- Move Thracian skeletal textures to their own sub-folder (an on-going project for all unit textures).
- Renamed some textures to the new texture naming standards. - Adjust unit actor refs for these textures (and improve the look of the actors where applicable). - A bunch of unused texture deleted. This was SVN commit r26337.
This commit is contained in:
parent
5f80cb8f78
commit
8d7aa158ef
@ -14,44 +14,24 @@
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||||
</variant>
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||||
</group>
|
||||
<group>
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||||
<variant frequency="1" name="tunic-thracian-1a">
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||||
<variant frequency="1" name="tunic_basic_01_02">
|
||||
<textures>
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||||
<texture file="skeletal/thrac_tunic_basic_1_a.png" name="baseTex"/>
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||||
<texture file="skeletal/thrac/tunic_basic_01_02.png" name="baseTex"/>
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||||
</textures>
|
||||
</variant>
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||||
<variant frequency="1" name="tunic-thracian-1b">
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||||
<variant frequency="1" name="tunic_basic_02_02">
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||||
<textures>
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||||
<texture file="skeletal/thrac_tunic_basic_1_b.png" name="baseTex"/>
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||||
<texture file="skeletal/thrac/tunic_basic_02_02.png" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
<variant frequency="1" name="tunic-thracian-2a">
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||||
<variant frequency="1" name="tunic_basic_03_02">
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||||
<textures>
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||||
<texture file="skeletal/thrac_tunic_basic_2_a.png" name="baseTex"/>
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||||
<texture file="skeletal/thrac/tunic_basic_03_02.png" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
<variant frequency="1" name="tunic-thracian-2b">
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||||
<variant frequency="1" name="tunic_basic_04_02">
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<textures>
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||||
<texture file="skeletal/thrac_tunic_basic_2_b.png" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
<variant frequency="1" name="tunic-thracian-3a">
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||||
<textures>
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||||
<texture file="skeletal/thrac_tunic_basic_3_a.png" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
<variant frequency="1" name="tunic-thracian-3b">
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<textures>
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||||
<texture file="skeletal/thrac_tunic_basic_3_b.png" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
<variant frequency="1" name="tunic-thracian-4a">
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||||
<textures>
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||||
<texture file="skeletal/thrac_tunic_basic_4_a.png" name="baseTex"/>
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||||
</textures>
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</variant>
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||||
<variant frequency="1" name="tunic-thracian-4b">
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<textures>
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||||
<texture file="skeletal/thrac_tunic_basic_4_b.png" name="baseTex"/>
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||||
<texture file="skeletal/thrac/tunic_basic_04_02.png" name="baseTex"/>
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</textures>
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</variant>
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||||
</group>
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@ -13,44 +13,24 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="tunic-thracian-1a">
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||||
<variant frequency="1" name="tunic_basic_01_01">
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||||
<textures>
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<texture file="skeletal/thrac_tunic_basic_1_a.png" name="baseTex"/>
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<texture file="skeletal/thrac/tunic_basic_01_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-1b">
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<variant frequency="1" name="tunic_basic_02_01">
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<textures>
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<texture file="skeletal/thrac_tunic_basic_1_b.png" name="baseTex"/>
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<texture file="skeletal/thrac/tunic_basic_02_01.png" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
<variant frequency="1" name="tunic-thracian-2a">
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<variant frequency="1" name="tunic_basic_03_01">
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<textures>
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||||
<texture file="skeletal/thrac_tunic_basic_2_a.png" name="baseTex"/>
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<texture file="skeletal/thrac/tunic_basic_03_01.png" name="baseTex"/>
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</textures>
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</variant>
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||||
<variant frequency="1" name="tunic-thracian-2b">
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<variant frequency="1" name="tunic_basic_04_01">
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<textures>
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<texture file="skeletal/thrac_tunic_basic_2_b.png" name="baseTex"/>
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||||
</textures>
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</variant>
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||||
<variant frequency="1" name="tunic-thracian-3a">
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<textures>
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<texture file="skeletal/thrac_tunic_basic_3_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-3b">
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<textures>
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<texture file="skeletal/thrac_tunic_basic_3_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-4a">
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<textures>
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<texture file="skeletal/thrac_tunic_basic_4_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-4b">
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<textures>
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<texture file="skeletal/thrac_tunic_basic_4_b.png" name="baseTex"/>
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<texture file="skeletal/thrac/tunic_basic_04_01.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/helmets/hele_thracian_cap_leather.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
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@ -15,64 +15,14 @@
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</variant>
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||||
</group>
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<group>
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<variant frequency="1" name="tunic-thracian-1d">
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<variant frequency="1" name="tunic_elite_01_01">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_1_d.png" name="baseTex"/>
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<texture file="skeletal/thrac/tunic_elite_01_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-1e">
