Moved "res" directory; updated ScEd source to accomodate engine changes.
This was SVN commit r419.
@ -81,10 +81,10 @@ void CAlterElevationCommand::ApplyDataToSelection(const CArray2D<u16>& data)
|
||||
|
||||
// flag vertex data as dirty for affected patches, and rebuild bounds of these patches
|
||||
u32 patchesPerSide=g_Terrain.GetPatchesPerSide();
|
||||
int px0=clamp(-1+(x0/16),0,patchesPerSide);
|
||||
int px1=clamp(1+(x1/16),0,patchesPerSide);
|
||||
int pz0=clamp(-1+(z0/16),0,patchesPerSide);
|
||||
int pz1=clamp(1+(z1/16),0,patchesPerSide);
|
||||
int px0=clamp(-1+(x0/PATCH_SIZE),0,patchesPerSide);
|
||||
int px1=clamp(1+(x1/PATCH_SIZE),0,patchesPerSide);
|
||||
int pz0=clamp(-1+(z0/PATCH_SIZE),0,patchesPerSide);
|
||||
int pz1=clamp(1+(z1/PATCH_SIZE),0,patchesPerSide);
|
||||
for (j=pz0;j<pz1;j++) {
|
||||
for (int i=px0;i<px1;i++) {
|
||||
CPatch* patch=g_Terrain.GetPatch(i,j);
|
||||
|
@ -1,8 +1,9 @@
|
||||
#include "BrushShapeEditorTool.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "ogl.h"
|
||||
#include "ogl.h"
|
||||
#include "Renderer.h"
|
||||
#include "BrushShapeEditorTool.h"
|
||||
|
||||
|
||||
// default tool instance
|
||||
CBrushShapeEditorTool CBrushShapeEditorTool::m_BrushShapeEditorTool;
|
||||
@ -16,8 +17,7 @@ CBrushShapeEditorTool::CBrushShapeEditorTool() : m_BrushSize(5), m_BrushData(0)
|
||||
|
||||
void CBrushShapeEditorTool::OnDraw()
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
g_Renderer.SetTexture(0,0);
|
||||
|
||||
glDepthMask(0);
|
||||
|
||||
|
@ -53,8 +53,7 @@ static void RenderTileOutline(int gx,int gz)
|
||||
|
||||
void CBrushTool::OnDraw()
|
||||
{
|
||||
glActiveTexture (GL_TEXTURE0);
|
||||
glDisable (GL_TEXTURE_2D);
|
||||
g_Renderer.SetTexture(0,0);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
@ -188,7 +188,7 @@ void CInfoBox::RenderInfo()
|
||||
render(&fttext);
|
||||
y-=dy;
|
||||
|
||||
u32 totalTris=m_LastStats.m_TerrainTris+m_LastStats.m_ModelTris+m_LastStats.m_TransparentTris;
|
||||
u32 totalTris=m_LastStats.m_TerrainTris+m_LastStats.m_ModelTris;
|
||||
sprintf(buf,"TPF: %d",int(totalTris/m_LastStats.m_Counter));
|
||||
COverlayText tpftext(5,y,0,DefaultFontName,buf,CColor(1,1,1,1));
|
||||
render(&tpftext);
|
||||
@ -204,11 +204,6 @@ void CInfoBox::RenderInfo()
|
||||
render(&mtpftext);
|
||||
y-=dy;
|
||||
|
||||
sprintf(buf,"TrTPF: %d",int(m_LastStats.m_TransparentTris/m_LastStats.m_Counter));
|
||||
COverlayText trtpftext(5,y,0,DefaultFontName,buf,CColor(1,1,1,1));
|
||||
render(&trtpftext);
|
||||
y-=dy;
|
||||
|
||||
sprintf(buf,"DCPF: %d",int(m_LastStats.m_DrawCalls/m_LastStats.m_Counter));
|
||||
COverlayText dcpftext(5,y,0,DefaultFontName,buf,CColor(1,1,1,1));
|
||||
render(&dcpftext);
|
||||
|
@ -6,6 +6,67 @@
|
||||
#include "ogl.h"
|
||||
|
||||
extern CTerrain g_Terrain;
|
||||
|
||||
struct TGAHeader {
|
||||
// header stuff
|
||||
unsigned char iif_size;
|
||||
unsigned char cmap_type;
|
||||
unsigned char image_type;
|
||||
unsigned char pad[5];
|
||||
|
||||
// origin : unused
|
||||
unsigned short d_x_origin;
|
||||
unsigned short d_y_origin;
|
||||
|
||||
// dimensions
|
||||
unsigned short width;
|
||||
unsigned short height;
|
||||
|
||||
// bits per pixel : 16, 24 or 32
|
||||
unsigned char bpp;
|
||||
|
||||
// image descriptor : Bits 3-0: size of alpha channel
|
||||
// Bit 4: must be 0 (reserved)
|
||||
// Bit 5: should be 0 (origin)
|
||||
// Bits 6-7: should be 0 (interleaving)
|
||||
unsigned char image_descriptor;
|
||||
};
|
||||
|
||||
static bool saveTGA(const char* filename,int width,int height,int bpp,unsigned char* data)
|
||||
{
|
||||
FILE* fp=fopen(filename,"wb");
|
||||
if (!fp) return false;
|
||||
|
||||
// fill file header
|
||||
TGAHeader header;
|
||||
header.iif_size=0;
|
||||
header.cmap_type=0;
|
||||
header.image_type=2;
|
||||
memset(header.pad,0,sizeof(header.pad));
|
||||
header.d_x_origin=0;
|
||||
header.d_y_origin=0;
|
||||
header.width=width;
|
||||
header.height=height;
|
||||
header.bpp=bpp;
|
||||
header.image_descriptor=(bpp==32) ? 8 : 0;
|
||||
|
||||
if (fwrite(&header,sizeof(TGAHeader),1,fp)!=1) {
|
||||
fclose(fp);
|
||||
return false;
|
||||
}
|
||||
|
||||
// write data
|
||||
if (fwrite(data,width*height*bpp/8,1,fp)!=1) {
|
||||
fclose(fp);
|
||||
return false;
|
||||
}
|
||||
|
||||
// return success ..
|
||||
fclose(fp);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static unsigned int ScaleColor(unsigned int color,float x)
|
||||
{
|
||||
@ -25,7 +86,7 @@ static int RoundUpToPowerOf2(int x)
|
||||
return d<<1;
|
||||
}
|
||||
|
||||
CMiniMap::CMiniMap() : m_Handle(0)
|
||||
CMiniMap::CMiniMap() : m_Handle(0), m_Data(0), m_Size(0)
|
||||
{
|
||||
}
|
||||
|
||||
@ -33,16 +94,21 @@ void CMiniMap::Initialise()
|
||||
{
|
||||
// get rid of existing texture, if we've got one
|
||||
if (m_Handle) {
|
||||
glDeleteTextures(1,&m_Handle);
|
||||
glDeleteTextures(1,(GLuint*) &m_Handle);
|
||||
delete[] m_Data;
|
||||
}
|
||||
|
||||
// allocate a handle, bind to it
|
||||
glGenTextures(1,&m_Handle);
|
||||
glGenTextures(1,(GLuint*) &m_Handle);
|
||||
g_Renderer.BindTexture(0,m_Handle);
|
||||
|
||||
// allocate an image big enough to fit the entire map into
|
||||
m_Size=RoundUpToPowerOf2(g_Terrain.GetVerticesPerSide());
|
||||
m_Size=RoundUpToPowerOf2(g_Terrain.GetVerticesPerSide());
|
||||
u32 mapSize=g_Terrain.GetVerticesPerSide();
|
||||
glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA8,m_Size,m_Size,0,GL_BGRA_EXT,GL_UNSIGNED_BYTE,0);
|
||||
|
||||
// allocate local copy
|
||||
m_Data=new u32[(mapSize-1)*(mapSize-1)];
|
||||
|
||||
// set texture parameters
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
||||
@ -73,7 +139,7 @@ void CMiniMap::Render()
|
||||
int h=g_Renderer.GetHeight();
|
||||
glOrtho(0,w,0,h,-1,1);
|
||||
|
||||
// bind to the minimap
|
||||
// bind to the minimap
|
||||
g_Renderer.BindTexture(0,m_Handle);
|
||||
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE);
|
||||
|
||||
@ -135,31 +201,24 @@ void CMiniMap::Render()
|
||||
|
||||
void CMiniMap::Update(int x,int y,unsigned int color)
|
||||
{
|
||||
// bind to the minimap
|
||||
g_Renderer.BindTexture(0,m_Handle);
|
||||
|
||||
// get height at this pixel
|
||||
int hmap=(int) g_Terrain.GetHeightMap()[y*g_Terrain.GetVerticesPerSide() + x]>>8;
|
||||
// shift from 0-255 to 170-255
|
||||
int val=(hmap/3)+170;
|
||||
|
||||
// get modulated color
|
||||
unsigned int mcolor=ScaleColor(color,float(val)/255.0f);
|
||||
|
||||
// subimage to update pixel (ugh)
|
||||
glTexSubImage2D(GL_TEXTURE_2D,0,x,y,1,1,GL_BGRA_EXT,GL_UNSIGNED_BYTE,&mcolor);
|
||||
u32 mapSize=g_Terrain.GetVerticesPerSide();
|
||||
*(m_Data+(y*(mapSize-1)+x))=ScaleColor(color,float(val)/255.0f);
|
||||
|
||||
UpdateTexture();
|
||||
}
|
||||
|
||||
void CMiniMap::Update(int x,int y,int w,int h,unsigned int color)
|
||||
{
|
||||
// bind to the minimap
|
||||
g_Renderer.BindTexture(0,m_Handle);
|
||||
|
||||
u32 mapSize=g_Terrain.GetVerticesPerSide();
|
||||
unsigned int* data=new unsigned int[w*h];
|
||||
unsigned int* dataptr=data;
|
||||
u32 mapSize=g_Terrain.GetVerticesPerSide();
|
||||
|
||||
for (int j=0;j<h;j++) {
|
||||
u32* dataptr=m_Data+((y+j)*(mapSize-1))+x;
|
||||
for (int i=0;i<w;i++) {
|
||||
// get height at this pixel
|
||||
