This was SVN commit r11565.
This commit is contained in:
parent
65f4cb1d18
commit
aa07511739
@ -1,163 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<actor version="1">
|
|
||||||
<castshadow/>
|
|
||||||
<group>
|
|
||||||
<variant frequency="100" name="Base">
|
|
||||||
<animations>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
|
|
||||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="100"/>
|
|
||||||
<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="100"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="40"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="45"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
|
|
||||||
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="75"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
|
||||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
|
||||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
|
||||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
|
||||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
|
||||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
|
||||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
|
||||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
|
||||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
|
||||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
|
||||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
|
||||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
|
||||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
|
||||||
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
|
|
||||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
|
||||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
|
||||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
|
|
||||||
</animations>
|
|
||||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
|
||||||
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
|
|
||||||
<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
|
|
||||||
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
<texture>skeletal/mace_ijv_b.png</texture>
|
|
||||||
</variant>
|
|
||||||
</group>
|
|
||||||
<group>
|
|
||||||
<variant frequency="100" name="Idle"/>
|
|
||||||
<variant name="Melee">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
|
|
||||||
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_tree">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_grain">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_fruit">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_meat">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_rock">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_ore">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_ruins">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="Build">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_food">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_meat">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_wood">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="" attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_stone">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="" attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_metal">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="" attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
</group>
|
|
||||||
<material>player_trans.xml</material>
|
|
||||||
</actor>
|
|
@ -1,162 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<actor version="1">
|
|
||||||
<castshadow/>
|
|
||||||
<group>
|
|
||||||
<variant frequency="100" name="Base">
|
|
||||||
<animations>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
|
|
||||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="100"/>
|
|
||||||
<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="100"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="40"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="45"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
|
|
||||||
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="75"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
|
||||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
|
||||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
|
||||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
|
||||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
|
||||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
|
||||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
|
||||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
|
||||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
|
||||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
|
||||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
|
||||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
|
||||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
|
||||||
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
|
|
||||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
|
||||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
|
||||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
|
|
||||||
</animations>
|
|
||||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
|
||||||
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
|
|
||||||
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
<texture>skeletal/mace_ijv_b.png</texture>
|
|
||||||
</variant>
|
|
||||||
</group>
|
|
||||||
<group>
|
|
||||||
<variant frequency="100" name="Idle"/>
|
|
||||||
<variant name="Melee">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
|
|
||||||
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_tree">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_grain">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_fruit">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_meat">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_rock">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_ore">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_ruins">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="Build">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_food">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_meat">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_wood">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="" attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_stone">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="" attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_metal">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="" attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
</group>
|
|
||||||
<material>player_trans.xml</material>
|
|
||||||
</actor>
|
|
@ -1,168 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<actor version="1">
|
|
||||||
<castshadow/>
|
|
||||||
<group>
|
|
||||||
<variant frequency="100" name="Base">
|
|
||||||
<animations>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
|
|
||||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="100"/>
|
|
||||||
