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forked from 0ad/0ad

New carthaginian corral

This was SVN commit r8840.
This commit is contained in:
Kimball 2010-12-27 05:24:28 +00:00
parent 16be9799fb
commit a0add039bd
5 changed files with 33 additions and 1 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Corral Fences">
<mesh>props/kart_corral_fence.dae</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Corral Mud">
<mesh>props/kart_corral_mud.dae</mesh>
<texture>props/decal_struct_mud_long.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of –5% per animal corralled appropriate to kind.</History> <History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of –5% per animal corralled appropriate to kind.</History>
</Identity> </Identity>
<VisualActor> <VisualActor>
<Actor>structures/plot_corral.xml</Actor> <Actor>structures/kart_corral.xml</Actor>
</VisualActor> </VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
gaia/fauna_sheep
</Entities>
</TrainingQueue>
</Entity> </Entity>