int hmap=int(g_Terrain.GetHeightMap()[(y+j)*mapSize + x+i])>>8;
|
||||
@ -169,68 +228,33 @@ void CMiniMap::Update(int x,int y,int w,int h,unsigned int color)
|
||||
*dataptr++=ScaleColor(color,float(val)/255.0f);
|
||||
}
|
||||
}
|
||||
|
||||
// subimage to update pixels
|
||||
glTexSubImage2D(GL_TEXTURE_2D,0,x,y,w,h,GL_BGRA_EXT,GL_UNSIGNED_BYTE,data);
|
||||
delete[] data;
|
||||
|
||||
UpdateTexture();
|
||||
}
|
||||
|
||||
void CMiniMap::Rebuild()
|
||||
{
|
||||
// bind to the minimap
|
||||
g_Renderer.BindTexture(0,m_Handle);
|
||||
|
||||
u32 mapSize=g_Terrain.GetVerticesPerSide();
|
||||
unsigned int* data=new unsigned int[(mapSize-1)*(mapSize-1)];
|
||||
unsigned int* dataptr=data;
|
||||
|
||||
for (uint pj=0; pj<g_Terrain.GetPatchesPerSide(); pj++)
|
||||
{
|
||||
for (int tj=0; tj<16; tj++)
|
||||
{
|
||||
for (uint pi=0; pi<g_Terrain.GetPatchesPerSide(); pi++)
|
||||
{
|
||||
for (int ti=0; ti<16; ti++)
|
||||
{
|
||||
int i=pi*16+ti;
|
||||
int j=pj*16+tj;
|
||||
|
||||
// get base color from textures on tile
|
||||
unsigned int color;
|
||||
CMiniPatch* mp=g_Terrain.GetTile(i,j);
|
||||
if (mp) {
|
||||
CTextureEntry* tex=mp->Tex1 ? g_TexMan.FindTexture(mp->Tex1) : 0;
|
||||
color=tex ? tex->m_BaseColor : 0xffffffff;
|
||||
} else {
|
||||
color=0xffffffff;
|
||||
}
|
||||
|
||||
// get height at this pixel
|
||||
int hmap=int(g_Terrain.GetHeightMap()[j*mapSize + i])>>8;
|
||||
// shift from 0-255 to 170-255
|
||||
int val=(hmap/3)+170;
|
||||
// load scaled color into data pointer
|
||||
*dataptr++=ScaleColor(color,float(val)/255.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// subimage to update pixels
|
||||
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,(mapSize-1),(mapSize-1),GL_BGRA_EXT,GL_UNSIGNED_BYTE,data);
|
||||
delete[] data;
|
||||
{
|
||||
u32 mapSize=g_Terrain.GetVerticesPerSide();
|
||||
Rebuild(0,0,mapSize-1,mapSize-1);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// UpdateTexture: send data to GL; update stored texture data
|
||||
void CMiniMap::UpdateTexture()
|
||||
{
|
||||
// bind to the minimap
|
||||
g_Renderer.BindTexture(0,m_Handle);
|
||||
// subimage to update pixels
|
||||
u32 mapSize=g_Terrain.GetVerticesPerSide();
|
||||
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,mapSize-1,mapSize-1,GL_BGRA_EXT,GL_UNSIGNED_BYTE,m_Data);
|
||||
}
|
||||
|
||||
void CMiniMap::Rebuild(int x,int y,int w,int h)
|
||||
{
|
||||
// bind to the minimap
|
||||
g_Renderer.BindTexture(0,m_Handle);
|
||||
|
||||
u32 mapSize=g_Terrain.GetVerticesPerSide();
|
||||
unsigned int* data=new unsigned int[w*h];
|
||||
unsigned int* dataptr=data;
|
||||
|
||||
for (int j=0;j<h;j++) {
|
||||
u32* dataptr=m_Data+((y+j)*(mapSize-1))+x;
|
||||
for (int i=0;i<w;i++) {
|
||||
// get height at this pixel
|
||||
int hmap=int(g_Terrain.GetHeightMap()[(y+j)*mapSize + x+i])>>8;
|
||||
@ -243,7 +267,7 @@ void CMiniMap::Rebuild(int x,int y,int w,int h)
|
||||
if (mp) {
|
||||
// get texture on this time
|
||||
CTextureEntry* tex=mp->Tex1 ? g_TexMan.FindTexture(mp->Tex1) : 0;
|
||||
color=tex ? tex->m_BaseColor : 0xffffffff;
|
||||
color=tex ? tex->GetBaseColor() : 0xffffffff;
|
||||
} else {
|
||||
color=0xffffffff;
|
||||
}
|
||||
@ -252,8 +276,6 @@ void CMiniMap::Rebuild(int x,int y,int w,int h)
|
||||
*dataptr++=ScaleColor(color,float(val)/255.0f);
|
||||
}
|
||||
}
|
||||
|
||||
// subimage to update pixels
|
||||
glTexSubImage2D(GL_TEXTURE_2D,0,x,y,w,h,GL_BGRA_EXT,GL_UNSIGNED_BYTE,data);
|
||||
delete[] data;
|
||||
|
||||
UpdateTexture();
|
||||
}
|
||||
|
@ -1,5 +1,7 @@
|
||||
#ifndef _MINIMAP_H
|
||||
#define _MINIMAP_H
|
||||
|
||||
#include "lib.h"
|
||||
|
||||
class CMiniMap
|
||||
{
|
||||
@ -16,11 +18,15 @@ public:
|
||||
// current viewing frustum, in minimap coordinate space
|
||||
float m_ViewRect[4][2];
|
||||
|
||||
private:
|
||||
private:
|
||||
// send data to GL; update stored texture data
|
||||
void UpdateTexture();
|
||||
// texture handle
|
||||
unsigned int m_Handle;
|
||||
u32 m_Handle;
|
||||
// size of the map texture
|
||||
unsigned int m_Size;
|
||||
u32 m_Size;
|
||||
// raw BGRA_EXT data for the minimap
|
||||
u32* m_Data;
|
||||
};
|
||||
|
||||
extern CMiniMap g_MiniMap;
|
||||
|
@ -48,17 +48,17 @@ void CPaintTextureCommand::Execute()
|
||||
CMiniPatch* nmp=g_Terrain.GetTile(i,j);
|
||||
|
||||
if (nmp) {
|
||||
nmp->Tex1=m_Texture ? m_Texture->m_Handle : 0;
|
||||
nmp->Tex1Priority=m_Texture ? ((int) m_Texture->m_Type) : 0;
|
||||
nmp->Tex1=m_Texture ? m_Texture->GetHandle() : 0;
|
||||
nmp->Tex1Priority=m_Texture ? ((int) m_Texture->GetType()) : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// invalidate affected patches
|
||||
int px0=clamp(-1+(x0/16),0,patchesPerSide);
|
||||
int px1=clamp(1+(x1/16),0,patchesPerSide);
|
||||
int pz0=clamp(-1+(z0/16),0,patchesPerSide);
|
||||
int pz1=clamp(1+(z1/16),0,patchesPerSide);
|
||||
int px0=clamp(-1+(x0/PATCH_SIZE),0,patchesPerSide);
|
||||
int px1=clamp(1+(x1/PATCH_SIZE),0,patchesPerSide);
|
||||
int pz0=clamp(-1+(z0/PATCH_SIZE),0,patchesPerSide);
|
||||
int pz1=clamp(1+(z1/PATCH_SIZE),0,patchesPerSide);
|
||||
for (j=pz0;j<pz1;j++) {
|
||||
for (int i=px0;i<px1;i++) {
|
||||
CPatch* patch=g_Terrain.GetPatch(i,j);
|
||||
@ -68,13 +68,13 @@ void CPaintTextureCommand::Execute()
|
||||
|
||||
// rebuild this bit of the minimap
|
||||
int w=1+2*m_BrushSize;
|
||||
int x=m_SelectionCentre[1]-m_BrushSize;
|
||||
int x=m_SelectionCentre[0]-m_BrushSize;
|
||||
if (x<0) {
|
||||
w+=x;
|
||||
x=0;
|
||||
}
|
||||
int h=1+2*m_BrushSize;
|
||||
int y=m_SelectionCentre[0]-m_BrushSize;
|
||||
int y=m_SelectionCentre[1]-m_BrushSize;
|
||||
if (y<0) {
|
||||
h+=y;
|
||||
y=0;
|
||||
|
@ -48,17 +48,17 @@ void CRaiseElevationTool::OnRButtonUp(u32 flags,int px,int py)
|
||||
CBrushTool::OnRButtonUp(flags,px,py);
|
||||
}
|
||||
|
||||
void CRaiseElevationTool::AlterSelectionHeight(int32 amount)
|
||||
void CRaiseElevationTool::AlterSelectionHeight(i32 amount)
|
||||
{
|
||||
CRaiseElevationCommand* alterCmd=new CRaiseElevationCommand(amount,m_BrushSize,m_SelectionCentre);
|
||||
g_CmdMan.Execute(alterCmd);
|
||||
}
|
||||
|
||||
int32 CRaiseElevationTool::CalcDistSinceLastTrigger()
|
||||
i32 CRaiseElevationTool::CalcDistSinceLastTrigger()
|
||||
{
|
||||
double curtime=get_time();
|
||||
double elapsed=curtime-m_LastTriggerTime;
|
||||
int32 dist=int32(elapsed*m_Speed);
|
||||
i32 dist=i32(elapsed*m_Speed);
|
||||
|
||||
m_LastTriggerTime+=dist/m_Speed;
|
||||
|
||||
|
@ -1,7 +1,8 @@
|
||||
#ifndef _RAISEELEVATIONTOOL_H
|
||||
#define _RAISEELEVATIONTOOL_H
|
||||
|
||||
#include <set>
|
||||
#include <set>
|
||||
#include "lib.h"
|
||||
#include "res/res.h"
|
||||
#include "BrushTool.h"
|
||||
|
||||
@ -41,11 +42,11 @@ public:
|
||||
|
||||
private:
|
||||
// raise/lower the currently selected terrain tiles by given amount
|
||||
void AlterSelectionHeight(int32 amount);
|
||||
void AlterSelectionHeight(i32 amount);
|
||||
|
||||
// calculate distance terrain has moved since last trigger; adjust last trigger
|
||||
// time appropriately to avoid rounding errors
|
||||
int32 CalcDistSinceLastTrigger();
|
||||
i32 CalcDistSinceLastTrigger();
|
||||
|
||||
// number of units to raise/lower selected terrain tiles per second
|
||||
int m_Speed;
|
||||
|
@ -43,7 +43,7 @@ RSC=rc.exe