<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="100"/>
|
|
||||||
<animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="120"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="40"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="45"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
|
|
||||||
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="75"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
|
||||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
|
||||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
|
||||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
|
||||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
|
||||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
|
||||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
|
||||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
|
||||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
|
||||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
|
||||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
|
||||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
|
||||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
|
||||||
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
|
|
||||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
|
||||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
|
||||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
|
|
||||||
</animations>
|
|
||||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
|
||||||
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
|
|
||||||
<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
|
|
||||||
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
|
|
||||||
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
|
|
||||||
</props>
|
|
||||||
<texture>skeletal/mace_ijv_e.png</texture>
|
|
||||||
</variant>
|
|
||||||
</group>
|
|
||||||
<group>
|
|
||||||
<variant frequency="100" name="Idle"/>
|
|
||||||
<variant name="Melee">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
|
|
||||||
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_tree">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_grain">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_fruit">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_meat">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_rock">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_ore">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_ruins">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="Build">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_food">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_meat">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_wood">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="" attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_stone">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="" attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_metal">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="" attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
</group>
|
|
||||||
<material>player_trans.xml</material>
|
|
||||||
</actor>
|
|
@ -1,43 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<actor version="1">
|
|
||||||
<castshadow/>
|
|
||||||
<group>
|
|
||||||
<variant frequency="1" name="Base">
|
|
||||||
<animations>
|
|
||||||
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
|
||||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
|
|
||||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
|
|
||||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
|
|
||||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
|
||||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
|
||||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
|
||||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
|
||||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
|
||||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
|
||||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="300"/>
|
|
||||||
</animations>
|
|
||||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shields/mace_round_argyraspides.xml" attachpoint="shield"/>
|
|
||||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
|
||||||
<prop actor="props/units/heads/mace_su1.xml" attachpoint="helmet"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
</group>
|
|
||||||
<group>
|
|
||||||
<variant frequency="1" name="hypaspist-armour-thorax">
|
|
||||||
<texture>skeletal/mace_hypaspist_1.dds</texture>
|
|
||||||
</variant>
|
|
||||||
<variant frequency="1" name="hypaspist-armour-cuirass">
|
|
||||||
<texture>skeletal/mace_hypaspist_2.dds</texture>
|
|
||||||
</variant>
|
|
||||||
<variant frequency="1" name="hypaspist-armour-cuirass-2">
|
|
||||||
<texture>skeletal/mace_su1_hypaspist_1.dds</texture>
|
|
||||||
</variant>
|
|
||||||
<variant frequency="2" name="hypaspist-armour-cuirass-3">
|
|
||||||
<texture>skeletal/mace_su1_hypaspist_2.dds</texture>
|
|
||||||
</variant>
|
|
||||||
</group>
|
|
||||||
<material>player_trans.xml</material>
|
|
||||||
</actor>
|
|
@ -1,40 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<actor version="1">
|
|
||||||
<castshadow/>
|
|
||||||
<group>
|
|
||||||
<variant frequency="1" name="Base">
|
|
||||||
<animations>
|
|
||||||
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
|
||||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
|
|
||||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
|
|
||||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
|
|
||||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
|
||||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
|
||||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
|
||||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
|
||||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
|
||||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
|
||||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="300"/>
|
|
||||||
</animations>
|
|
||||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shields/mace_round_hypaspist.xml" attachpoint="shield"/>
|
|
||||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
|
||||||
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
</group>
|
|
||||||
<group>
|
|
||||||
<variant frequency="1" name="Armour-Linen-Linothorax">
|
|
||||||
<texture>skeletal/hele_pezhetairoi_3.dds</texture>
|
|
||||||
</variant>
|
|
||||||
<variant frequency="1" name="Armour-Reinforced Linothorax">
|
|
||||||
<texture>skeletal/hele_pezhetairoi.dds</texture>
|
|
||||||
</variant>
|
|
||||||
<variant frequency="1" name="Armour-Bronze Cuirass">
|
|
||||||
<texture>skeletal/hele_pezhetairoi_2.dds</texture>
|
|
||||||
</variant>
|
|
||||||
</group>
|
|
||||||
<material>player_trans.xml</material>
|
|
||||||
</actor>
|
|
@ -1,34 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<actor version="1">
|
|
||||||
<castshadow/>
|
|
||||||
<group>
|
|
||||||
<variant frequency="100" name="Bronze Shield Pikeman">
