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forked from 0ad/0ad

Add includes of ScriptableComplex.inl to fix link errors in release config

This was SVN commit r6988.
This commit is contained in:
Simon Brenner 2009-07-14 15:11:05 +00:00
parent ac38db53dd
commit af7f2a2300
5 changed files with 7 additions and 0 deletions

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@ -37,6 +37,7 @@
#include "ps/Interact.h" #include "ps/Interact.h"
#include "ps/Pyrogenesis.h" #include "ps/Pyrogenesis.h"
#include "scripting/ScriptingHost.h" #include "scripting/ScriptingHost.h"
#include "scripting/ScriptableComplex.inl"
#include "simulation/Entity.h" #include "simulation/Entity.h"
CConsole* g_Console = 0; CConsole* g_Console = 0;

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@ -41,6 +41,7 @@
#include "ps/World.h" #include "ps/World.h"
#include "renderer/Renderer.h" #include "renderer/Renderer.h"
#include "scripting/GameEvents.h" #include "scripting/GameEvents.h"
#include "scripting/ScriptableComplex.inl"
#include "simulation/BoundingObjects.h" #include "simulation/BoundingObjects.h"
#include "simulation/Collision.h" #include "simulation/Collision.h"
#include "simulation/Entity.h" #include "simulation/Entity.h"

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@ -27,6 +27,7 @@
#include "lib/sysdep/sysdep.h" // isfinite #include "lib/sysdep/sysdep.h" // isfinite
#include <math.h> #include <math.h>
#include <cfloat> #include <cfloat>
#include "scripting/ScriptableComplex.inl"
// HEntity // HEntity

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@ -22,6 +22,8 @@
#include "EntityManager.h" #include "EntityManager.h"
#include "Entity.h" #include "Entity.h"
#include "scripting/ScriptableComplex.inl"
#include <algorithm> #include <algorithm>
CAura::CAura( JSContext* cx, CEntity* source, CStrW& name, float radius, int tickRate, const CVector4D& color, JSObject* handler ) CAura::CAura( JSContext* cx, CEntity* source, CStrW& name, float radius, int tickRate, const CVector4D& color, JSObject* handler )

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@ -20,6 +20,7 @@
#include "Projectile.h" #include "Projectile.h"
#include "ScriptObject.h" #include "ScriptObject.h"
#include "graphics/GameView.h" #include "graphics/GameView.h"
#include "graphics/Model.h" #include "graphics/Model.h"
#include "graphics/ObjectEntry.h" #include "graphics/ObjectEntry.h"
@ -29,6 +30,7 @@
#include "maths/Matrix3D.h" #include "maths/Matrix3D.h"
#include "ps/CLogger.h" #include "ps/CLogger.h"
#include "ps/Game.h" #include "ps/Game.h"
#include "scripting/ScriptableComplex.inl"
#include "simulation/Collision.h" #include "simulation/Collision.h"
#include "simulation/Entity.h" #include "simulation/Entity.h"