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
|
||||
# ADD CPP /nologo /G5 /MT /W3 /GX /O2 /Ob0 /I "..\\" /I "..\lib" /I "..\ps" /I "..\simulation" /I "..\maths" /I "..\graphics" /I "..\renderer" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_NO_WINMAIN_" /FD /c
|
||||
# ADD CPP /nologo /G6 /MT /W3 /GR- /GX /Zi /O2 /Ob2 /I "..\\" /I "..\lib" /I "..\ps" /I "..\simulation" /I "..\maths" /I "..\graphics" /I "..\renderer" /I ".\\" /I ".\ui" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_NO_WINMAIN_" /D "_WGL_H_INCLUDED" /FD /c
|
||||
# SUBTRACT CPP /YX /Yc /Yu
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
@ -54,8 +54,8 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 nafxcw.lib opengl32.lib glu32.lib ws2_32.lib version.lib xerces-c_2.lib /nologo /entry:"entry" /subsystem:windows /map /machine:I386 /out:"D:\0ad\binaries\system\ScEd.exe" /libpath:"..\libs" /fixed:no
|
||||
# SUBTRACT LINK32 /pdb:none /debug
|
||||
# ADD LINK32 nafxcw.lib opengl32.lib glu32.lib ws2_32.lib version.lib xerces-c_2.lib /nologo /entry:"entry" /subsystem:windows /map /debug /machine:I386 /out:"D:\0ad\binaries\system\ScEd.exe" /libpath:"..\libs" /fixed:no
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ELSEIF "$(CFG)" == "ScEd - Win32 Debug"
|
||||
|
||||
@ -71,7 +71,7 @@ LINK32=link.exe
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
|
||||
# ADD CPP /nologo /G5 /MTd /W3 /Gm /Gi /GX /Zi /Od /I "..\\" /I "..\lib" /I "..\ps" /I "..\simulation" /I "..\maths" /I "..\graphics" /I "..\renderer" /D "_DEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_NO_WINMAIN_" /FD /GZ /c
|
||||
# ADD CPP /nologo /G5 /MTd /W3 /Gm /Gi /GX /Zi /Od /I "..\\" /I "..\lib" /I "..\ps" /I "..\simulation" /I "..\maths" /I "..\graphics" /I "..\renderer" /I ".\\" /I ".\ui" /D "_DEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_NO_WINMAIN_" /D "_WGL_H_INCLUDED" /FD /GZ /c
|
||||
# SUBTRACT CPP /YX /Yc /Yu
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
@ -82,7 +82,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 nafxcwd.lib opengl32.lib glu32.lib ws2_32.lib version.lib xerces-c_2D.lib /nologo /entry:"entry" /subsystem:windows /incremental:no /map /debug /machine:I386 /out:"D:\0ad\binaries\system\ScEd_d.exe" /libpath:"..\libs"
|
||||
# ADD LINK32 nafxcwd.lib opengl32.lib glu32.lib ws2_32.lib version.lib xerces-c_2D.lib /nologo /entry:"entry" /subsystem:windows /incremental:no /map /debug /machine:I386 /out:"D:\0ad\binaries\system\ScEd_d.exe" /libpath:"..\libs" /fixed:no
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
@ -170,14 +170,6 @@ SOURCE=..\lib\res\zip.h
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\sysdep\win\hrt.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\sysdep\win\hrt.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\sysdep\win\waio.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@ -198,6 +190,10 @@ SOURCE=..\lib\sysdep\win\wfam.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\sysdep\win\wgl.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\sysdep\win\win.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@ -232,6 +228,14 @@ SOURCE=..\lib\sysdep\win\wsock.cpp
|
||||
|
||||
SOURCE=..\lib\sysdep\win\wsock.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\sysdep\win\wtime.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\sysdep\win\wtime.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
@ -276,14 +280,6 @@ SOURCE=..\lib\detect.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\endian.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\endian.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\glext_funcs.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@ -300,14 +296,6 @@ SOURCE=..\lib\memcpy.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\misc.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\misc.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\ogl.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@ -612,6 +600,10 @@ SOURCE=..\graphics\Texture.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\graphics\TextureEntry.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\graphics\TextureEntry.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@ -724,14 +716,6 @@ SOURCE=..\renderer\PatchRData.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\renderer\PBuffer.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\renderer\PBuffer.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\renderer\Renderer.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@ -754,6 +738,22 @@ SOURCE=..\renderer\TransparencyRenderer.cpp
|
||||
|
||||
SOURCE=..\renderer\TransparencyRenderer.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\renderer\VertexBuffer.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\renderer\VertexBuffer.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\renderer\VertexBufferManager.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\renderer\VertexBufferManager.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "sced"
|
||||
|
||||
@ -815,6 +815,10 @@ SOURCE=.\res\ScEd.ico
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui\res\ScEd.ico
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\res\ScEd.rc2
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@ -823,6 +827,10 @@ SOURCE=.\res\ScEdDoc.ico
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui\res\ScEdDoc.ico
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\res\select.bmp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@ -843,228 +851,219 @@ SOURCE=.\res\Toolbar.bmp
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\BrushShapeEditorDlgBar.cpp
|
||||
SOURCE=.\ui\BrushShapeEditorDlgBar.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\BrushShapeEditorDlgBar.h
|
||||
SOURCE=.\ui\BrushShapeEditorDlgBar.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ColorButton.cpp
|
||||
SOURCE=.\ui\ColorButton.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ColorButton.h
|
||||
SOURCE=.\ui\ColorButton.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\DirectionButton.cpp
|
||||
SOURCE=.\ui\DirectionButton.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\DirectionButton.h
|
||||
SOURCE=.\ui\DirectionButton.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ElevationButton.cpp
|
||||
SOURCE=.\ui\ElevationButton.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ElevationButton.h
|
||||
SOURCE=.\ui\ElevationButton.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ElevToolsDlgBar.cpp
|
||||
SOURCE=.\ui\ElevToolsDlgBar.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ElevToolsDlgBar.h
|
||||
SOURCE=.\ui\ElevToolsDlgBar.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ImageListCtrl.cpp
|
||||
SOURCE=.\ui\ImageListCtrl.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ImageListCtrl.h
|
||||
SOURCE=.\ui\ImageListCtrl.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\LightSettingsDlg.cpp
|
||||
SOURCE=.\ui\LightSettingsDlg.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\LightSettingsDlg.h
|
||||
SOURCE=.\ui\LightSettingsDlg.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MainFrameDlgBar.cpp
|
||||
SOURCE=.\ui\MainFrameDlgBar.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MainFrameDlgBar.h
|
||||
SOURCE=.\ui\MainFrameDlgBar.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MainFrm.cpp
