Shield tweaks.
This was SVN commit r11467.
This commit is contained in:
parent
b3e519c278
commit
764b173f6e
@ -7,4 +7,5 @@
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<texture>campaigns/units/mace_alexander.png</texture>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -7,5 +7,5 @@
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<texture>campaigns/units/mace_soldier.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>basic_spec.xml</material>
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</actor>
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@ -0,0 +1,47 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Helmet-Boeotian-Plume">
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<mesh>props/helmet/hele_helmet_u.dae</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Boeotian-NoPlume">
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<mesh>props/helmet/hele_helmet_t.dae</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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<variant frequency="2" name="Helmet-Boeotian-Tinned-Wreath">
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<mesh>props/helmet/hele_helmet_u.dae</mesh>
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<texture>props/helmet/hele_a2.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Boeotian-Plume-Tinned">
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<mesh>props/helmet/hele_helmet_u.dae</mesh>
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<texture>props/helmet/hele_a4.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Thracian-Early">
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<mesh>props/helmet/mace_helmet_g.dae</mesh>
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<texture>props/helmet/mace_c.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Thracian-Early-Plume">
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<mesh>props/helmet/mace_helmet_h.dae</mesh>
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<texture>props/helmet/mace_c.dds</texture>
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</variant>
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<variant frequency="2" name="Helmet-Thracian-Crested">
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<mesh>props/helmet/helmet_thracian_4.dae</mesh>
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<texture>props/helmet/mace_c.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Chalcidean-Crested">
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<mesh>props/helmet/mace_helmet_o.dae</mesh>
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<texture>props/helmet/mace-g.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Attic-Crested">
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<mesh>props/helmet/hele_helmet_s.dae</mesh>
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<texture>props/helmet/hele_h1.dds</texture>
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</variant>
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<variant frequency="2" name="Helmet-UnknownStyle-Crested">
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<mesh>props/helmet/mace_helmet_m.dae</mesh>
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<texture>props/helmet/mace-h.dds</texture>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -5,7 +5,7 @@
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<variant frequency="1" name="base">
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<mesh>props/shield/aspis_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/mace_aspis_back_purple.xml" attachpoint="root"/>
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<prop actor="props/units/shields/mace_aspis_back_red.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -14,5 +14,5 @@
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<texture>props/shield/mace_round_c_silver.png</texture>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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<material>basic_spec.xml</material>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/aspis_b.dae</mesh>
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<texture>props/shield/mace_round_back_a.png</texture>
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</variant>
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</group>
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</actor>
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@ -4,7 +4,7 @@
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<variant frequency="1" name="base">
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<mesh>props/shield/aspis_sm_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/mace_round_back_purple.xml" attachpoint="root"/>
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<prop actor="props/units/shields/mace_round_back_red.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -4,7 +4,7 @@
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<variant frequency="1" name="base">
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<mesh>props/shield/round_m_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/mace_round_e.png</texture>
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</variant>
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@ -5,7 +5,7 @@
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<variant frequency="1" name="base">
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<mesh>props/shield/round_m_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/mace_round_f.png</texture>
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</variant>
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@ -5,7 +5,7 @@
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<variant frequency="1" name="base">
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<mesh>props/shield/round_m_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/aspis_sm_b.dae</mesh>
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<texture>props/shield/mace_round_back_a.png</texture>
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</variant>
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</group>
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</actor>
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@ -13,7 +13,7 @@
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/hele_cav_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/mace_hetairoi.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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</props>
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BIN
binaries/data/mods/internal/art/textures/skins/props/shield/mace_round_back_b.png
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/mace_round_back_b.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/mace_round_c1.png
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/mace_round_c1.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/mace_round_c_silver.png
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/mace_round_c_silver.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/mace_round_h.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/props/shield/mace_round_h.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Campaign Test Map.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Campaign Test Map.xml
(Stored with Git LFS)
Binary file not shown.
@ -13,6 +13,11 @@
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<MinRange>10.0</MinRange>
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</Ranged>
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</Attack>
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<Cost>
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<Resources>
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<wood>60</wood>
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</Resources>
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</Cost>
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<Health>
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<Max>110</Max>
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</Health>
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@ -7,5 +7,5 @@
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<texture>props/helmet/hele_alexander.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -1,15 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/helmet/mace_helmet_k.dae</mesh>
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<texture>props/helmet/hele_demetrius.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Helmet-Illyrian-Early-Crested">
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<mesh>props/helmet/hele_helmet_k.dae</mesh>
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@ -13,7 +11,5 @@
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<texture>props/helmet/hele_c1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -7,5 +7,5 @@
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<texture>props/helmet/mace_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet-phrygian-1">
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<mesh>props/helmet/mace_helmet_b.dae</mesh>
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@ -45,7 +43,5 @@
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<texture>props/helmet/mace_d1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -20,5 +20,5 @@
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<texture>props/helmet/mace_c.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -1,15 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/helmet/mace_helmet_philip_v2.dae</mesh>
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<texture>props/helmet/mace_philip.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -39,5 +39,5 @@
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<texture>props/helmet/mace_c2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="2" name="helmet-hellenistic-thracian-crest">
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<mesh>props/helmet/mace_helmet_hellenistic_a.dae</mesh>
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@ -17,7 +15,5 @@
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<texture>props/helmet/mace_d1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -10,8 +10,8 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="bronze shield shield-d">
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<texture>props/shield/mace_bronze_d.png</texture>
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<variant frequency="1" name="mace round h">
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<texture>props/shield/mace_round_h.png</texture>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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@ -20,5 +20,5 @@
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<texture>props/shield/mace_silver_c.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -1,13 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/round_m_b.dae</mesh>
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<texture>props/shield/hele_round_back.dds</texture>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -23,4 +23,5 @@
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<mesh>props/weap_falcata_e.dae</mesh>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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</actor>
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@ -5,7 +5,7 @@
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<blend mode="over"/>
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<constant name="emissionrate" value="6.0"/>
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<uniform name="lifetime" min="1.0" max="4.0"/>
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<uniform name="lifetime" min="2.0" max="5.0"/>
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<constant name="position.y" value="0.0"/>
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@ -8,7 +8,7 @@
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<Attack>
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<Ranged>
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<Hack>0.0</Hack>
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<Pierce>25.0</Pierce>
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<Pierce>20.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>36</MaxRange>
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<MinRange>10.0</MinRange>
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