Some unit props:
- Boeotian cavalry helmet with "plume" as seen in many references. Bronze, Gold, and Silver variants. Silver crested Boeotian helmet with laurel wreath. - Custom pelte shield for the Spartan Phalangite. - Special helmet for the '300' Leonidas. This was SVN commit r26311.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="boeotian-01">
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<mesh>props/helmet/hele_boeotian_a.dae</mesh>
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<props>
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<prop actor="props/units/helmets/props/hele_boeotian_hair_02.xml" attachpoint="crest"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Bronze">
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<textures>
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<texture file="props/helmet/hele_boeotian_01_bronze.png" name="baseTex"/>
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<texture file="props/helmet/hele_boeotian_01_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_boeotian_01_bronze_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="boeotian-02">
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<mesh>props/helmet/hele_boeotian_b.dae</mesh>
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<props>
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<prop actor="props/units/helmets/props/hele_boeotian_hair_02.xml" attachpoint="crest"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Bronze">
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<textures>
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<texture file="props/helmet/hele_boeotian_02_bronze.png" name="baseTex"/>
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<texture file="props/helmet/hele_boeotian_02_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_boeotian_02_bronze_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="boeotian-02">
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<mesh>props/helmet/hele_boeotian_b.dae</mesh>
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<props>
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<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
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<prop actor="props/units/helmets/props/laurel_boeotian.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Silver">
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<textures>
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<texture file="props/helmet/hele_boeotian_02_silver.png" name="baseTex"/>
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<texture file="props/helmet/hele_boeotian_02_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_boeotian_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="boeotian-01">
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<mesh>props/helmet/hele_boeotian_a.dae</mesh>
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<textures>
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<texture file="props/helmet/hele_boeotian_01_silver.png" name="baseTex"/>
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<texture file="props/helmet/hele_boeotian_01_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_boeotian_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant name="boeotian-02">
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<mesh>props/helmet/hele_boeotian_b.dae</mesh>
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<textures>
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<texture file="props/helmet/hele_boeotian_02_silver.png" name="baseTex"/>
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<texture file="props/helmet/hele_boeotian_02_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_boeotian_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="prop-plume">
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<props>
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<prop actor="props/units/helmets/props/hele_boeotian_hair_02.xml" attachpoint="crest"/>
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</props>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="corinthian-leonidas-300">
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<mesh>props/helmet/hele_corinthian_a.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Bronze Type-A">
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<textures>
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<texture file="props/helmet/hele_corinthian_01_type_a_bronze.png" name="baseTex"/>
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<texture file="props/helmet/hele_corinthian_01_type_a_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_corinthian_01_type_a_bronze_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="crest-02">
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<props>
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<prop actor="props/units/helmets/props/hele_crest_bronze_02.xml" attachpoint="crest"/>
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</props>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Boeotian Hair">
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<mesh>props/helmet/props/hele_boeotian_hair_b.dae</mesh>
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<textures>
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<texture file="props/helmet/sele_hero_seleucus_nikator_diffuse.png" name="baseTex"/>
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<texture file="props/helmet/sele_hero_seleucus_nikator_spec.png" name="specTex"/>
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<texture file="props/helmet/sele_hero_seleucus_nikator_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<props>
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<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" file="shields/spart_pelte_lambda_04.xml" name="Spart-ISP-C-04"/>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/helmet/props/hele_boeotian_hair_b.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/hele_boeotian_hair_b.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
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<?xml version="1.0" encoding="utf-8"?>
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<variant file="shields/pelte_base.xml" name="Spart-Lambda-04">
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<textures>
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<texture file="props/shield/aspis_spart_lambda_04.png" name="baseTex"/>
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</textures>
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</variant>
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