|
||||
SOURCE=.\ui\MainFrm.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MainFrm.h
|
||||
SOURCE=.\ui\MainFrm.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MapSizeDlg.cpp
|
||||
SOURCE=.\ui\MapSizeDlg.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MapSizeDlg.h
|
||||
SOURCE=.\ui\MapSizeDlg.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\NavigatePropPage.cpp
|
||||
SOURCE=.\ui\NavigatePropPage.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\NavigatePropPage.h
|
||||
SOURCE=.\ui\NavigatePropPage.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\OptionsDlg.cpp
|
||||
SOURCE=.\ui\OptionsDlg.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\OptionsDlg.h
|
||||
SOURCE=.\ui\OptionsDlg.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\OptionsPropSheet.cpp
|
||||
SOURCE=.\ui\OptionsPropSheet.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\OptionsPropSheet.h
|
||||
SOURCE=.\ui\OptionsPropSheet.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Resource.h
|
||||
SOURCE=.\ui\resource.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScEd.cpp
|
||||
SOURCE=.\ui\ScEd.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScEd.h
|
||||
SOURCE=.\ui\ScEd.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScEd.rc
|
||||
SOURCE=.\ui\ScEd.rc
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScEdDoc.cpp
|
||||
SOURCE=.\ui\ScEdDoc.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScEdDoc.h
|
||||
SOURCE=.\ui\ScEdDoc.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScEdView.cpp
|
||||
SOURCE=.\ui\ScEdView.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScEdView.h
|
||||
SOURCE=.\ui\ScEdView.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ShadowsPropPage.cpp
|
||||
SOURCE=.\ui\ShadowsPropPage.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ShadowsPropPage.h
|
||||
SOURCE=.\ui\ShadowsPropPage.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\SimpleEdit.cpp
|
||||
SOURCE=.\ui\SimpleEdit.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\SimpleEdit.h
|
||||
SOURCE=.\ui\SimpleEdit.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\StdAfx.cpp
|
||||
# ADD CPP /Yc"stdafx.h"
|
||||
SOURCE=.\ui\TexToolsDlgBar.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\StdAfx.h
|
||||
SOURCE=.\ui\TexToolsDlgBar.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\TexToolsDlgBar.cpp
|
||||
SOURCE=.\ui\UIGlobals.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\TexToolsDlgBar.h
|
||||
SOURCE=.\ui\UIGlobals.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\UIGlobals.cpp
|
||||
SOURCE=.\ui\UnitPropertiesAnimationsTab.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\UIGlobals.h
|
||||
SOURCE=.\ui\UnitPropertiesAnimationsTab.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\UnitPropertiesAnimationsTab.cpp
|
||||
SOURCE=.\ui\UnitPropertiesDlgBar.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\UnitPropertiesAnimationsTab.h
|
||||
SOURCE=.\ui\UnitPropertiesDlgBar.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\UnitPropertiesDlgBar.cpp
|
||||
SOURCE=.\ui\UnitPropertiesTabCtrl.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\UnitPropertiesDlgBar.h
|
||||
SOURCE=.\ui\UnitPropertiesTabCtrl.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\UnitPropertiesTabCtrl.cpp
|
||||
SOURCE=.\ui\UnitPropertiesTexturesTab.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\UnitPropertiesTabCtrl.h
|
||||
SOURCE=.\ui\UnitPropertiesTexturesTab.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\UnitPropertiesTexturesTab.cpp
|
||||
SOURCE=.\ui\UnitToolsDlgBar.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\UnitPropertiesTexturesTab.h
|
||||
SOURCE=.\ui\UnitToolsDlgBar.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\UnitToolsDlgBar.cpp
|
||||
SOURCE=.\ui\WebLinkButton.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\UnitToolsDlgBar.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\WebLinkButton.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\WebLinkButton.h
|
||||
SOURCE=.\ui\WebLinkButton.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Commands"
|
||||
@ -1228,6 +1227,14 @@ SOURCE=.\MiniMap.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MouseHandler.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MouseHandler.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\NaviCam.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@ -1377,6 +1384,14 @@ SOURCE=..\ps\Prometheus.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ps\rc_array.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ps\rc_vector.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ps\Singleton.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@ -1399,6 +1414,14 @@ SOURCE=..\ps\XercesErrorHandler.cpp
|
||||
|
||||
SOURCE=..\ps\XercesErrorHandler.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ps\XML.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ps\XMLUtils.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
||||
|
Before Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 35 KiB |
Before Width: | Height: | Size: 35 KiB |
Before Width: | Height: | Size: 3.2 KiB |
@ -1,13 +0,0 @@
|
||||
//
|
||||
// SCED.RC2 - resources Microsoft Visual C++ does not edit directly
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#error this file is not editable by Microsoft Visual C++
|
||||
#endif //APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Add manually edited resources here...
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 766 B |
Before Width: | Height: | Size: 766 B |
Before Width: | Height: | Size: 766 B |
Before Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2.1 KiB |
@ -1,9 +1,10 @@
|
||||
#include "stdafx.h"
|
||||
#define _IGNORE_WGL_H_
|
||||
#include "MainFrm.h"
|
||||
#include "EditorData.h"
|
||||
#include "BrushShapeEditorTool.h"
|
||||
#include "BrushShapeEditorDlgBar.h"
|
||||
|
||||
#undef _IGNORE_WGL_H_
|
||||
|
||||
BEGIN_MESSAGE_MAP(CBrushShapeEditorDlgBar, CDialogBar)
|
||||
//{{AFX_MSG_MAP(CBrushShapeEditorDlgBar)
|
||||
|
@ -15,6 +15,14 @@ inline void ColorRefToRGBColor(COLORREF c,RGBColor& result)
|
||||
result.Y=((c>>8) & 0xff)/255.0f;
|
||||
result.Z=((c>>16) & 0xff)/255.0f;
|
||||
}
|
||||
|
||||
inline void ColorRefToRGBAColor(COLORREF c,BYTE alpha,RGBAColor& result)
|
||||
{
|
||||
result[0]=(c & 0xff)/255.0f;
|
||||
result[1]=((c>>8) & 0xff)/255.0f;
|
||||
result[2]=((c>>16) & 0xff)/255.0f;
|
||||
result[3]=alpha/255.0f;
|
||||
}
|
||||
|
||||
inline void RGBColorToColorRef(const RGBColor& c,COLORREF& result)
|
||||
{
|
||||
@ -32,6 +40,27 @@ inline void RGBColorToColorRef(const RGBColor& c,COLORREF& result)
|
||||
|
||||
result=r | (g<<8) | (b<<16);
|
||||
}
|
||||
|
||||
inline void RGBAColorToColorRef(const RGBAColor& c,COLORREF& result)
|
||||
{
|
||||
int r=int(c[0]*255);
|
||||
if (r<0) r=0;
|
||||
if (r>255) r=255;
|
||||
|
||||
int g=int(c[1]*255);
|
||||
if (g<0) g=0;
|
||||
if (g>255) g=255;
|
||||
|
||||
int b=int(c[2]*255);
|
||||
if (b<0) b=0;
|
||||
if (b>255) b=255;
|
||||
|
||||
int a=int(c[3]*255);
|
||||
if (a<0) a=0;
|
||||
if (a>255) a=255;
|
||||
|
||||
result=r | (g<<8) | (b<<16) | (a<<24);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CColorButton window
|
||||
|
@ -1,3 +1,4 @@
|
||||
