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forked from 0ad/0ad

Cleaned up and fixed the whale templates. Still need a custom selection ring.

Made Carthaginian Sacred Band Infantry and Cavalry cost metal instead of
wood.

Updated Cycladic Archipelago 6.

This was SVN commit r13749.
This commit is contained in:
Michael D. Hafer 2013-08-24 13:31:25 +00:00
parent 40af0917ca
commit aa95f3420d
10 changed files with 71 additions and 106 deletions

View File

@ -143,6 +143,7 @@
"AINames":
[
"Leonidas",
"Dienekes",
"Brasidas",
"Agis",
"Archidamus",

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@ -1,62 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_hunt_whale">
<Footprint>
<Circle radius="10.0"/>
<Height>2.5</Height>
</Footprint>
<Health>
<Max>300</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Whale</GenericName>
<SpecificName>Fin Whale</SpecificName>
<Tooltip>Kill, then collect food from this bountiful oceanic resource.</Tooltip>
<Icon>gaia/fauna_fish.png</Icon>
</Identity>
<Obstruction>
<Unit radius="4.0"/>
</Obstruction>
<Position>
<Altitude>-0.5</Altitude>
<Floating>true</Floating>
</Position>
<ResourceSupply>
<KillBeforeGather>true</KillBeforeGather>
<Amount>2000</Amount>
<Type>food.fish</Type>
</ResourceSupply>
<Selectable>
<Overlay>
<Texture disable=""/>
<Outline>
<LineTexture>outline_border.png</LineTexture>
<LineTextureMask>outline_border_mask.png</LineTextureMask>
<LineThickness>0.4</LineThickness>
</Outline>
</Overlay>
</Selectable>
<StatusBars>
<BarWidth>4.0</BarWidth>
<BarHeight>0.666</BarHeight>
<HeightOffset>5.0</HeightOffset>
</StatusBars>
<UnitAI>
<NaturalBehaviour>skittish</NaturalBehaviour>
<RoamDistance>30.0</RoamDistance>
<FleeDistance>60.0</FleeDistance>
<RoamTimeMin>100000</RoamTimeMin>
<RoamTimeMax>300000</RoamTimeMax>
<FeedTimeMin>1000</FeedTimeMin>
<FeedTimeMax>2000</FeedTimeMax>
</UnitAI>
<UnitMotion>
<PassabilityClass>ship</PassabilityClass>
<WalkSpeed>10.0</WalkSpeed>
<Run>
<Speed>15.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>fauna/whale_fin.xml</Actor>
</VisualActor>

View File

@ -4,54 +4,9 @@
<Circle radius="10.0"/>
<Height>2.5</Height>
</Footprint>
<Health>
<Max>500</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Whale</GenericName>
<SpecificName>Humpback Whale</SpecificName>
<Tooltip>Collect food from this bountiful oceanic resource.</Tooltip>
<Icon>gaia/fauna_fish.png</Icon>
</Identity>
<Obstruction>
<Unit radius="4.0"/>
</Obstruction>
<Position>
<Altitude>-4.0</Altitude>
<Floating>true</Floating>
</Position>
<ResourceSupply>
<KillBeforeGather>true</KillBeforeGather>
<Amount>2000</Amount>
<Type>food.fish</Type>
</ResourceSupply>
<Selectable>
<Overlay>
<Texture disable=""/>
<Outline>
<LineTexture>outline_border.png</LineTexture>
<LineTextureMask>outline_border_mask.png</LineTextureMask>
<LineThickness>0.4</LineThickness>
</Outline>
</Overlay>
</Selectable>
<UnitAI>
<NaturalBehaviour>skittish</NaturalBehaviour>
<RoamDistance>20.0</RoamDistance>
<FleeDistance>40.0</FleeDistance>
<RoamTimeMin>10000</RoamTimeMin>
<RoamTimeMax>30000</RoamTimeMax>
<FeedTimeMin>1000</FeedTimeMin>
<FeedTimeMax>2000</FeedTimeMax>
</UnitAI>
<UnitMotion>
<PassabilityClass>ship</PassabilityClass>
<WalkSpeed>2.0</WalkSpeed>
<Run>
<Speed>6.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>fauna/whale.xml</Actor>
</VisualActor>

View File

@ -13,6 +13,9 @@
<Obstruction>
<Static width="7.0" depth="7.0"/>
</Obstruction>
<Position>
<Floating>false</Floating>
</Position>
<ResourceSupply>
<Amount>200</Amount>
<Type>treasure.food</Type>

View File

@ -14,6 +14,7 @@
<Static width="7.0" depth="7.0"/>
</Obstruction>
<Position>
<Altitude>-0.1</Altitude>
<Floating>true</Floating>
</Position>
<ResourceSupply>

View File

@ -1,18 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna">
<Footprint>
<Circle radius="10.0"/>
<Height>2.5</Height>
</Footprint>
<Health>
<Max>100</Max>
<Max>200</Max>
<DeathType>remain</DeathType>
<Unhealable>true</Unhealable>
<Repairable>false</Repairable>
</Health>
<Identity>
<Classes datatype="tokens">SeaCreature</Classes>
<Civ>gaia</Civ>
<GenericName>Cetacean</GenericName>
<Tooltip>Kill, then collect food from this bountiful oceanic resource.</Tooltip>
<Icon>gaia/fauna_fish.png</Icon>
</Identity>
<Obstruction>
<Unit radius="4.0"/>
</Obstruction>
<Position>
<Altitude>-0.5</Altitude>
<Floating>true</Floating>
</Position>
<ResourceSupply>
<KillBeforeGather>true</KillBeforeGather>
<Amount>500</Amount>
<Amount>2000</Amount>
<Type>food.meat</Type>
<MaxGatherers>4</MaxGatherers>
<MaxGatherers>5</MaxGatherers>
</ResourceSupply>
<Selectable>
<Overlay>
<Texture disable=""/>
<Outline>
<LineTexture>outline_border.png</LineTexture>
<LineTextureMask>outline_border_mask.png</LineTextureMask>
<LineThickness>0.4</LineThickness>
</Outline>
</Overlay>
</Selectable>
<StatusBars>
<BarWidth>4.0</BarWidth>
<BarHeight>0.666</BarHeight>
<HeightOffset>5.0</HeightOffset>
</StatusBars>
<UnitAI>
<NaturalBehaviour>skittish</NaturalBehaviour>
<RoamDistance>60.0</RoamDistance>
<FleeDistance>60.0</FleeDistance>
<RoamTimeMin>100000</RoamTimeMin>
<RoamTimeMax>300000</RoamTimeMax>
<FeedTimeMin>10000</FeedTimeMin>
<FeedTimeMax>20000</FeedTimeMax>
</UnitAI>
<UnitMotion>
<PassabilityClass>ship</PassabilityClass>
<WalkSpeed>10.0</WalkSpeed>
<Run>
<Speed>15.0</Speed>
</Run>
</UnitMotion>
</Entity>

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@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_spearman">
<Cost>
<Resources>
<food>50</food>
<metal>80</metal>
<wood>0</wood>
</Resources>
</Cost>
<Identity>
<Civ>cart</Civ>
<GenericName>Sacred Band Infantry</GenericName>

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@ -1,5 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_cavalry_spearman">
<Cost>
<Resources>
<metal>80</metal>
<wood>0</wood>
</Resources>
</Cost>
<Identity>
<Civ>cart</Civ>
<GenericName>Sacred Band Cavalry</GenericName>