Cleaned up and fixed the whale templates. Still need a custom selection ring.
Made Carthaginian Sacred Band Infantry and Cavalry cost metal instead of wood. Updated Cycladic Archipelago 6. This was SVN commit r13749.
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@ -143,6 +143,7 @@
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"AINames":
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[
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"Leonidas",
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"Dienekes",
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"Brasidas",
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"Agis",
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"Archidamus",
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BIN
binaries/data/mods/public/maps/scenarios/Cycladic Archipelago 06.pmp
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binaries/data/mods/public/maps/scenarios/Cycladic Archipelago 06.pmp
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binaries/data/mods/public/maps/scenarios/Cycladic Archipelago 06.xml
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binaries/data/mods/public/maps/scenarios/Cycladic Archipelago 06.xml
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@ -1,62 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna_hunt_whale">
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<Footprint>
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<Circle radius="10.0"/>
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<Height>2.5</Height>
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</Footprint>
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<Health>
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<Max>300</Max>
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</Health>
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Whale</GenericName>
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<SpecificName>Fin Whale</SpecificName>
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<Tooltip>Kill, then collect food from this bountiful oceanic resource.</Tooltip>
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<Icon>gaia/fauna_fish.png</Icon>
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</Identity>
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<Obstruction>
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<Unit radius="4.0"/>
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</Obstruction>
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<Position>
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<Altitude>-0.5</Altitude>
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<Floating>true</Floating>
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</Position>
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<ResourceSupply>
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<KillBeforeGather>true</KillBeforeGather>
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<Amount>2000</Amount>
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<Type>food.fish</Type>
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</ResourceSupply>
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<Selectable>
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<Overlay>
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<Texture disable=""/>
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<Outline>
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<LineTexture>outline_border.png</LineTexture>
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<LineTextureMask>outline_border_mask.png</LineTextureMask>
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<LineThickness>0.4</LineThickness>
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</Outline>
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</Overlay>
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</Selectable>
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<StatusBars>
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<BarWidth>4.0</BarWidth>
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<BarHeight>0.666</BarHeight>
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<HeightOffset>5.0</HeightOffset>
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</StatusBars>
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<UnitAI>
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<NaturalBehaviour>skittish</NaturalBehaviour>
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<RoamDistance>30.0</RoamDistance>
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<FleeDistance>60.0</FleeDistance>
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<RoamTimeMin>100000</RoamTimeMin>
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<RoamTimeMax>300000</RoamTimeMax>
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<FeedTimeMin>1000</FeedTimeMin>
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<FeedTimeMax>2000</FeedTimeMax>
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</UnitAI>
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<UnitMotion>
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<PassabilityClass>ship</PassabilityClass>
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<WalkSpeed>10.0</WalkSpeed>
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<Run>
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<Speed>15.0</Speed>
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>fauna/whale_fin.xml</Actor>
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</VisualActor>
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@ -4,54 +4,9 @@
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<Circle radius="10.0"/>
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<Height>2.5</Height>
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</Footprint>
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<Health>
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<Max>500</Max>
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</Health>
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Whale</GenericName>
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<SpecificName>Humpback Whale</SpecificName>
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<Tooltip>Collect food from this bountiful oceanic resource.</Tooltip>
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<Icon>gaia/fauna_fish.png</Icon>
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</Identity>
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<Obstruction>
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<Unit radius="4.0"/>
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</Obstruction>
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<Position>
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<Altitude>-4.0</Altitude>
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<Floating>true</Floating>
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</Position>
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<ResourceSupply>
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<KillBeforeGather>true</KillBeforeGather>
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<Amount>2000</Amount>
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<Type>food.fish</Type>
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</ResourceSupply>
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<Selectable>
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<Overlay>
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<Texture disable=""/>
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<Outline>
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<LineTexture>outline_border.png</LineTexture>
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<LineTextureMask>outline_border_mask.png</LineTextureMask>
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<LineThickness>0.4</LineThickness>
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</Outline>
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</Overlay>
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</Selectable>
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<UnitAI>
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<NaturalBehaviour>skittish</NaturalBehaviour>
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<RoamDistance>20.0</RoamDistance>
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<FleeDistance>40.0</FleeDistance>
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<RoamTimeMin>10000</RoamTimeMin>
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<RoamTimeMax>30000</RoamTimeMax>
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<FeedTimeMin>1000</FeedTimeMin>