#include <assert.h>
|
||||
#include "stdafx.h"
|
||||
#include "ToolManager.h"
|
||||
#include "ElevToolsDlgBar.h"
|
||||
|
@ -2,11 +2,13 @@
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
#include "ogl.h"
|
||||
|
||||
#define _IGNORE_WGL_H_
|
||||
#include "ogl.h"
|
||||
#include "res/tex.h"
|
||||
#include "res/mem.h"
|
||||
#include "res/vfs.h"
|
||||
#undef _IGNORE_WGL_H_
|
||||
|
||||
#include "ScEd.h"
|
||||
#include "ScEdView.h"
|
||||
@ -18,6 +20,8 @@
|
||||
|
||||
#include "Unit.h"
|
||||
#include "UnitManager.h"
|
||||
#include "ObjectManager.h"
|
||||
#include "TextureManager.h"
|
||||
#include "UIGlobals.h"
|
||||
#include "MainFrm.h"
|
||||
#include "OptionsPropSheet.h"
|
||||
@ -53,14 +57,14 @@ BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
|
||||
ON_COMMAND(ID_LIGHTING_SETTINGS, OnLightingSettings)
|
||||
ON_COMMAND(ID_VIEW_SCREENSHOT, OnViewScreenshot)
|
||||
ON_COMMAND(IDR_TEXTURE_TOOLS, OnTextureTools)
|
||||
ON_COMMAND(ID_TOOLS_OPTIONS, OnToolsOptions)
|
||||
ON_COMMAND(ID_TOOLS_OPTIONS, OnToolsOptions)
|
||||
ON_COMMAND(ID_EDIT_UNDO, OnEditUndo)
|
||||
ON_UPDATE_COMMAND_UI(ID_EDIT_UNDO, OnUpdateEditUndo)
|
||||
ON_COMMAND(ID_EDIT_REDO, OnEditRedo)
|
||||
ON_UPDATE_COMMAND_UI(ID_EDIT_REDO, OnUpdateEditRedo)
|
||||
ON_COMMAND(IDR_ELEVATION_TOOLS, OnElevationTools)
|
||||
ON_COMMAND(IDR_RESIZE_MAP, OnResizeMap)
|
||||
ON_COMMAND(ID_VIEW_TERRAIN_GRID, OnViewTerrainGrid)
|
||||
ON_COMMAND(ID_VIEW_TERRAIN_GRID, OnViewTerrainGrid)
|
||||
ON_UPDATE_COMMAND_UI(ID_VIEW_TERRAIN_GRID, OnUpdateViewTerrainGrid)
|
||||
ON_COMMAND(ID_VIEW_TERRAIN_SOLID, OnViewTerrainSolid)
|
||||
ON_UPDATE_COMMAND_UI(ID_VIEW_TERRAIN_SOLID, OnUpdateViewTerrainSolid)
|
||||
@ -77,12 +81,13 @@ BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
|
||||
ON_COMMAND(ID_VIEW_RENDERSTATS, OnViewRenderStats)
|
||||
ON_UPDATE_COMMAND_UI(ID_VIEW_RENDERSTATS, OnUpdateViewRenderStats)
|
||||
ON_MESSAGE(WM_MOUSEWHEEL,OnMouseWheel)
|
||||
ON_COMMAND(IDR_UNIT_TOOLS, OnUnitTools)
|
||||
ON_COMMAND(ID_TEST_GO, OnTestGo)
|
||||
ON_UPDATE_COMMAND_UI(ID_TEST_GO, OnUpdateTestGo)
|
||||
ON_COMMAND(ID_TEST_STOP, OnTestStop)
|
||||
ON_UPDATE_COMMAND_UI(ID_TEST_STOP, OnUpdateTestStop)
|
||||
//}}AFX_MSG_MAP
|
||||
ON_COMMAND(IDR_UNIT_TOOLS, OnUnitTools)
|
||||
ON_COMMAND(ID_RANDOM_MAP, OnRandomMap)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
static UINT indicators[] =
|
||||
@ -405,15 +410,15 @@ void CMainFrame::OnToolsOptions()
|
||||
dlg.m_ShadowsPage.m_EnableShadows=g_Renderer.GetOptionBool(CRenderer::OPT_SHADOWS) ? TRUE : FALSE;
|
||||
|
||||
COLORREF c;
|
||||
RGBColorToColorRef(g_Renderer.GetOptionColor(CRenderer::OPT_SHADOWCOLOR),c);
|
||||
RGBAColorToColorRef(g_Renderer.GetOptionColor(CRenderer::OPT_SHADOWCOLOR),c);
|
||||
dlg.m_ShadowsPage.m_ShadowColor.m_Color=c;
|
||||
|
||||
if (dlg.DoModal()==IDOK) {
|
||||
g_UserCfg.SetOptionInt(CFG_SCROLLSPEED,dlg.m_NavigatePage.m_ScrollSpeed);
|
||||
g_Renderer.SetOptionBool(CRenderer::OPT_SHADOWS,dlg.m_ShadowsPage.m_EnableShadows ? true : false);
|
||||
|
||||
RGBColor c;
|
||||
ColorRefToRGBColor(dlg.m_ShadowsPage.m_ShadowColor.m_Color,c);
|
||||
RGBAColor c;
|
||||
ColorRefToRGBAColor(dlg.m_ShadowsPage.m_ShadowColor.m_Color,0xff,c);
|
||||
g_Renderer.SetOptionColor(CRenderer::OPT_SHADOWCOLOR,c);
|
||||
}
|
||||
}
|
||||
@ -717,3 +722,127 @@ void CMainFrame::OnUpdateTestStop(CCmdUI* pCmdUI)
|
||||
else
|
||||
pCmdUI->Enable(FALSE);
|
||||
}
|
||||
|
||||
static float getExactGroundLevel( float x, float y )
|
||||
{
|
||||
// TODO MT: If OK with Rich, move to terrain core. Once this works, that is.
|
||||
|
||||
x /= 4.0f;
|
||||
y /= 4.0f;
|
||||
|
||||
int xi = (int)floor( x );
|
||||
int yi = (int)floor( y );
|
||||
float xf = x - (float)xi;
|
||||
float yf = y - (float)yi;
|
||||
|
||||
u16* heightmap = g_Terrain.GetHeightMap();
|
||||
unsigned long mapsize = g_Terrain.GetVerticesPerSide();
|
||||
|
||||
float h00 = heightmap[yi*mapsize + xi];
|
||||
float h01 = heightmap[yi*mapsize + xi + mapsize];
|
||||
float h10 = heightmap[yi*mapsize + xi + 1];
|
||||
float h11 = heightmap[yi*mapsize + xi + mapsize + 1];
|
||||
|
||||
/*
|
||||
if( xf < ( 1.0f - yf ) )
|
||||
{
|
||||
return( HEIGHT_SCALE * ( ( 1 - xf - yf ) * h00 + xf * h10 + yf * h01 ) );
|
||||
}
|
||||
else
|
||||
return( HEIGHT_SCALE * ( ( xf + yf - 1 ) * h11 + ( 1 - xf ) * h01 + ( 1 - yf ) * h10 ) );
|
||||
*/
|
||||
|
||||
/*
|
||||
if( xf > yf )
|
||||
{
|
||||
return( HEIGHT_SCALE * ( ( 1 - xf ) * h00 + ( xf - yf ) * h10 + yf * h11 ) );
|
||||
}
|
||||
else
|
||||
return( HEIGHT_SCALE * ( ( 1 - yf ) * h00 + ( yf - xf ) * h01 + xf * h11 ) );
|
||||
*/
|
||||
|
||||
return( HEIGHT_SCALE * ( ( 1 - yf ) * ( ( 1 - xf ) * h00 + xf * h10 ) + yf * ( ( 1 - xf ) * h01 + xf * h11 ) ) );
|
||||
|
||||
}
|
||||
|
||||
static CObjectEntry* GetRandomActorTemplate()
|
||||
{
|
||||
if (g_ObjMan.m_ObjectTypes.size()==0) return 0;
|
||||
|
||||
CObjectEntry* found=0;
|
||||
int checkloop=250;
|
||||
do {
|
||||
u32 type=rand()%g_ObjMan.m_ObjectTypes.size();
|
||||
u32 actorsoftype=g_ObjMan.m_ObjectTypes[type].m_Objects.size();
|
||||
if (actorsoftype>0) {
|
||||
found=g_ObjMan.m_ObjectTypes[type].m_Objects[rand()%actorsoftype];
|
||||
if (found && found->m_Model && found->m_Model->GetModelDef()->GetNumBones()>0) {
|
||||
} else {
|
||||
found=0;
|
||||
}
|
||||
}
|
||||
} while (--checkloop && !found);
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
static CTextureEntry* GetRandomTexture()
|
||||
{
|
||||
if (g_TexMan.m_TerrainTextures.size()==0) return 0;
|
||||
|
||||
CTextureEntry* found=0;
|
||||
do {
|
||||
u32 type=rand()%g_TexMan.m_TerrainTextures.size();
|
||||
u32 texturesoftype=g_TexMan.m_TerrainTextures[type].m_Textures.size();
|
||||
if (texturesoftype>0) {
|
||||
found=g_TexMan.m_TerrainTextures[type].m_Textures[rand()%texturesoftype];
|
||||
}
|
||||
} while (!found);
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
void CMainFrame::OnRandomMap()
|
||||
{
|
||||
const u32 count=5000;
|
||||
const u32 unitsPerDir=u32(sqrt(float(count)));
|
||||
|
||||
u32 i,j;
|
||||
u32 vsize=g_Terrain.GetVerticesPerSide()-1;
|
||||
|
||||
for (i=0;i<unitsPerDir;i++) {
|
||||
for (j=0;j<unitsPerDir;j++) {
|
||||
// float x=CELL_SIZE*vsize*float(i+1)/float(unitsPerDir+1);
|
||||
// float z=CELL_SIZE*vsize*float(j+1)/float(unitsPerDir+1);
|
||||
float dx=float(rand())/float(RAND_MAX);
|
||||
float x=CELL_SIZE*vsize*dx;
|
||||
float dz=float(rand())/float(RAND_MAX);
|
||||
float z=CELL_SIZE*vsize*dz;
|
||||
float y=getExactGroundLevel(x,z);
|
||||
CObjectEntry* actortemplate=GetRandomActorTemplate();
|
||||
if (actortemplate && actortemplate->m_Model) {
|
||||
CUnit* unit=new CUnit(actortemplate,actortemplate->m_Model->Clone());
|
||||
g_UnitMan.AddUnit(unit);
|
||||
|
||||
CMatrix3D trans;
|
||||
trans.SetIdentity();
|
||||
trans.RotateY(2*PI*float(rand())/float(RAND_MAX));
|
||||
trans.Translate(x,y,z);
|
||||
unit->GetModel()->SetTransform(trans);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
for (i=0;i<vsize;i++) {
|
||||
for (j=0;j<vsize;j++) {
|
||||
CTextureEntry* tex=GetRandomTexture();
|
||||
CMiniPatch* mp=g_Terrain.GetTile(i,j);
|
||||
mp->Tex1=tex->GetHandle();
|
||||
mp->Tex1Priority=tex->GetType();
|
||||
mp->m_Parent->SetDirty(RENDERDATA_UPDATE_VERTICES | RENDERDATA_UPDATE_INDICES);