|
|
||||||
<animations>
|
|
||||||
<animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="100"/>
|
|
||||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="140"/>
|
|
||||||
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="200"/>
|
|
||||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="350"/>
|
|
||||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
|
||||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
|
||||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
|
||||||
</animations>
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
|
||||||
<prop actor="props/units/shields/mace_bronzeshield_a.xml" attachpoint="shield"/>
|
|
||||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/heads/mace_bronzeshield_a.xml" attachpoint="helmet"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
</group>
|
|
||||||
<group>
|
|
||||||
<variant frequency="1" name="armour 1">
|
|
||||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
|
||||||
<texture>skeletal/mace_bronzeshield_pikeman_a.dds</texture>
|
|
||||||
</variant>
|
|
||||||
<variant frequency="1" name="armour 2">
|
|
||||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
|
||||||
<texture>skeletal/mace_bronzeshield_2.png</texture>
|
|
||||||
</variant>
|
|
||||||
</group>
|
|
||||||
<material>player_trans.xml</material>
|
|
||||||
</actor>
|
|
@ -1,42 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<actor version="1">
|
|
||||||
<castshadow/>
|
|
||||||
<group>
|
|
||||||
<variant frequency="1" name="Base">
|
|
||||||
<animations>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
|
||||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
|
|
||||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
|
|
||||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="20"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
|
|
||||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="400"/>
|
|
||||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="700"/>
|
|
||||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="500"/>
|
|
||||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
|
|
||||||
</animations>
|
|
||||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/heads/mace_bronzeshield_a.xml" attachpoint="helmet"/>
|
|
||||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
|
||||||
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
|
|
||||||
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
|
|
||||||
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
|
|
||||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
</group>
|
|
||||||
<group>
|
|
||||||
<variant frequency="1" name="Thorax-Chainmail">
|
|
||||||
<texture>skeletal/mace_thoakrites.dds</texture>
|
|
||||||
</variant>
|
|
||||||
<variant frequency="1" name="Thorax-Tube&Yoke Corselet">
|
|
||||||
<texture>skeletal/mace_thorakites_2.png</texture>
|
|
||||||
</variant>
|
|
||||||
</group>
|
|
||||||
<material>player_trans.xml</material>
|
|
||||||
</actor>
|
|
@ -1,162 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<actor version="1">
|
|
||||||
<castshadow/>
|
|
||||||
<group>
|
|
||||||
<variant frequency="100" name="Base">
|
|
||||||
<animations>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
|
||||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="115"/>
|
|
||||||
<animation event="0.25" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="100"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
|
|
||||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
|
||||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
|
||||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
|
||||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
|
||||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
|
||||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
|
||||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
|
||||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
|
||||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
|
||||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
|
||||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
|
||||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
|
||||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
|
||||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
|
||||||
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
|
|
||||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
|
||||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
|
||||||
</animations>
|
|
||||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
|
|
||||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
|
||||||
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
|
|
||||||
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
|
|
||||||
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
|
|
||||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
|
|
||||||
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
|
|
||||||
</props>
|
|
||||||
<texture>skeletal/mace_thureophoros.dds</texture>
|
|
||||||
</variant>
|
|
||||||
</group>
|
|
||||||
<group>
|
|
||||||
<variant frequency="100" name="Idle"/>
|
|
||||||
<variant name="Melee">
|
|
||||||
<props>
|
|
||||||
<prop actor="" attachpoint="r_hand"/>
|
|
||||||
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
|
|
||||||
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
|
|
||||||
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_tree">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_grain">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_meat">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_fruit">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_rock">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_ore">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="gather_ruins">
|
|
||||||
<props>
|
|
||||||
<prop attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="Build">
|
|
||||||
<props>
|
|
||||||
<prop actor="" attachpoint="shield"/>
|
|
||||||
<prop actor="" attachpoint="l_hand"/>
|
|
||||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_food">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_meat">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
|
||||||
<prop attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_wood">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="" attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_stone">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="" attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
<variant name="carry_metal">
|
|
||||||
<props>
|
|
||||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
|
||||||
<prop actor="" attachpoint="l_hand"/>
|
|
||||||
<prop attachpoint="helmet"/>
|
|
||||||
<prop attachpoint="shield"/>
|
|
||||||
</props>
|
|
||||||
</variant>
|
|
||||||
</group>
|
|
||||||
<material>player_trans.xml</material>
|
|
||||||
</actor>
|
|
Loading…
Reference in New Issue
Block a user