From 71e3d1303d11c5aa6bd65015642e059d0920a66e Mon Sep 17 00:00:00 2001 From: vladislavbelov Date: Tue, 30 May 2023 17:07:58 +0000 Subject: [PATCH] Disables UV1 vertex attribute without USE_AO for model_common shader. This was SVN commit r27656. --- binaries/data/mods/public/shaders/glsl/model_common.vs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/binaries/data/mods/public/shaders/glsl/model_common.vs b/binaries/data/mods/public/shaders/glsl/model_common.vs index 5fb02c43ba..bf54a2811a 100644 --- a/binaries/data/mods/public/shaders/glsl/model_common.vs +++ b/binaries/data/mods/public/shaders/glsl/model_common.vs @@ -12,7 +12,9 @@ VERTEX_INPUT_ATTRIBUTE(1, vec3, a_normal); VERTEX_INPUT_ATTRIBUTE(2, vec4, a_tangent); #endif VERTEX_INPUT_ATTRIBUTE(3, vec2, a_uv0); +#if USE_AO VERTEX_INPUT_ATTRIBUTE(4, vec2, a_uv1); +#endif #if USE_GPU_SKINNING VERTEX_INPUT_ATTRIBUTE(5, vec4, a_skinJoints); VERTEX_INPUT_ATTRIBUTE(6, vec4, a_skinWeights);