|
||||
}
|
||||
}
|
||||
g_MiniMap.Rebuild();
|
||||
*/
|
||||
}
|
||||
|
@ -71,41 +71,42 @@ protected:
|
||||
void DisableToolbarButtons();
|
||||
|
||||
//{{AFX_MSG(CMainFrame)
|
||||
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
|
||||
afx_msg void OnTerrainLoad();
|
||||
afx_msg void OnLightingSettings();
|
||||
afx_msg void OnViewScreenshot();
|
||||
afx_msg void OnTextureTools();
|
||||
afx_msg void OnToolsOptions();
|
||||
afx_msg void OnToolsBrushShapeEditor();
|
||||
afx_msg void OnEditUndo();
|
||||
afx_msg void OnUpdateEditUndo(CCmdUI* pCmdUI);
|
||||
afx_msg void OnEditRedo();
|
||||
afx_msg void OnUpdateEditRedo(CCmdUI* pCmdUI);
|
||||
afx_msg void OnElevationTools();
|
||||
afx_msg void OnResizeMap();
|
||||
afx_msg void OnViewTerrainGrid();
|
||||
afx_msg void OnUpdateViewTerrainGrid(CCmdUI* pCmdUI);
|
||||
afx_msg void OnViewTerrainSolid();
|
||||
afx_msg void OnUpdateViewTerrainSolid(CCmdUI* pCmdUI);
|
||||
afx_msg void OnViewTerrainWireframe();
|
||||
afx_msg void OnUpdateViewTerrainWireframe(CCmdUI* pCmdUI);
|
||||
afx_msg void OnViewModelGrid();
|
||||
afx_msg void OnUpdateViewModelGrid(CCmdUI* pCmdUI);
|
||||
afx_msg void OnViewModelSolid();
|
||||
afx_msg void OnUpdateViewModelSolid(CCmdUI* pCmdUI);
|
||||
afx_msg void OnViewModelWireframe();
|
||||
afx_msg void OnUpdateViewModelWireframe(CCmdUI* pCmdUI);
|
||||
afx_msg void OnFileSaveMap();
|
||||
afx_msg void OnFileLoadMap();
|
||||
afx_msg void OnViewRenderStats();
|
||||
afx_msg void OnUpdateViewRenderStats(CCmdUI* pCmdUI);
|
||||
afx_msg LRESULT OnMouseWheel(WPARAM wParam,LPARAM lParam);
|
||||
afx_msg void OnTestGo();
|
||||
afx_msg void OnUpdateTestGo(CCmdUI* pCmdUI);
|
||||
afx_msg void OnTestStop();
|
||||
afx_msg void OnUpdateTestStop(CCmdUI* pCmdUI);
|
||||
//}}AFX_MSG
|
||||
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
|
||||
afx_msg void OnTerrainLoad();
|
||||
afx_msg void OnLightingSettings();
|
||||
afx_msg void OnViewScreenshot();
|
||||
afx_msg void OnTextureTools();
|
||||
afx_msg void OnToolsOptions();
|
||||
afx_msg void OnToolsBrushShapeEditor();
|
||||
afx_msg void OnEditUndo();
|
||||
afx_msg void OnUpdateEditUndo(CCmdUI* pCmdUI);
|
||||
afx_msg void OnEditRedo();
|
||||
afx_msg void OnUpdateEditRedo(CCmdUI* pCmdUI);
|
||||
afx_msg void OnElevationTools();
|
||||
afx_msg void OnResizeMap();
|
||||
afx_msg void OnViewTerrainGrid();
|
||||
afx_msg void OnUpdateViewTerrainGrid(CCmdUI* pCmdUI);
|
||||
afx_msg void OnViewTerrainSolid();
|
||||
afx_msg void OnUpdateViewTerrainSolid(CCmdUI* pCmdUI);
|
||||
afx_msg void OnViewTerrainWireframe();
|
||||
afx_msg void OnUpdateViewTerrainWireframe(CCmdUI* pCmdUI);
|
||||
afx_msg void OnViewModelGrid();
|
||||
afx_msg void OnUpdateViewModelGrid(CCmdUI* pCmdUI);
|
||||
afx_msg void OnViewModelSolid();
|
||||
afx_msg void OnUpdateViewModelSolid(CCmdUI* pCmdUI);
|
||||
afx_msg void OnViewModelWireframe();
|
||||
afx_msg void OnUpdateViewModelWireframe(CCmdUI* pCmdUI);
|
||||
afx_msg void OnFileSaveMap();
|
||||
afx_msg void OnFileLoadMap();
|
||||
afx_msg void OnViewRenderStats();
|
||||
afx_msg void OnUpdateViewRenderStats(CCmdUI* pCmdUI);
|
||||
afx_msg LRESULT OnMouseWheel(WPARAM wParam,LPARAM lParam);
|
||||
afx_msg void OnTestGo();
|
||||
afx_msg void OnUpdateTestGo(CCmdUI* pCmdUI);
|
||||
afx_msg void OnTestStop();
|
||||
afx_msg void OnUpdateTestStop(CCmdUI* pCmdUI);
|
||||
afx_msg void OnRandomMap();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
|
@ -46,7 +46,10 @@ CScEdApp theApp;
|
||||
// CScEdApp initialization
|
||||
|
||||
BOOL CScEdApp::InitInstance()
|
||||
{
|
||||
{
|
||||
extern void pre_main_init();
|
||||
pre_main_init();
|
||||
|
||||
AfxEnableControlContainer();
|
||||
|
||||
// Standard initialization
|
||||
@ -214,4 +217,4 @@ int main(int argc, char *argv[])
|
||||
AfxInitialize();
|
||||
return AfxWinMain(::GetModuleHandle(NULL), NULL, ::GetCommandLine(), 0);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
@ -162,6 +162,8 @@ BEGIN
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "L&oad Terrain", ID_TERRAIN_LOAD
|
||||
MENUITEM "&Resize Terrain", IDR_RESIZE_MAP
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "Ra&ndom Map", ID_RANDOM_MAP
|
||||
END
|
||||
POPUP "&Tools"
|
||||
BEGIN
|
||||
@ -443,8 +445,8 @@ END
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 0,0,7,2
|
||||
PRODUCTVERSION 0,0,7,2
|
||||
FILEVERSION 0,0,7,3
|
||||
PRODUCTVERSION 0,0,7,3
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
@ -462,14 +464,14 @@ BEGIN
|
||||
VALUE "Comments", "\0"
|
||||
VALUE "CompanyName", "Wildfire Games\0"
|
||||
VALUE "FileDescription", "0AD Scenario Editor\0"
|
||||
VALUE "FileVersion", "0, 0, 7, 2\0"
|
||||
VALUE "FileVersion", "0, 0, 7, 3\0"
|
||||
VALUE "InternalName", "ScEd\0"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2003-2004\0"
|
||||
VALUE "LegalTrademarks", "\0"
|
||||
VALUE "OriginalFilename", "ScEd.EXE\0"
|
||||
VALUE "PrivateBuild", "\0"
|
||||
VALUE "ProductName", "ScEd\0"
|
||||
VALUE "ProductVersion", "0, 0, 7, 2\0"
|
||||
VALUE "ProductVersion", "0, 0, 7, 3\0"
|
||||
VALUE "SpecialBuild", "\0"
|
||||
END
|
||||
END
|
||||
|
@ -2,6 +2,7 @@
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#define _IGNORE_WGL_H_
|
||||
#include "ScEd.h"
|
||||
|
||||
#include "ScEdDoc.h"
|
||||
@ -13,6 +14,8 @@
|
||||
|
||||
#include "timer.h"
|
||||
#include "ogl.h"
|
||||
#undef _IGNORE_WGL_H_
|
||||
|
||||
#include "res/vfs.h"
|
||||
|
||||
int g_ClickMode=0;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "stdafx.h"
|
||||
#define _IGNORE_WGL_H_
|
||||
#include "TexToolsDlgBar.h"
|
||||
#include "TextureManager.h"
|
||||
#include "PaintTextureTool.h"
|
||||
@ -7,6 +8,7 @@
|
||||
#include "ogl.h"
|
||||
#include "res/tex.h"
|
||||
#include "res/vfs.h"
|
||||
#undef _IGNORE_WGL_H_
|
||||
|
||||
BEGIN_MESSAGE_MAP(CTexToolsDlgBar, CDialogBar)
|
||||
//{{AFX_MSG_MAP(CTexToolsDlgBar)
|
||||
@ -51,7 +53,7 @@ BOOL CTexToolsDlgBar::Create(CWnd * pParentWnd, UINT nIDTemplate,UINT nStyle, UI
|
||||
void CTexToolsDlgBar::Select(CTextureEntry* entry)
|
||||
{
|
||||
CStatic* curbmp=(CStatic*) GetDlgItem(IDC_STATIC_CURRENTTEXTURE);
|
||||
CBitmap* bmp=(CBitmap*) (entry ? entry->m_Bitmap : 0);
|
||||
CBitmap* bmp=(CBitmap*) (entry ? entry->GetBitmap() : 0);
|
||||
curbmp->SetBitmap((HBITMAP) (*bmp));
|
||||
CPaintTextureTool::GetTool()->SetSelectedTexture(entry);
|
||||
}
|
||||
@ -101,7 +103,7 @@ int CTexToolsDlgBar::GetCurrentTerrainType()
|
||||
BOOL CTexToolsDlgBar::BuildImageListIcon(CTextureEntry* texentry)
|
||||
{
|
||||
// bind to texture
|
||||
g_Renderer.BindTexture(0,tex_id(texentry->m_Handle));
|
||||
g_Renderer.BindTexture(0,tex_id(texentry->GetHandle()));
|
||||
|
||||
// get image data in BGRA format
|
||||
int w,h;
|
||||
@ -120,7 +122,7 @@ BOOL CTexToolsDlgBar::BuildImageListIcon(CTextureEntry* texentry)
|
||||
BOOL success=TRUE;
|
||||
CDC* dc=GetDC();
|
||||
CBitmap* bmp=new CBitmap;
|
||||
texentry->m_Bitmap=bmp;
|
||||
texentry->SetBitmap(bmp);
|
||||
|
||||
if (bmp->CreateCompatibleBitmap(dc,32,32)) {
|
||||
|
||||
@ -167,13 +169,13 @@ BOOL CTexToolsDlgBar::BuildImageListIcon(CTextureEntry* texentry)
|
||||
BOOL CTexToolsDlgBar::AddImageListIcon(CTextureEntry* texentry)
|
||||
{
|
||||
// get a bitmap for imagelist yet?
