diff --git a/source/renderer/TerrainRenderer.cpp b/source/renderer/TerrainRenderer.cpp index 0a3c0fad94..830c77953c 100644 --- a/source/renderer/TerrainRenderer.cpp +++ b/source/renderer/TerrainRenderer.cpp @@ -746,7 +746,7 @@ bool TerrainRenderer::RenderFancyWater(const CShaderDefines& context, ShadowMap* GLuint FramebufferName = 0; // rendering waves to a framebuffer - if (WaterMgr->m_WaterCoastalWaves) + if (WaterMgr->m_WaterCoastalWaves && !g_AtlasGameLoop->running) { // Save the post-processing framebuffer. GLint fbo;