1
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forked from 0ad/0ad

Some unit props:

- Boeotian cavalry helmet with "plume" as seen in many references.
Bronze, Gold, and Silver variants. Silver crested Boeotian helmet with
laurel wreath.
- Custom pelte shield for the Spartan Phalangite.
- Special helmet for the '300' Leonidas.

This was SVN commit r26311.
This commit is contained in:
wowgetoffyourcellphone 2022-02-07 05:22:41 +00:00
parent be16ffe802
commit 845932ea55
9 changed files with 163 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-01">
<mesh>props/helmet/hele_boeotian_a.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_boeotian_hair_02.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_boeotian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_01_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-02">
<mesh>props/helmet/hele_boeotian_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_boeotian_hair_02.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_boeotian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-02">
<mesh>props/helmet/hele_boeotian_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
<prop actor="props/units/helmets/props/laurel_boeotian.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/hele_boeotian_02_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="boeotian-01">
<mesh>props/helmet/hele_boeotian_a.dae</mesh>
<textures>
<texture file="props/helmet/hele_boeotian_01_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="boeotian-02">
<mesh>props/helmet/hele_boeotian_b.dae</mesh>
<textures>
<texture file="props/helmet/hele_boeotian_02_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_boeotian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_boeotian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="prop-plume">
<props>
<prop actor="props/units/helmets/props/hele_boeotian_hair_02.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="corinthian-leonidas-300">
<mesh>props/helmet/hele_corinthian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze Type-A">
<textures>
<texture file="props/helmet/hele_corinthian_01_type_a_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_01_type_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_01_type_a_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_02.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Boeotian Hair">
<mesh>props/helmet/props/hele_boeotian_hair_b.dae</mesh>
<textures>
<texture file="props/helmet/sele_hero_seleucus_nikator_diffuse.png" name="baseTex"/>
<texture file="props/helmet/sele_hero_seleucus_nikator_spec.png" name="specTex"/>
<texture file="props/helmet/sele_hero_seleucus_nikator_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" file="shields/spart_pelte_lambda_04.xml" name="Spart-ISP-C-04"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<variant file="shields/pelte_base.xml" name="Spart-Lambda-04">
<textures>
<texture file="props/shield/aspis_spart_lambda_04.png" name="baseTex"/>
</textures>
</variant>