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<variant frequency="1" name="tunic_elite_01_02">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_1_e.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-1f">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_1_f.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-2d">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_2_d.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-2e">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_2_e.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-2f">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_2_f.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-3d">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_3_d.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-3e">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_3_e.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-3f">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_3_f.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-4d">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_4_d.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-4e">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_4_e.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-4f">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_4_f.png" name="baseTex"/>
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<texture file="skeletal/thrac/tunic_elite_01_02.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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@ -12,7 +12,7 @@
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<prop actor="props/units/capes/cape_long_black.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="skeletal/thrac_tunic_black_1_a.png" name="baseTex"/>
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<texture file="skeletal/thrac/tunic_black_01_01.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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@ -28,13 +28,6 @@
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</variant>
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</group>
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<group>
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<variant name="thra-tunic-blackcloak-a">
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<mesh>skeletal/new/m_tunic_long.dae</mesh>
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<textures>
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<texture file="skeletal/thrac_tunic_black_1_a.png" name="baseTex"/>
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<texture file="skeletal/no_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant name="illy-linothorax-01-a">
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<textures>
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<texture file="skeletal/illy_linothorax_01_a.png" name="baseTex"/>
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@ -13,64 +13,29 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="tunic-thracian-1d">
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<variant frequency="1" name="tunic_advanced_01_03">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_1_d.png" name="baseTex"/>
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<texture file="skeletal/thrac/tunic_advanced_01_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-1e">
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<variant frequency="1" name="tunic_advanced_02_02">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_1_e.png" name="baseTex"/>
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<texture file="skeletal/thrac/tunic_advanced_02_03.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-1f">
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<variant frequency="1" name="tunic_advanced_04_03">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_1_f.png" name="baseTex"/>
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<texture file="skeletal/thrac/tunic_advanced_04_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-2d">
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<variant frequency="1" name="tunic_advanced_03_01">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_2_d.png" name="baseTex"/>
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<texture file="skeletal/thrac/tunic_advanced_03_03.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-2e">
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<variant frequency="1" name="tunic_advanced_04_02">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_2_e.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-2f">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_2_f.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-3d">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_3_d.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-3e">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_3_e.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-3f">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_3_f.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-4d">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_4_d.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-4e">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_4_e.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-thracian-4f">
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<textures>
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<texture file="skeletal/thrac_tunic_advanced_4_f.png" name="baseTex"/>
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<texture file="skeletal/thrac/tunic_advanced_04_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic-illyrian-advanced-01-c">
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@ -8,11 +8,31 @@
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<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/hele_straw_01.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/capes/rider/cape_med_player.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="armor-mace_bronzeshield_2">
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<textures>
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<texture file="skeletal/mace_bronzeshield_2.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="armor-mace_bronzeshield_pikeman_a">
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<textures>
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<texture file="skeletal/mace_bronzeshield_pikeman_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="armor-mace_linothorax_1_a">
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<textures>
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<texture file="skeletal/mace_linothorax_1_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="armor-mace_linothorax_1_g">
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<textures>
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<texture file="skeletal/mace_linothorax_1_g.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Reverse-02" frequency="1"/>
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@ -8,9 +8,24 @@
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<prop actor="props/units/helmets/hele_kausia_cap.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/capes/rider/cape_med_player.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="hele_tunic_hellenistic_basic_1_b">
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<textures>
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<texture file="skeletal/hele_tunic.dds" name="baseTex"/>
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<texture file="skeletal/hele_tunic_hellenistic_basic_1_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="hele_tunic_hellenistic_basic_1_c">
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<textures>
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||||
<texture file="skeletal/hele_tunic_hellenistic_basic_1_c.png" name="baseTex"/>
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</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele_tunic_hellenistic_basic_2_a">
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||||
<textures>
|
||||
<texture file="skeletal/hele_tunic_hellenistic_basic_2_a.png" name="baseTex"/>
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||||
</textures>
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</variant>
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</group>
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@ -7,6 +7,7 @@
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<props>
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<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
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||||
<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/capes/rider/cape_med_player.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -37,11 +38,21 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Helmet Boeotian Bronze-01">
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<variant frequency="2" name="hele_boeotian_b2">
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<props>
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<prop actor="props/units/helmets/hele_boeotian_b2.xml" attachpoint="helmet"/>
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||||