|
||||
if (!texentry->m_Bitmap) {
|
||||
if (!texentry->GetBitmap()) {
|
||||
// nope; create one now
|
||||
BuildImageListIcon(texentry);
|
||||
}
|
||||
|
||||
// add bitmap to imagelist
|
||||
m_ImageList.Add((CBitmap*) texentry->m_Bitmap,RGB(255,255,255));
|
||||
m_ImageList.Add((CBitmap*) texentry->GetBitmap(),RGB(255,255,255));
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
@ -215,7 +217,7 @@ BOOL CTexToolsDlgBar::OnInitDialog()
|
||||
|
||||
// add to list ctrl
|
||||
int index=listctrl->GetItemCount();
|
||||
listctrl->InsertItem(index,(const char*) textures[i]->m_Name,index);
|
||||
listctrl->InsertItem(index,(const char*) textures[i]->GetName(),index);
|
||||
}
|
||||
|
||||
// select first entry if we've got any entries
|
||||
@ -285,7 +287,7 @@ void CTexToolsDlgBar::OnSelChangeTerrainTypes()
|
||||
AddImageListIcon(textures[j]);
|
||||
|
||||
// add to list ctrl
|
||||
listctrl->InsertItem(j,(const char*) textures[j]->m_Name,j);
|
||||
listctrl->InsertItem(j,(const char*) textures[j]->GetName(),j);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
#include "stdafx.h"
|
||||
#define _IGNORE_WGL_H_
|
||||
#include "UserConfig.h"
|
||||
#include "MainFrm.h"
|
||||
#include "Model.h"
|
||||
@ -9,6 +10,7 @@
|
||||
|
||||
#include "EditorData.h"
|
||||
#include "UIGlobals.h"
|
||||
#undef _IGNORE_WGL_H_
|
||||
|
||||
BEGIN_MESSAGE_MAP(CUnitPropertiesDlgBar, CDialogBar)
|
||||
//{{AFX_MSG_MAP(CUnitPropertiesDlgBar)
|
||||
|
@ -1,113 +1,114 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by ScEd.rc
|
||||
//
|
||||
#define IDD_ABOUTBOX 100
|
||||
#define IDD_PROPPAGE_NAVIGATION 102
|
||||
#define IDD_DIALOGBAR_TEXTURETOOLS 103
|
||||
#define IDR_MAINFRAME 128
|
||||
#define IDR_SCEDTYPE 129
|
||||
#define IDD_DIALOG_LIGHTSETTINGS 133
|
||||
#define IDD_DIALOGBAR_MODELTOOLS 134
|
||||
#define IDD_DIALOGBAR_UNITTOOLS 134
|
||||
#define IDB_LOGO 135
|
||||
#define IDD_DIALOG_OPTIONS 137
|
||||
#define IDD_DIALOGBAR_ELEVATIONTOOLS 138
|
||||
#define IDD_DIALOGBAR_UNITPROPERTIES 139
|
||||
#define IDD_DIALOG_SIMPLEEDIT 140
|
||||
#define IDI_ICON_UNITMODE 141
|
||||
#define IDI_ICON_NEWUNIT 142
|
||||
#define IDI_ICON_SELECT 143
|
||||
#define IDD_DIALOG_MAPSIZE 144
|
||||
#define IDB_BITMAP_SELECT 146
|
||||
#define IDB_BITMAP_TEXTURETOOLS 148
|
||||
#define IDB_BITMAP_ELEVATIONTOOLS 149
|
||||
#define IDB_BITMAP_MODELTOOLS 150
|
||||
#define IDD_DIALOGBAR_BRUSHSHAPEEDITOR 151
|
||||
#define IDD_PROPPAGE_SHADOWS 152
|
||||
#define IDB_BITMAP_SELECTUNIT 153
|
||||
#define IDD_UNITPROPERTIES_TEXTURES 153
|
||||
#define IDB_BITMAP_ADDUNIT 154
|
||||
#define IDD_UNITPROPERTIES_ANIMATIONS 154
|
||||
#define IDC_BUTTON_SUNCOLOR 1001
|
||||
#define IDC_EDIT_MODEL 1001
|
||||
#define IDC_BUTTON_TERRAINAMBIENTCOLOR 1002
|
||||
#define IDC_EDIT_TEXTURE 1002
|
||||
#define IDC_BUTTON_APPLY 1003
|
||||
#define IDC_BUTTON_MODELBROWSE 1004
|
||||
#define IDC_BUTTON_DIRECTION 1005
|
||||
#define IDC_BUTTON_TEXTUREBROWSE 1005
|
||||
#define IDC_BUTTON_ELEVATION 1006
|
||||
#define IDC_BUTTON_REFRESH 1006
|
||||
#define IDC_EDIT_DIRECTION 1007
|
||||
#define IDC_EDIT_NAME 1007
|
||||
#define IDC_BUTTON_UNITSAMBIENTCOLOR 1008
|
||||
#define IDC_BUTTON_BACK 1008
|
||||
#define IDC_EDIT_ELEVATION 1009
|
||||
#define IDC_SPIN_DIRECTION 1010
|
||||
#define IDC_SPIN_ELEVATION 1011
|
||||
#define IDC_STATIC_VERSION 1011
|
||||
#define IDC_EDIT_ANIMATION 1011
|
||||
#define IDC_BUTTON_LAUNCHWFG 1012
|
||||
#define IDC_BUTTON_ANIMATIONBROWSE 1012
|
||||
#define IDC_SLIDER_BRUSHSIZE 1013
|
||||
#define IDC_SLIDER_BRUSHEFFECT 1014
|
||||
#define IDC_LIST_TEXTUREBROWSER 1015
|
||||
#define IDC_BUTTON_ADD 1016
|
||||
#define IDC_BUTTON_EDIT 1017
|
||||
#define IDC_STATIC_CURRENTTEXTURE 1018
|
||||
#define IDC_STATIC_CURRENTMODEL 1020
|
||||
#define IDC_LIST_MODELBROWSER 1021
|
||||
#define IDC_LIST_OBJECTBROWSER 1021
|
||||
#define IDC_SLIDER_RTSSCROLLSPEED 1023
|
||||
#define IDC_RADIO_RAISE 1027
|
||||
#define IDC_RADIO_SMOOTH 1028
|
||||
#define IDC_EDIT1 1028
|
||||
#define IDC_COMBO_TERRAINTYPES 1030
|
||||
#define IDC_COMBO1 1030
|
||||
#define IDC_RADIO_SMALL 1031
|
||||
#define IDC_RADIO_MEDIUM 1032
|
||||
#define IDC_COMBO_OBJECTTYPES 1032
|
||||
#define IDC_RADIO_LARGE 1033
|
||||
#define IDC_BUTTON_SELECT 1033
|
||||
#define IDC_RADIO_HUGE 1034
|
||||
#define IDC_BUTTON_ELEVATIONTOOLS 1034
|
||||
#define IDC_BUTTON_TEXTURETOOLS 1035
|
||||
#define IDC_BUTTON_MODELTOOLS 1036
|
||||
#define IDC_BUTTON_ADDUNIT 1038
|
||||
#define IDC_CHECK_SHADOWS 1039
|
||||
#define IDC_BUTTON_SHADOWCOLOR 1040
|
||||
#define IDC_SLIDER_SHADOWQUALITY 1041
|
||||
#define ID_TERRAIN_LOAD 32772
|
||||
#define ID_TERRAIN_RANDOMMAP 32773
|
||||
#define ID_LIGHTING_SETTINGS 32774
|
||||
#define ID_VIEW_GRID 32778
|
||||
#define ID_VIEW_TERRAIN_GRID 32778
|
||||
#define ID_VIEW_SCREENSHOT 32779
|
||||
#define IDR_TEXTURE_TOOLS 32781
|
||||
#define ID_TOOLS_OPTIONS 32782
|
||||