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<FeedTimeMax>2000</FeedTimeMax>
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</UnitAI>
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<UnitMotion>
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<PassabilityClass>ship</PassabilityClass>
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<WalkSpeed>2.0</WalkSpeed>
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<Run>
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<Speed>6.0</Speed>
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>fauna/whale.xml</Actor>
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</VisualActor>
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@ -13,6 +13,9 @@
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<Obstruction>
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<Static width="7.0" depth="7.0"/>
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</Obstruction>
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<Position>
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<Floating>false</Floating>
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</Position>
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<ResourceSupply>
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<Amount>200</Amount>
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<Type>treasure.food</Type>
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@ -14,6 +14,7 @@
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<Static width="7.0" depth="7.0"/>
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</Obstruction>
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<Position>
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<Altitude>-0.1</Altitude>
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<Floating>true</Floating>
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</Position>
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<ResourceSupply>
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@ -1,18 +1,64 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna">
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<Footprint>
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<Circle radius="10.0"/>
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<Height>2.5</Height>
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</Footprint>
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<Health>
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<Max>100</Max>
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<Max>200</Max>
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<DeathType>remain</DeathType>
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<Unhealable>true</Unhealable>
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<Repairable>false</Repairable>
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</Health>
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<Identity>
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<Classes datatype="tokens">SeaCreature</Classes>
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<Civ>gaia</Civ>
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<GenericName>Cetacean</GenericName>
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<Tooltip>Kill, then collect food from this bountiful oceanic resource.</Tooltip>
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<Icon>gaia/fauna_fish.png</Icon>
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</Identity>
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<Obstruction>
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<Unit radius="4.0"/>
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</Obstruction>
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<Position>
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<Altitude>-0.5</Altitude>
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<Floating>true</Floating>
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</Position>
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<ResourceSupply>
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<KillBeforeGather>true</KillBeforeGather>
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<Amount>500</Amount>
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<Amount>2000</Amount>
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<Type>food.meat</Type>
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<MaxGatherers>4</MaxGatherers>
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<MaxGatherers>5</MaxGatherers>
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</ResourceSupply>
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<Selectable>
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<Overlay>
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<Texture disable=""/>
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<Outline>
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<LineTexture>outline_border.png</LineTexture>
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<LineTextureMask>outline_border_mask.png</LineTextureMask>
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<LineThickness>0.4</LineThickness>
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</Outline>
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</Overlay>
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</Selectable>
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<StatusBars>
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<BarWidth>4.0</BarWidth>
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<BarHeight>0.666</BarHeight>
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<HeightOffset>5.0</HeightOffset>
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</StatusBars>
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<UnitAI>
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<NaturalBehaviour>skittish</NaturalBehaviour>
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<RoamDistance>60.0</RoamDistance>
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<FleeDistance>60.0</FleeDistance>
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<RoamTimeMin>100000</RoamTimeMin>
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<RoamTimeMax>300000</RoamTimeMax>
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<FeedTimeMin>10000</FeedTimeMin>
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<FeedTimeMax>20000</FeedTimeMax>
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</UnitAI>
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<UnitMotion>
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<PassabilityClass>ship</PassabilityClass>
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<WalkSpeed>10.0</WalkSpeed>
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<Run>
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<Speed>15.0</Speed>
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</Run>
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</UnitMotion>
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</Entity>
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@ -1,5 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_champion_infantry_spearman">
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<Cost>
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<Resources>
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<food>50</food>
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<metal>80</metal>
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<wood>0</wood>
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</Resources>
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</Cost>
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<Identity>
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<Civ>cart</Civ>
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<GenericName>Sacred Band Infantry</GenericName>
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@ -1,5 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_champion_cavalry_spearman">
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<Cost>
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<Resources>
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<metal>80</metal>
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<wood>0</wood>
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</Resources>
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</Cost>
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<Identity>
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<Civ>cart</Civ>
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<GenericName>Sacred Band Cavalry</GenericName>
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