/broken_rope_bridge_long.dae</mesh>
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<texture>structural/iber_siege_ram.dds</texture>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/special/broken_rope_bridge_long.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/special/broken_rope_bridge_long.dae
(Stored with Git LFS)
Normal file
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