</props>
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</variant>
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<variant frequency="1" name="hele_boeotian_a_plume">
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<props>
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<prop actor="props/units/helmets/hele_boeotian_a_plume.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant frequency="1" name="hele_boeotian_b_plume">
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<props>
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<prop actor="props/units/helmets/hele_boeotian_b_plume.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="2" name="mace-scale-2a">
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@ -15,64 +15,29 @@
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</variant>
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</group>
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<group>
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||||
<variant frequency="1" name="tunic-thracian-1d">
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<variant frequency="1" name="tunic_advanced_01_03">
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<textures>
|
||||
<texture file="skeletal/thrac_tunic_advanced_1_d.png" name="baseTex"/>
|
||||
<texture file="skeletal/thrac/tunic_advanced_01_03.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-1e">
|
||||
<variant frequency="1" name="tunic_advanced_02_02">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_advanced_1_e.png" name="baseTex"/>
|
||||
<texture file="skeletal/thrac/tunic_advanced_02_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-1f">
|
||||
<variant frequency="1" name="tunic_advanced_04_03">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_advanced_1_f.png" name="baseTex"/>
|
||||
<texture file="skeletal/thrac/tunic_advanced_04_03.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-2d">
|
||||
<variant frequency="1" name="tunic_advanced_03_01">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_advanced_2_d.png" name="baseTex"/>
|
||||
<texture file="skeletal/thrac/tunic_advanced_03_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-2e">
|
||||
<variant frequency="1" name="tunic_advanced_04_02">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_advanced_2_e.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-2f">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_advanced_2_f.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-3d">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_advanced_3_d.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-3e">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_advanced_3_e.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-3f">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_advanced_3_f.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-4d">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_advanced_4_d.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-4e">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_advanced_4_e.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-4f">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_advanced_4_f.png" name="baseTex"/>
|
||||
<texture file="skeletal/thrac/tunic_advanced_04_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-illyrian-advanced-01-c">
|
||||
|
@ -13,44 +13,24 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="tunic-thracian-1a">
|
||||
<variant frequency="1" name="tunic_basic_01_01">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_basic_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/thrac/tunic_basic_01_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-1b">
|
||||
<variant frequency="1" name="tunic_basic_02_02">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_basic_1_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/thrac/tunic_basic_02_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-2a">
|
||||
<variant frequency="1" name="tunic_basic_03_01">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_basic_2_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/thrac/tunic_basic_03_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-2b">
|
||||
<variant frequency="1" name="tunic_basic_04_02">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_basic_2_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-3a">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_basic_3_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-3b">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_basic_3_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-4a">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_basic_4_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-thracian-4b">
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_basic_4_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/thrac/tunic_basic_04_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-illyrian-advanced-01-a">
|
||||
|
@ -62,13 +62,6 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="thra-tunic-blackcloak-a">
|
||||
<mesh>skeletal/new/m_tunic_long.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/thrac_tunic_black_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/no_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="illy-linothorax-01-a">
|
||||
<textures>
|
||||
<texture file="skeletal/illy_linothorax_01_a.png" name="baseTex"/>
|
||||
|
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/csp_a_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/csp_a_1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/csp_b_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/csp_b_1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/csp_e_2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/csp_e_2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/hero_caros.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/hero_caros.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/iber_advanced.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/iber_advanced.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/iberian_healer.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/iberian_healer.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/iberians-test.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/iberians-test.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isl_b.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isl_b.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isl_b_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isl_b_1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isl_b_2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isl_b_2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isl_e_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isl_e_1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isp_a_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isp_a_1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isp_a_2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isp_a_2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isw_a_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isw_a_1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isw_a_2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isw_a_2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isw_b_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isw_b_1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isw_b_2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isw_b_2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isw_b_3.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/isw_b_3.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/su2_2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/su2_2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/thrac/tunic_elite_01_01.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/thrac/tunic_elite_01_01.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/thrac/tunic_elite_01_02.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/thrac/tunic_elite_01_02.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -12,7 +12,7 @@
|
||||
<animation file="biped/infantry/spearman/run_relax.dae" name="Run" id="run2" speed="4"/>
|
||||
<animation file="biped/infantry/spearman/run_relax.dae" name="Run" id="run3" speed="4"/>
|
||||
<animation event="0.5" file="biped/infantry/spearman/attack_melee_01.dae" name="Attack_melee" id="attack1" speed="30"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_smallshield.dae" name="Attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/spearman/attack_melee_smallshield.dae" name="Attack_melee" id="attack2" speed="100"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
Loading…
Reference in New Issue
Block a user