From a0add039bdba3e588d806471522c849ea40f0121 Mon Sep 17 00:00:00 2001 From: Kimball Date: Mon, 27 Dec 2010 05:24:28 +0000 Subject: [PATCH] New carthaginian corral This was SVN commit r8840. --- .../actors/props/structures/carthaginians/corral.xml | 10 ++++++++++ .../props/structures/carthaginians/corral_mud.xml | 11 +++++++++++ .../internal/art/meshes/props/kart_corral_fence.dae | 3 +++ .../internal/art/meshes/props/kart_corral_mud.dae | 3 +++ .../simulation/templates/structures/cart_corral.xml | 7 ++++++- 5 files changed, 33 insertions(+), 1 deletion(-) create mode 100644 binaries/data/mods/internal/art/actors/props/structures/carthaginians/corral.xml create mode 100644 binaries/data/mods/internal/art/actors/props/structures/carthaginians/corral_mud.xml create mode 100644 binaries/data/mods/internal/art/meshes/props/kart_corral_fence.dae create mode 100644 binaries/data/mods/internal/art/meshes/props/kart_corral_mud.dae diff --git a/binaries/data/mods/internal/art/actors/props/structures/carthaginians/corral.xml b/binaries/data/mods/internal/art/actors/props/structures/carthaginians/corral.xml new file mode 100644 index 0000000000..80435cb79a --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/structures/carthaginians/corral.xml @@ -0,0 +1,10 @@ + + + + + + props/kart_corral_fence.dae + props/celt_prop_1.dds + + + diff --git a/binaries/data/mods/internal/art/actors/props/structures/carthaginians/corral_mud.xml b/binaries/data/mods/internal/art/actors/props/structures/carthaginians/corral_mud.xml new file mode 100644 index 0000000000..8efd78a8aa --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/structures/carthaginians/corral_mud.xml @@ -0,0 +1,11 @@ + + + + + + props/kart_corral_mud.dae + props/decal_struct_mud_long.dds + + + basic_trans.xml + diff --git a/binaries/data/mods/internal/art/meshes/props/kart_corral_fence.dae b/binaries/data/mods/internal/art/meshes/props/kart_corral_fence.dae new file mode 100644 index 0000000000..67b6a6e78b --- /dev/null +++ b/binaries/data/mods/internal/art/meshes/props/kart_corral_fence.dae @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:21b6650f64bbe4c6ae9d67fca726ba96b707de99043d6ddd4a4f7115ecd470b6 +size 46025 diff --git a/binaries/data/mods/internal/art/meshes/props/kart_corral_mud.dae b/binaries/data/mods/internal/art/meshes/props/kart_corral_mud.dae new file mode 100644 index 0000000000..1aa4936e0a --- /dev/null +++ b/binaries/data/mods/internal/art/meshes/props/kart_corral_mud.dae @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7cbec7c5931715a68d94c554c73cb6ca66eff6960184bb63d02d3b64b1fdacb6 +size 6122 diff --git a/binaries/data/mods/internal/simulation/templates/structures/cart_corral.xml b/binaries/data/mods/internal/simulation/templates/structures/cart_corral.xml index f05dab3423..d32d669bd4 100644 --- a/binaries/data/mods/internal/simulation/templates/structures/cart_corral.xml +++ b/binaries/data/mods/internal/simulation/templates/structures/cart_corral.xml @@ -6,6 +6,11 @@ A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of –5% per animal corralled appropriate to kind. - structures/plot_corral.xml + structures/kart_corral.xml + + + gaia/fauna_sheep + +