#define IDR_ELEVATION_TOOLS 32783
|
||||
#define IDR_UNIT_TOOLS 32785
|
||||
#define IDR_RESIZE_MAP 32786
|
||||
#define ID_VIEW_TERRAIN_WIREFRAME 32787
|
||||
#define ID_VIEW_TERRAIN_SOLID 32788
|
||||
#define ID_FILE_LOADMAP 32789
|
||||
#define ID_FILE_SAVEMAP 32790
|
||||
#define ID_VIEW_MODEL_SOLID 32791
|
||||
#define ID_VIEW_MODEL_GRID 32792
|
||||
#define ID_VIEW_MODEL_WIREFRAME 32793
|
||||
#define ID_VIEW_RENDERSTATS 32794
|
||||
#define ID_TEST_STOP 32797
|
||||
#define ID_TEST_GO 32798
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_3D_CONTROLS 1
|
||||
#define _APS_NEXT_RESOURCE_VALUE 156
|
||||
#define _APS_NEXT_COMMAND_VALUE 32799
|
||||
#define _APS_NEXT_CONTROL_VALUE 1044
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by ScEd.rc
|
||||
//
|
||||
#define IDD_ABOUTBOX 100
|
||||
#define IDD_PROPPAGE_NAVIGATION 102
|
||||
#define IDD_DIALOGBAR_TEXTURETOOLS 103
|
||||
#define IDR_MAINFRAME 128
|
||||
#define IDR_SCEDTYPE 129
|
||||
#define IDD_DIALOG_LIGHTSETTINGS 133
|
||||
#define IDD_DIALOGBAR_MODELTOOLS 134
|
||||
#define IDD_DIALOGBAR_UNITTOOLS 134
|
||||
#define IDB_LOGO 135
|
||||
#define IDD_DIALOG_OPTIONS 137
|
||||
#define IDD_DIALOGBAR_ELEVATIONTOOLS 138
|
||||
#define IDD_DIALOGBAR_UNITPROPERTIES 139
|
||||
#define IDD_DIALOG_SIMPLEEDIT 140
|
||||
#define IDI_ICON_UNITMODE 141
|
||||
#define IDI_ICON_NEWUNIT 142
|
||||
#define IDI_ICON_SELECT 143
|
||||
#define IDD_DIALOG_MAPSIZE 144
|
||||
#define IDB_BITMAP_SELECT 146
|
||||
#define IDB_BITMAP_TEXTURETOOLS 148
|
||||
#define IDB_BITMAP_ELEVATIONTOOLS 149
|
||||
#define IDB_BITMAP_MODELTOOLS 150
|
||||
#define IDD_DIALOGBAR_BRUSHSHAPEEDITOR 151
|
||||
#define IDD_PROPPAGE_SHADOWS 152
|
||||
#define IDB_BITMAP_SELECTUNIT 153
|
||||
#define IDD_UNITPROPERTIES_TEXTURES 153
|
||||
#define IDB_BITMAP_ADDUNIT 154
|
||||
#define IDD_UNITPROPERTIES_ANIMATIONS 154
|
||||
#define IDC_BUTTON_SUNCOLOR 1001
|
||||
#define IDC_EDIT_MODEL 1001
|
||||
#define IDC_BUTTON_TERRAINAMBIENTCOLOR 1002
|
||||
#define IDC_EDIT_TEXTURE 1002
|
||||
#define IDC_BUTTON_APPLY 1003
|
||||
#define IDC_BUTTON_MODELBROWSE 1004
|
||||
#define IDC_BUTTON_DIRECTION 1005
|
||||
#define IDC_BUTTON_TEXTUREBROWSE 1005
|
||||
#define IDC_BUTTON_ELEVATION 1006
|
||||
#define IDC_BUTTON_REFRESH 1006
|
||||
#define IDC_EDIT_DIRECTION 1007
|
||||
#define IDC_EDIT_NAME 1007
|
||||
#define IDC_BUTTON_UNITSAMBIENTCOLOR 1008
|
||||
#define IDC_BUTTON_BACK 1008
|
||||
#define IDC_EDIT_ELEVATION 1009
|
||||
#define IDC_SPIN_DIRECTION 1010
|
||||
#define IDC_SPIN_ELEVATION 1011
|
||||
#define IDC_STATIC_VERSION 1011
|
||||
#define IDC_EDIT_ANIMATION 1011
|
||||
#define IDC_BUTTON_LAUNCHWFG 1012
|
||||
#define IDC_BUTTON_ANIMATIONBROWSE 1012
|
||||
#define IDC_SLIDER_BRUSHSIZE 1013
|
||||
#define IDC_SLIDER_BRUSHEFFECT 1014
|
||||
#define IDC_LIST_TEXTUREBROWSER 1015
|
||||
#define IDC_BUTTON_ADD 1016
|
||||
#define IDC_BUTTON_EDIT 1017
|
||||
#define IDC_STATIC_CURRENTTEXTURE 1018
|
||||
#define IDC_STATIC_CURRENTMODEL 1020
|
||||
#define IDC_LIST_MODELBROWSER 1021
|
||||
#define IDC_LIST_OBJECTBROWSER 1021
|
||||
#define IDC_SLIDER_RTSSCROLLSPEED 1023
|
||||
#define IDC_RADIO_RAISE 1027
|
||||
#define IDC_RADIO_SMOOTH 1028
|
||||
#define IDC_EDIT1 1028
|
||||
#define IDC_COMBO_TERRAINTYPES 1030
|
||||
#define IDC_COMBO1 1030
|
||||
#define IDC_RADIO_SMALL 1031
|
||||
#define IDC_RADIO_MEDIUM 1032
|
||||
#define IDC_COMBO_OBJECTTYPES 1032
|
||||
#define IDC_RADIO_LARGE 1033
|
||||
#define IDC_BUTTON_SELECT 1033
|
||||
#define IDC_RADIO_HUGE 1034
|
||||
#define IDC_BUTTON_ELEVATIONTOOLS 1034
|
||||
#define IDC_BUTTON_TEXTURETOOLS 1035
|
||||
#define IDC_BUTTON_MODELTOOLS 1036
|
||||
#define IDC_BUTTON_ADDUNIT 1038
|
||||
#define IDC_CHECK_SHADOWS 1039
|
||||
#define IDC_BUTTON_SHADOWCOLOR 1040
|
||||
#define IDC_SLIDER_SHADOWQUALITY 1041
|
||||
#define ID_TERRAIN_LOAD 32772
|
||||
#define ID_TERRAIN_RANDOMMAP 32773
|
||||
#define ID_LIGHTING_SETTINGS 32774
|
||||
#define ID_VIEW_GRID 32778
|
||||
#define ID_VIEW_TERRAIN_GRID 32778
|
||||
#define ID_VIEW_SCREENSHOT 32779
|
||||
#define IDR_TEXTURE_TOOLS 32781
|
||||
#define ID_TOOLS_OPTIONS 32782
|
||||
#define IDR_ELEVATION_TOOLS 32783
|
||||
#define IDR_UNIT_TOOLS 32785
|
||||
#define IDR_RESIZE_MAP 32786
|
||||
#define ID_VIEW_TERRAIN_WIREFRAME 32787
|
||||
#define ID_VIEW_TERRAIN_SOLID 32788
|
||||
#define ID_FILE_LOADMAP 32789
|
||||
#define ID_FILE_SAVEMAP 32790
|
||||
#define ID_VIEW_MODEL_SOLID 32791
|
||||
#define ID_VIEW_MODEL_GRID 32792
|
||||
#define ID_VIEW_MODEL_WIREFRAME 32793
|
||||
#define ID_VIEW_RENDERSTATS 32794
|
||||
#define ID_TEST_STOP 32797
|
||||
#define ID_TEST_GO 32798
|
||||
#define ID_RANDOM_MAP 32799
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_3D_CONTROLS 1
|
||||
#define _APS_NEXT_RESOURCE_VALUE 156
|
||||
#define _APS_NEXT_COMMAND_VALUE 32800
|
||||
#define _APS_NEXT_CONTROL_VALUE 1044
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
|